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Usability engineering and usability testing are concepts that continue to evolve. Interesting research studies and new ideas come up every now and then. This paper tests the hypothesis of using an EDA based physiological measurements as a…

Human-Computer Interaction · Computer Science 2014-09-02 Arwa Alamoudi , Noura Alomar , Rawan Alabdulrahman , Sarah Alkoblan , Wea'am Alrashed

Outcome-driven studies designed to evaluate potential effects of games and apps designed to promote healthy eating and exercising remain limited either targeting design or usability factors while omitting out health-based outcomes…

Human-Computer Interaction · Computer Science 2021-06-28 S. Durga , S. Hallinan , M. Seif El-Nasr , M. Shiyko , C. Sceppa

Quantitative analysis of Game User eXperience (GUX) is important to the game industry. Different from the typical questionnaire analysis, this paper focuses on the computational analysis of GUX. We aim to analyze the relationship between…

Human-Computer Interaction · Computer Science 2021-12-23 Zhitao Liu , Ning Xie , Guobiao Yang , Jiale Dou , Lanxiao Huang , Guang Yang , Lin Yuan

Understanding how players interact with the mobile game app on smartphone devices is important for game experts to develop and refine their app products. Conventionally, the game experts achieve their purposes through intensive user studies…

Human-Computer Interaction · Computer Science 2021-10-19 Quan Li , Haipeng Zeng , Zhenhui Peng , Xiaojuan Ma

Before the computer age, games were played in the physical world where players would have to interact with real objects and each other, triggering a series of emotions. Nowadays, the computer games have become one of the most popular forms…

Human-Computer Interaction · Computer Science 2013-10-09 Vasco Pereira Torres

The goal of this exploratory research is to investigate how glitches and bugs within video games affect a players overall experience. The severity or frequency of bugs, as well as the nature of the bugs present, could influence how the…

Human-Computer Interaction · Computer Science 2025-04-23 Jessica Backus

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game…

Machine Learning · Statistics 2018-12-10 Anna Guitart , Pei Pei Chen , Paul Bertens , África Periáñez

Physiological signals can potentially be applied as objective measures to understand the behavior and engagement of users interacting with information access systems. However, the signals are highly sensitive, and many controls are required…

Information Retrieval · Computer Science 2023-04-27 Kaixin Ji , Damiano Spina , Danula Hettiachchi , Flora Dilys Salim , Falk Scholer

Is it possible to predict the affect of a user just by observing her behavioral interaction through a video? How can we, for instance, predict a user's arousal in games by merely looking at the screen during play? In this paper we address…

Human-Computer Interaction · Computer Science 2019-10-16 Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

Video games have played a crucial role in entertainment since their development in the 1970s, becoming even more prominent during the lockdown period when people were looking for ways to entertain them. However, at that time, players were…

Human-Computer Interaction · Computer Science 2024-04-02 Anoop Kumar , Suresh Dodda , Navin Kamuni , Venkata Sai Mahesh Vuppalapati

User experience research often uses surveys and interviews, which may miss subconscious user interactions. This study explores eye-tracking and biometric feedback as tools to assess user engagement and cognitive load in digital interfaces.…

Human-Computer Interaction · Computer Science 2025-05-29 Aaditya Shankar Majumder

Promotion of healthy habits help maintain and improve people health, reduce disease risks, and manage chronic illness. Regular healthy activities like walking, exercising, healthy eating, drinking water or taking medication on time require…

Human-Computer Interaction · Computer Science 2017-08-22 Anna Iurchenko

To which degree can abstract gameplay metrics capture the player experience in a general fashion within a game genre? In this comprehensive study we address this question across three different videogame genres: racing, shooter, and…

Human-Computer Interaction · Computer Science 2021-10-05 David Melhart , Antonios Liapis , Georgios N. Yannakakis

In the video game industry, great importance is given to the experience that the user has while playing a game. In particular, this experience benefits from the players' perceived sense of being in the game or immersion. The level of user…

Human-Computer Interaction · Computer Science 2023-10-26 Marika Malaspina , Jessica Amianto Barbato , Marco Cremaschi , Francesca Gasparini , Alessandra Grossi , Aurora Saibene

Gameplay research about experiential phenomena is a challenging undertaking, given the variety of experiences that gamers encounter when playing and which currently do not have a formal taxonomy, such as flow, immersion, boredom, and fun.…

Human-Computer Interaction · Computer Science 2010-04-05 Lennart E. Nacke , Craig A. Lindley

Evaluating the user experience of a software system is an essential final step of every research. Several concepts such as flow, affective state, presences, or immersion exist to measure user experience. Typical measurement techniques…

Human-Computer Interaction · Computer Science 2021-04-14 Tobias Drey , Michael Rietzler , Enrico Rukzio

Inside-out tracking is growing popular in consumer VR, enhancing accessibility. It uses HMD camera data and neural networks for effective hand tracking. However, limited user experience studies have compared this method to traditional…

Human-Computer Interaction · Computer Science 2024-04-05 Tanja Kojić , Maurizio Vergari , Simon Knuth , Maximilian Warsinke , Sebastian Möller , Jan-Niklas Voigt-Antons

(arXiv abridged abstract) In the last two decades, videogames have evolved in a nearly explosive way from the pixelated graphics to today's near-realistic 3D environments. The interaction devices traditionally used in videogames have not…

Human-Computer Interaction · Computer Science 2014-06-04 Gonçalo Amaral da Silva

Different errors that occur in video games are often referred to as glitches or bugs. The goal of this exploratory research is to understand how these glitches and bugs within video games affect a players experience. To do this, I reviewed…

Human-Computer Interaction · Computer Science 2025-04-29 Jessica Backus

Appearance-based gaze estimation, which uses only a regular camera to estimate human gaze, is important in various application fields. While the technique faces data bias issues, data collection protocol is often demanding, and collecting…

Human-Computer Interaction · Computer Science 2024-09-04 Mingtao Yue , Tomomi Sayuda , Miles Pennington , Yusuke Sugano
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