Related papers: Spectral Algorithms for Unique Games
A key feature of wireless communications is the spatial reuse. However, the spatial aspect is not yet well understood for the purpose of designing efficient spectrum sharing mechanisms. In this paper, we propose a framework of spatial…
Consider a strongly monotone game where the players' utility functions include a reward function and a linear term for each dimension, with coefficients that are controlled by the manager. Gradient play converges to a unique Nash…
We introduce a framework for stochastic games on large sparse graphs, covering continuous-time and discrete-time dynamic games as well as static games. Players are indexed by the vertices of simple, locally finite graphs, allowing both…
Integer semidefinite programming (ISDP) has recently gained attention due to its connection to binary quadratically constrained quadratic programs (BQCQPs), which can be exactly reformulated as binary semidefinite programs (BSDPs). However,…
In the game theory literature, there appears to be little research on equilibrium selection for normal-form games with an infinite strategy space and discontinuous utility functions. Moreover, many existing selection methods are not…
We give an algorithm for solving stochastic parity games with almost-sure winning conditions on {\it lossy channel systems}, under the constraint that both players are restricted to finite-memory strategies. First, we describe a general…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
We establish new algorithmic guarantees with matching hardness results for coloring and independent set problems in one-sided expanders and related classes of graphs. For example, given a $3$-colorable regular one-sided expander, we compute…
We study time-varying semidefinite programs (TV-SDPs), which are semidefinite programs whose data (and solutions) are functions of time. Our focus is on the setting where the data varies polynomially with time. We show that under a strict…
We consider the problem of identifying underlying community-like structures in graphs. Towards this end we study the Stochastic Block Model (SBM) on $k$-clusters: a random model on $n=km$ vertices, partitioned in $k$ equal sized clusters,…
Graph games provide the foundation for modeling and synthesizing reactive processes. In the synthesis of stochastic reactive processes, the traditional model is perfect-information stochastic games, where some transitions of the game graph…
We consider a class of smooth $N$-player noncooperative games, where player objectives are expectation-valued and potentially nonconvex. In such a setting, we consider the largely open question of efficiently computing a suitably defined…
The performance of two pivoting algorithms, due to Lemke and Cottle and Dantzig, is studied on linear complementarity problems (LCPs) that arise from infinite games, such as parity, average-reward, and discounted games. The algorithms have…
The degree-$4$ Sum-of-Squares (SoS) SDP relaxation is a powerful algorithm that captures the best known polynomial time algorithms for a broad range of problems including MaxCut, Sparsest Cut, all MaxCSPs and tensor PCA. Despite being an…
We present a polynomial-time algorithm that colors any 3-colorable $n$-vertex graph using $O(n^{0.19539})$ colors, improving upon the previous best bound of $\widetilde{O}(n^{0.19747})$ by Kawarabayashi, Thorup, and Yoneda [STOC 2024]. Our…
Semidefinite programming (SDP) is a powerful framework from convex optimization that has striking potential for data science applications. This paper develops a provably correct randomized algorithm for solving large, weakly constrained SDP…
Spectral embedding of graphs uses the top k non-trivial eigenvectors of the random walk matrix to embed the graph into R^k. The primary use of this embedding has been for practical spectral clustering algorithms [SM00,NJW02]. Recently,…
The Unique Games Conjecture (UGC) constitutes a highly dynamic subarea within computational complexity theory, intricately linked to the outstanding P versus NP problem. Despite multiple insightful results in the past few years, a proof for…
In algorithmic graph theory, a classic open question is to determine the complexity of the Maximum Independent Set problem on $P_t$-free graphs, that is, on graphs not containing any induced path on $t$ vertices. So far, polynomial-time…
We study the equilibrium computation problem for two classical resource allocation games: atomic splittable congestion games and multimarket Cournot oligopolies. For atomic splittable congestion games with singleton strategies and…