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In this paper, we present a framework for the dynamic selection of the wireless channels used to deliver information-rich data streams to edge servers. The approach we propose is data-driven, where a predictor, whose output informs the…
Emerging applications involving device-to-device communication among wearable electronics require Gbps throughput, which can be achieved by utilizing millimeter wave (mmWave) frequency bands. When many such communicating devices are indoors…
Ultra-dense networks (UDNs) envision the massive deployment of heterogenous base stations (BSs) to meet the desired traffic demands. Furthermore, UDNs are expected to support the diverse devices e.g., personal mobile devices and unmanned…
Mobile users in an ultra-dense millimeter-wave cellular network experience handover events more frequently than in conventional networks, which results in increased service interruption time and performance degradation due to blockages.…
In the future, with the advent of Internet of Things (IoT), wireless sensors, and multiple 5G killer applications, an indoor room might be filled with $1000$s of devices demanding low data rates. Such high-level densification and mobility…
The increase in the number of mobile users increases in the requirement of the spectrum. When effective and efficient channel allocation procedures are introduced, the requirement can be reduced. As the users move from one location to the…
The growing popularity of virtual and augmented reality communications and 360{\deg} video streaming is moving video communication systems into much more dynamic and resource-limited operating settings. The enormous data volume of 360{\deg}…
This paper delves into the synergistic potential of adaptive video streaming over emerging 6G wireless networks, emphasizing innovative buffer control techniques and detailed analysis of user viewing behaviors. As 6G technology heralds a…
Self-captured full-body videos are popular, but most deployments require mounted cameras, carefully-framed shots, and repeated practice. We propose a more convenient solution that enables full-body video capture using handheld mobile…
This paper presents a novel transceiver design aimed at enabling Direct-to-Satellite Internet of Things (DtS-IoT) systems based on long range-frequency hopping spread spectrum (LR-FHSS). Our focus lies in developing an accurate transmission…
Zoomable video streaming refers to a new class of interactive video applications, where users can zoom into a video stream to view a selected region of interest in higher resolutions and pan around to move the region of interest. The zoom…
Hands are the central means by which humans manipulate their world and being able to reliably extract hand state information from Internet videos of humans engaged in their hands has the potential to pave the way to systems that can learn…
Recent progress in diffusion-based video editing has shown remarkable potential for practical applications. However, these methods remain prohibitively expensive and challenging to deploy on mobile devices. In this study, we introduce a…
Teleoperation platforms often require the user to be situated at a fixed location to both visualize and control the movement of the robot and thus do not provide the operator with much mobility. One example is in existing robotic surgery…
This paper studies the statistical nature of TV channels streaming variable bit rate distribution and allocation. The goal of the paper is to derive the best-fit rate distribution to describe TV streaming bandwidth allocation, which can…
Device-to-Device (D2D) communication as a promising technology in 5G cellular networks provides the communication of the users in the vicinity and thereby decreases end-to-end delay and power consumption. In addition to the aforementioned…
Existing approaches to direct robot-to-human handovers are typically implemented on fixed-base robot arms, or on mobile manipulators that come to a full stop before performing the handover. We propose "on-the-go" handovers which permit a…
With developments in computer graphics, hardware technology, perception engineering, and human-computer interaction, virtual reality and virtual environments are becoming more integrated into our daily lives. Head-mounted displays, however,…
Diarization of audio recordings from ad-hoc mobile devices using spatial information is considered in this paper. A two-channel synchronous recording is assumed for each mobile device, which is used to compute directional statistics…
Mobile and wearable devices have enabled numerous applications, including activity tracking, wellness monitoring, and human--computer interaction, that measure and improve our daily lives. Many of these applications are made possible by…