Related papers: A Study on Digital Video Broadcasting to a Handhel…
This paper investigates the distributed space-time (ST) coding proposals for the future Digital Video Broadcasting--Next Generation Handheld (DVB-NGH) standard. We first theoretically show that the distributed MIMO scheme is the best…
This paper presents some aspects related to the DVB (Digital Video Broadcasting) investigation. The basic aspects of DVB are presented, with an emphasis on DVB-T version of standard. The main purpose of this research is to analyze the way…
This paper presents a study of audio-video streaming using the additional possibilities of a DVB-S card. The board used for experiments (Technisat SkyStar 2) is one of the most frequently used cards for this purpose. Using the main blocks…
There are different Standards of digital multimedia transmission, for example DVB in Europe and ISDB in Japan and DMB in Korea, with different delivery system (example MPEG-2, MPEG-4).This paper describe an overview of Digital Multimedia…
Recent studies show that the TV viewing experience is changing giving the rise of trends like "multi-screen viewing" and "connected viewers". These trends describe TV viewers that use mobile devices (e.g. tablets and smart phones) while…
As mobile IP-access is becoming the dominant technology for providing wireless services, the demand for more spectrum for this type of access is increasing rapidly. Since IP-access can be used for all types of services, instead of a…
In modern-era video streaming systems, videos are streamed and displayed on a wide range of devices. Such devices vary from large-screen UHD and HDTVs to medium-screen Desktop PCs and Laptops to smaller-screen devices such as mobile phones…
As the rapid progress of the media streaming applications such as video streaming can be classified into two types of streaming, Live video streaming, Video on Demand (VoD). Live video streaming is a service which allows the clients to…
Recently, the way people consume video content has been undergoing a dramatic change. Plain TV sets, that have been the center of home entertainment for a long time, are losing grounds to Hybrid TV's, PC's, game consoles, and, more…
The video broadcasting industry has been growing significantly in the recent years, specially on delivering personalized contents to the end users. While video broadcasting has continued to grow beyond TV, video adverting has become a key…
Multicast device-to-device (D2D) transmission is important for applications like local file transfer in commercial networks and is also a required feature in public safety networks. In this paper we propose a tractable baseline multicast…
Video streaming, in various forms of video on demand (VOD), live, and 360 degree streaming, has grown dramatically during the past few years. In comparison to traditional cable broadcasters whose contents can only be watched on TVs, video…
High Dynamic Range (HDR) displays and cameras are paving their ways through the consumer market at a rapid growth rate. Thanks to TV and camera manufacturers, HDR systems are now becoming available commercially to end users. This is taking…
Broadcasting and streaming services still suffer from various levels of accessibility barriers for a significant portion of the population, limiting the access to information and culture, and in the most severe cases limiting the…
A portable radio communication system operating in the 30 MHz band and capable of transmitting high-definition live underwater video images is presented. The system operation is based on launching electromagnetic surface waves propagating…
We present the description, results, and analysis of the experiments conducted to find the equivalent resolution associated with handheld devices. That is, the resolution from which users stop perceiving quality improvements if better…
3D tele-immersion improves the state of collaboration among geographically distributed participants. Unlike the traditional 2D videos, a 3D tele-immersive system employs multiple 3D cameras based in each physical site to cover a much larger…
The introduction of Dynamic Adaptive Streaming over HTTP (DASH) helped reduce the consumption of resource in video delivery, but its client-based rate adaptation is unable to optimally use the available end-to-end network bandwidth. We…
Virtual Reality (VR) broadcasting has seen widespread adoption in major sports events, attributed to its ability to generate a sense of presence, curiosity, and excitement among viewers. However, we have noticed that still shots reveal a…
The interest in the use of the HF band in telecommunication has increased significantly in the last decade, mainly due to the development of new standards for military telecommunications in HF, as well as the expansion of digital…