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In this paper, we consider the problem of determining in polynomial time whether a given planar point set $P$ of $n$ points admits 4-connected triangulation. We propose a necessary and sufficient condition for recognizing $P$, and present…

Computational Geometry · Computer Science 2013-10-08 Ajit Arvind Diwan , Subir Kumar Ghosh , Bodhayan Roy

Let $P$ and $Q$ be simple polygons with $n$ vertices each. We wish to compute triangulations of $P$ and $Q$ that are combinatorially equivalent, if they exist. We consider two versions of the problem: if a triangulation of $P$ is given, we…

Computational Geometry · Computer Science 2026-03-03 Peyman Afshani , Boris Aronov , Kevin Buchin , Maike Buchin , Otfried Cheong , Katharina Klost , Carolin Rehs , Günter Rote

We consider the problem of computing a triangulation of the real projective plane P2, given a finite point set S={p1, p2,..., pn} as input. We prove that a triangulation of P2 always exists if at least six points in S are in general…

Computational Geometry · Computer Science 2011-11-10 Mridul Aanjaneya , Monique Teillaud

This paper uses mathematics to analyze the challenges of geometrically noisy environments on triangulation. Given widely accepted algorithmic triangulation methods, such as O (n ln n) or a simpler O (n^3) method, we can mathematically prove…

Computational Geometry · Computer Science 2023-11-21 Noah M. Kenney

We present a simple randomized scheme for triangulating a set $P$ of $n$ points in the plane, and construct a kinetic data structure which maintains the triangulation as the points of $P$ move continuously along piecewise algebraic…

Computational Geometry · Computer Science 2010-05-07 Haim Kaplan , Natan Rubin , Micha Sharir

Given two sets $S$ and $T$ of points in the plane, of total size $n$, a {many-to-many} matching between $S$ and $T$ is a set of pairs $(p,q)$ such that $p\in S$, $q\in T$ and for each $r\in S\cup T$, $r$ appears in at least one such pair.…

Computational Geometry · Computer Science 2021-09-17 Sayan Bandyapadhyay , Anil Maheshwari , Michiel Smid

We study the set of image tuples arising from fixed cameras observing varying planar 3-dimensional point configurations. We derive a formula for the number of complex critical points of the triangulation problem, which seeks to reconstruct…

Algebraic Geometry · Mathematics 2026-05-01 Petr Hrubý , Elima Shehu

A constant-workspace algorithm has read-only access to an input array and may use only O(1) additional words of $O(\log n)$ bits, where $n$ is the size of the input. We assume that a simple $n$-gon is given by the ordered sequence of its…

Computational Geometry · Computer Science 2013-06-14 Tetsuo Asano , Kevin Buchin , Maike Buchin , Matias Korman , Wolfgang Mulzer , Günter Rote , André Schulz

Let $P$ be a set of $n$ points in the plane. A crossing-free structure on $P$ is a plane graph with vertex set $P$. Examples of crossing-free structures include triangulations of $P$, spanning cycles of $P$, also known as polygonalizations…

Computational Geometry · Computer Science 2013-12-18 Victor Alvarez , Karl Bringmann , Radu Curticapean , Saurabh Ray

We introduce series-triangular graph embeddings and show how to partition point sets with them. This result is then used to improve the upper bound on the number of Steiner points needed to obtain compatible triangulations of point sets.…

Computational Geometry · Computer Science 2007-05-23 Jeff Danciger , Satyan L. Devadoss , Don Sheehy

We describe a new algorithm to compute the geometric intersection number between two curves, given as edge vectors on an ideal triangulation. Most importantly, this algorithm runs in polynomial time in the bit-size of the two edge vectors.…

Geometric Topology · Mathematics 2016-05-12 Mark C. Bell , Richard C. H. Webb

We present a new and simple randomized algorithm for constructing the Delaunay triangulation using nearest neighbor graphs for point location. Under suitable assumptions, it runs in linear expected time for points in the plane with…

Computational Geometry · Computer Science 2009-12-13 Kevin Buchin

The classical multi-agent rendezvous problem asks for a deterministic algorithm by which $n$ points scattered in a plane can move about at constant speed and merge at a single point, assuming each point can use only the locations of the…

Multiagent Systems · Computer Science 2013-06-24 Peter Hegarty , Anders Martinsson , Dmitry Zhelezov

We consider the problem of counting straight-edge triangulations of a given set $P$ of $n$ points in the plane. Until very recently it was not known whether the exact number of triangulations of $P$ can be computed asymptotically faster…

Computational Geometry · Computer Science 2014-04-02 Victor Alvarez , Karl Bringmann , Saurabh Ray , Raimund Seidel

We introduce space-efficient plane-sweep algorithms for basic planar geometric problems. It is assumed that the input is in a read-only array of $n$ items and that the available workspace is $\Theta(s)$ bits, where $\lg n \leq s \leq n…

Data Structures and Algorithms · Computer Science 2016-04-25 Amr Elmasry , Frank Kammer

We show that the number of unit-area triangles determined by a set $S$ of $n$ points in the plane is $O(n^{20/9})$, improving the earlier bound $O(n^{9/4})$ of Apfelbaum and Sharir [Discrete Comput. Geom., 2010]. We also consider two…

Combinatorics · Mathematics 2015-04-14 Orit E. Raz , Micha Sharir

We show that the number of partial triangulations of a set of $n$ points on the plane is at least the $(n-2)$-nd Catalan number. This is tight for convex $n$-gons. We also describe all the equality cases.

Combinatorics · Mathematics 2021-04-14 Andrey Kupavskii , Aleksei Volostnov , Yury Yarovikov

Let $S$ be a planar $n$-point set. A triangulation for $S$ is a maximal plane straight-line graph with vertex set $S$. The Voronoi diagram for $S$ is the subdivision of the plane into cells such that all points in a cell have the same…

Computational Geometry · Computer Science 2020-10-05 Matias Korman , Wolfgang Mulzer , Andre van Renssen , Marcel Roeloffzen , Paul Seiferth , Yannik Stein

Triangulation of a three-dimensional point from at least two noisy 2-D images can be formulated as a quadratically constrained quadratic program. We propose an algorithm to extract candidate solutions to this problem from its semidefinite…

Optimization and Control · Mathematics 2012-08-09 Chris Aholt , Sameer Agarwal , Rekha Thomas

The {\it matrix-chain multiplication} problem is a classic problem that is widely taught to illustrate dynamic programming. The textbook solution runs in $\theta(n^3)$ time. However, there is a complex $O(n \log n)$-time method \cite{HU82},…

Discrete Mathematics · Computer Science 2021-04-06 Thong Le , Dan Gusfield
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