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We consider iterative voting models and position them within the general framework of acyclic games and game forms. More specifically, we classify convergence results based on the underlying assumptions on the agent scheduler (the order of…

Multiagent Systems · Computer Science 2018-08-13 Reshef Meir , Maria Polukarov , Jeffrey S. Rosenschein , Nicholas R. Jennings

We present a new syntactical proof that first-order Peano Arithmetic with Skolem axioms is conservative over Peano Arithmetic alone for arithmetical formulas. This result - which shows that the Excluded Middle principle can be used to…

Logic in Computer Science · Computer Science 2012-10-12 Federico Aschieri , Margherita Zorzi

We show that the problem of deciding whether in a multi-player perfect information recursive game (i.e. a stochastic game with terminal rewards) there exists a stationary Nash equilibrium ensuring each player a certain payoff is Existential…

Computer Science and Game Theory · Computer Science 2020-08-19 Kristoffer Arnsfelt Hansen , Steffan Christ Sølvsten

We present abstract complexity results about Coquand and Hyland-Ong game semantics, that will lead to new bounds on the length of first-order cut-elimination, normalization, interaction between expansion trees and any other dialogical…

Logic · Mathematics 2016-08-12 Federico Aschieri

We provide a compositional coalgebraic semantics for strategic games. In our framework, like in the semantics of functional programming languages, coalgebras represent the observable behaviour of systems derived from the behaviour of the…

Computer Science and Game Theory · Computer Science 2017-12-25 Achim Blumensath , Viktor Winschel

Prior work of Gavryushkin, Khoussainov, Jain and Stephan investigated what algebraic structures can be realised in worlds given by a positive (= recursively enumerable) equivalence relation which partitions the natural numbers into…

Logic in Computer Science · Computer Science 2021-06-21 David Belanger , Ziyuan Gao , Sanjay Jain , Wei Li , Frank Stephan

Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing dependencies induced by quantifications in first-order…

Logic in Computer Science · Computer Science 2011-01-27 Samuel Mimram

In the same sense as classical logic is a formal theory of truth, the recently initiated approach called computability logic is a formal theory of computability. It understands (interactive) computational problems as games played by a…

Logic in Computer Science · Computer Science 2011-04-15 Giorgi Japaridze

We propose a theory of learning aimed to formalize some ideas underlying Coquand's game semantics and Krivine's realizability of classical logic. We introduce a notion of knowledge state together with a new topology, capturing finite…

Logic in Computer Science · Computer Science 2015-07-01 Stefano Berardi , Ugo de'Liguoro

Matching games is a one-to-one two sided market model introduced by Garrido-Lucero and Laraki, in which coupled agents' utilities are endogenously determined as the outcome of a strategic game. They refine the classical pairwise stability…

Computer Science and Game Theory · Computer Science 2025-07-22 Felipe Garrido-Lucero , Rida Laraki

This is the full version of a paper submitted to the Computability in Europe (CiE 2023) conference, with all proofs omitted there. In 2012 P. D. Azar and S. Micali introduced a new model of interactive proofs, called "Rational Interactive…

Computational Complexity · Computer Science 2023-05-09 Daniil Musatov , Georgii Potapov

Determining the completability of levels generated by procedural generators such as machine learning models can be challenging, as it can involve the use of solver agents that often require a significant amount of time to analyze and solve…

Machine Learning · Computer Science 2023-09-11 Mahsa Bazzaz , Seth Cooper

We prove that in a general zero-sum repeated game where the first player is more informed than the second player and controls the evolution of information on the state, the uniform value exists. This result extends previous results on…

Optimization and Control · Mathematics 2013-01-10 Fabien Gensbittel , Miquel Oliu-Barton , Xavier Venel

We study computational aspects of algorithmic replicability, a notion of stability introduced by Impagliazzo, Lei, Pitassi, and Sorrell [2022]. Motivated by a recent line of work that established strong statistical connections between…

Machine Learning · Computer Science 2024-12-03 Alkis Kalavasis , Amin Karbasi , Grigoris Velegkas , Felix Zhou

We prove game-theoretic versions of several classical results on nonrepetitive sequences, showing the existence of winning strategies using an extension of the Lov\'asz Local Lemma which can dramatically reduce the number of edges needed in…

Combinatorics · Mathematics 2010-10-28 Wesley Pegden

Many conversational domains require the system to present nuanced information to users. Such systems must follow up what they say to address clarification questions and repair misunderstandings. In this work, we explore this interactive…

Computation and Language · Computer Science 2023-08-04 Baber Khalid , Matthew Stone

In this paper we investigate the Follow the Regularized Leader dynamics in sequential imperfect information games (IIG). We generalize existing results of Poincar\'e recurrence from normal-form games to zero-sum two-player imperfect…

We consider concurrent stochastic games played on graphs with reachability and safety objectives. These games can be solved by value iteration as well as strategy iteration, each of them yielding a sequence of under-approximations of the…

Computer Science and Game Theory · Computer Science 2019-09-19 Julia Eisentraut , Jan Křetínský , Alexej Rotar

We present a sequent calculus for abstract focussing, equipped with proof-terms: in the tradition of Zeilberger's work, logical connectives and their introduction rules are left as a parameter of the system, which collapses the synchronous…

Logic in Computer Science · Computer Science 2015-11-16 Stéphane Graham-Lengrand

This article presents a unified probabilistic framework that allows both rational and irrational decision making to be theoretically investigated and simulated in classical and quantum games. Rational choice theory is a basic component of…

Quantum Physics · Physics 2021-04-28 Shahram Dehdashti , Lauren Fell , Abdul Karim Obeid , Catarina Moreira , Peter Bruza