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In-hand object reorientation has been a challenging problem in robotics due to high dimensional actuation space and the frequent change in contact state between the fingers and the objects. We present a simple model-free framework that can…

Robotics · Computer Science 2021-11-05 Tao Chen , Jie Xu , Pulkit Agrawal

Programming is an integral part of computer science discipline. Every day the programming environment is not only rapidly growing but also changing and languages are constantly evolving. Learning of object-oriented paradigm is compulsory in…

Programming Languages · Computer Science 2023-06-06 Muhammad Shoaib Farooq , Taymour zaman Khan

Differentiable physics is a powerful approach to learning and control problems that involve physical objects and environments. While notable progress has been made, the capabilities of differentiable physics solvers remain limited. We…

Machine Learning · Computer Science 2020-07-07 Yi-Ling Qiao , Junbang Liang , Vladlen Koltun , Ming C. Lin

We propose a robotic manipulation system that can pivot objects on a surface using vision, wrist force and tactile sensing. We aim to control the rotation of an object around the grip point of a parallel gripper by allowing rotational slip,…

Robotics · Computer Science 2023-10-09 Shiyu Xu , Tianyuan Liu , Michael Wong , Dana Kulić , Akansel Cosgun

Generalized in-hand manipulation has long been an unsolved challenge of robotics. As a small step towards this grand goal, we demonstrate how to design and learn a simple adaptive controller to achieve in-hand object rotation using only…

Robotics · Computer Science 2022-10-11 Haozhi Qi , Ashish Kumar , Roberto Calandra , Yi Ma , Jitendra Malik

Generating motion-controlled videos--where user-specified actions drive physically plausible scene dynamics under freely chosen viewpoints--demands two capabilities: (1) disentangled motion control, allowing users to separately control the…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Shaowei Liu , Xuanchi Ren , Tianchang Shen , Huan Ling , Saurabh Gupta , Shenlong Wang , Sanja Fidler , Jun Gao

In the early stages of engineering design, it is essential to know how a product behaves, especially how it moves. As designers must keep adjusting the motion until it meets the intended requirements, this process is often repetitive and…

Human-Computer Interaction · Computer Science 2025-10-10 Kalyan Ramana Gattoz , Prasad S. Onkar

The Distributed object computing is a paradigm that allows objects to be distributed across a heterogeneous network, and allows each of the components to interoperate as a unified whole. A new generation of distributed applications, such as…

Distributed, Parallel, and Cluster Computing · Computer Science 2011-02-18 Usha Batra , Deepak Dahiya , Sachin Bhardwaj

Interactions between human and objects are influenced not only by the object's pose and shape, but also by physical attributes such as object mass and surface friction. They introduce important motion nuances that are essential for…

Computer Vision and Pattern Recognition · Computer Science 2024-12-23 Xiaohan Zhang , Bharat Lal Bhatnagar , Sebastian Starke , Ilya Petrov , Vladimir Guzov , Helisa Dhamo , Eduardo Pérez-Pellitero , Gerard Pons-Moll

As we move through the world, the pattern of light projected on our eyes is complex and dynamic, yet we are still able to distinguish between moving and stationary objects. We propose that humans accomplish this by exploiting constraints…

Neurons and Cognition · Quantitative Biology 2025-05-14 Hope Lutwak , Bas Rokers , Eero P. Simoncelli

Visual Object tracking research has undergone significant improvement in the past few years. The emergence of tracking by detection approach in tracking paradigm has been quite successful in many ways. Recently, deep convolutional neural…

Computer Vision and Pattern Recognition · Computer Science 2017-11-23 Litu Rout , Sidhartha , Gorthi R. K. S. S. Manyam , Deepak Mishra

Inspired by the emergent behaviors in large language models that generalized human intelligence, the research community is pursuing similar emergent capabilities within world models, with a emphasis on modeling the physical world. Within…

Artificial Intelligence · Computer Science 2026-05-21 Kunqi Xu , Jitao Li , Jianglong Ye , Tianshu Tang , Isabella Liu , Sifei Liu , Xueyan Zou

Windows are used quite frequently in a GUI environment. The greatest advantage of using windows is that each window creates a virtual screen space. Hence, although the physical screen space is limited to a few inches, use of windows can…

Human-Computer Interaction · Computer Science 2014-04-29 Umakant Mishra

Deformable object manipulation (DOM) represents a critical challenge in robotics, with applications spanning healthcare, manufacturing, food processing, and beyond. Unlike rigid objects, deformable objects exhibit infinite dimensionality,…

Robotics · Computer Science 2026-02-27 Ryan Paul McKennaa , John Oyekan

In this paper, we presented a new method for deformation control of deformable objects, which utilizes both visual and tactile feedback. At present, manipulation of deformable objects is basically formulated by assuming positional…

Robotics · Computer Science 2021-06-01 Yuhao Guo , Xin Jiang , Yunhui Liu

Perception of the visually disjoint surfaces of our cluttered world as whole objects, physically distinct from those overlapping them, is a cognitive phenomenon called objectness that forms the basis of our visual perception. Shared by all…

Computer Vision and Pattern Recognition · Computer Science 2024-02-05 Douglas Poland , Amar Saini

We contribute a first design space on visualizations in motion and the design of a pilot study we plan to run in the fall. Visualizations can be useful in contexts where either the observation is in motion or the whole visualization is…

Human-Computer Interaction · Computer Science 2024-09-12 Lijie Yao , Anastasia Bezerianos , Petra Isenberg

The Physical Web is a generic term describes interconnection of physical objects and web. The Physical Web lets present physical objects in a web. There are different ways to do that and we will discuss them in our paper. Usually, the web…

Computers and Society · Computer Science 2016-02-03 Manfred Sneps-Sneppe , Dmitry Namiot

Given a demonstration of a complex manipulation task, such as pouring liquid from one container to another, we seek to generate a motion plan for a new task instance involving objects with different geometries. This is nontrivial since we…

We adopt a component model based on object-oriented systems, introducing the concepts of components and their structure. A component consists of a dynamically changing set of connected objects. Only some of these objects are interface…

Software Engineering · Computer Science 2014-09-25 Franz Huber , Andreas Rausch , Bernhard Rumpe