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Related papers: Excerpt from the book World of Movable Objects

200 papers

Models of object vision have been of great interest in computer vision and visual neuroscience. During the last decades, several models have been developed to extract visual features from images for object recognition tasks. Some of these…

Computer Vision and Pattern Recognition · Computer Science 2014-07-11 Seyed-Mahdi Khaligh-Razavi

Humans have a remarkable ability to predict the effect of physical interactions on the dynamics of objects. Endowing machines with this ability would allow important applications in areas like robotics and autonomous vehicles. In this work,…

Computer Vision and Pattern Recognition · Computer Science 2019-01-03 Davis Rempe , Srinath Sridhar , He Wang , Leonidas J. Guibas

Services are autonomous, self-describing, technology-neutral software units that can be described, published, discovered, and composed into software applications at runtime. Designing software services and composing services in order to…

Programming Languages · Computer Science 2012-08-24 Joakim Bjørk , Dave Clarke , Einar Broch Johnsen , Olaf Owe

A formal consideration in this paper is given for the essential notations to characterize the object that is distinguished in a problem domain. The distinct object is represented by another idealized object, which is a schematic element.…

Logic in Computer Science · Computer Science 2007-05-23 Viacheslav Wolfengagen

Developable surfaces are commonly observed in various applications such as architecture, product design, manufacturing, mechanical materials, and data physicalization as well as in the development of tangible interaction and deformable…

Graphics · Computer Science 2023-06-16 Chao Yuan , Nan Cao , Yang Shi

Additional requirements are set for mobile applications in relation to applications for desktop computers. These requirements primarily concern the support to different platforms on which such applications are performed, as well as the…

Software Engineering · Computer Science 2010-03-25 D. Plakalovic , D. Simic

Defining abstract algorithmic structures like functions and variables using self-made tangibles can enhance the usability and affordability of the tangible programming experience by maintaining the input modality and physical interaction…

Human-Computer Interaction · Computer Science 2022-10-13 Alpay Sabuncuoglu , T. Metin Sezgin

The movement for open-design focuses on the creation of machines, physical systems, and products using design information shared publicly. It consists of the development of systems incorporating open-source hardware and software which can…

Hardware Architecture · Computer Science 2022-01-19 Aditya M. Medhi , Abhishek D. Patange , Sujit S. Pardeshi , R. Jegadeeshwaran , Mustafa Kuntoglu

Global software development practices are shaped by the challenges of time and 'distance', notions perceived to separate sites in a multi-site collaboration. Yet while sites may be fixed, the actors in global projects are mobile, so…

Software Engineering · Computer Science 2021-01-12 Tony Clear , Waqar Hussain , Stephen G. MacDonell

Articulated objects (e.g., doors and drawers) exist everywhere in our life. Different from rigid objects, articulated objects have higher degrees of freedom and are rich in geometries, semantics, and part functions. Modeling different kinds…

Computer Vision and Pattern Recognition · Computer Science 2023-11-22 Yushi Du , Ruihai Wu , Yan Shen , Hao Dong

For humans, object detection, recognition, and tracking are innate. These provide the ability for human to perceive their environment and objects within their environment. This ability however doesn't translate well in computers. In…

Computer Vision and Pattern Recognition · Computer Science 2022-03-23 Shiyao Chen , Dale Chen-Song

The current computer programmings encapsulate attributes and behaviours into objects, but miss the mechanism to support the connection among objects. A programming paradigm is presented to connect all objects. The connection supports…

Programming Languages · Computer Science 2016-03-23 Yanping Chen , Qinghua Zheng , Ping Chen

3D object reconfiguration encompasses common robot manipulation tasks in which a set of objects must be moved through a series of physically feasible state changes into a desired final configuration. Object reconfiguration is challenging to…

Robotics · Computer Science 2023-03-01 Yiyuan Lee , Wil Thomason , Zachary Kingston , Lydia E. Kavraki

We present a new role system for specifying changing referencing relationships of heap objects. The role of an object depends, in large part, on its aliasing relationships with other objects, with the role of each object changing as its…

Programming Languages · Computer Science 2007-05-23 Viktor Kuncak , Patrick Lam , Martin Rinard

An application is a logical image of the world on a computer. A scalable application is an application that allows one to update that logical image at run time. To put it in operational terms: an application is scalable if a client can…

Human-Computer Interaction · Computer Science 2007-05-23 Harry Fitié

Human-robot object handovers have been an actively studied area of robotics over the past decade; however, very few techniques and systems have addressed the challenge of handing over diverse objects with arbitrary appearance, size, shape,…

Robotics · Computer Science 2021-06-07 Wei Yang , Chris Paxton , Arsalan Mousavian , Yu-Wei Chao , Maya Cakmak , Dieter Fox

Although object-orientation has been around for several decades, its key concept abstraction has not been exploited for proper application of object-orientation in other phases of software development than the implementation phase. We…

Software Engineering · Computer Science 2010-10-18 B. Diertens

Many variability management techniques rely on sophisticated language extension or tools to support it. While this can provide dedicated syntax and operational mechanism but it struggling practical adaptation for the cost of adapting new…

Programming Languages · Computer Science 2021-09-15 Hiun Kim

We present a framework for deformable object manipulation that interleaves planning and control, enabling complex manipulation tasks without relying on high-fidelity modeling or simulation. The key question we address is when should we use…

Robotics · Computer Science 2020-08-31 Dale McConachie , Andrew Dobson , Mengyao Ruan , Dmitry Berenson

We present Playable Environments - a new representation for interactive video generation and manipulation in space and time. With a single image at inference time, our novel framework allows the user to move objects in 3D while generating a…

Computer Vision and Pattern Recognition · Computer Science 2022-03-17 Willi Menapace , Stéphane Lathuilière , Aliaksandr Siarohin , Christian Theobalt , Sergey Tulyakov , Vladislav Golyanik , Elisa Ricci