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We introduce the use of conservation laws to develop strategies in multi-player consensus games. First, basic well posedness results provide a reliable analytic setting. Then, a general non anticipative strategy is proposed through its…

Optimization and Control · Mathematics 2018-01-15 Rinaldo M. Colombo , Mauro Garavello

Synthesizing a program that realizes a logical specification is a classical problem in computer science. We examine a particular type of program synthesis, where the objective is to synthesize a strategy that reacts to a potentially…

Artificial Intelligence · Computer Science 2020-01-01 Alberto Camacho , Sheila A. McIlraith

Program synthesis aims to automatically construct human-readable programs that satisfy given task specifications, such as input/output pairs or demonstrations. Recent works have demonstrated encouraging results in a variety of domains, such…

Software Engineering · Computer Science 2023-03-13 Linghan Zhong , Ryan Lindeborg , Jesse Zhang , Joseph J. Lim , Shao-Hua Sun

We consider a problem on the synthesis of reactive controllers that optimize some a priori unknown performance criterion while interacting with an uncontrolled environment such that the system satisfies a given temporal logic specification.…

Logic in Computer Science · Computer Science 2015-03-09 Min Wen , Ruediger Ehlers , Ufuk Topcu

In this paper, we study feedback dynamical systems with memoryless controllers under imperfect information. We develop an algorithm that searches for "adversarial scenarios", which can be thought of as the strategy for the adversary…

Systems and Control · Electrical Eng. & Systems 2021-08-10 Liren Yang , Necmiye Ozay

The idle computers on a local area, campus area, or even wide area network represent a significant computational resource---one that is, however, also unreliable, heterogeneous, and opportunistic. This type of resource has been used…

Distributed, Parallel, and Cluster Computing · Computer Science 2007-05-23 Adriana Iamnitchi , Ian Foster

Ensuring that an AI system behaves reliably and as intended, especially in the presence of unexpected faults or adversarial conditions, is a complex challenge. Inspired by the field of Byzantine Fault Tolerance (BFT) from distributed…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-30 John deVadoss , Matthias Artzt

Given a multithreaded program written assuming a friendly, non-preemptive scheduler, the goal of synchronization synthesis is to automatically insert synchronization primitives to ensure that the modified program behaves correctly, even…

The goal of logical controller synthesis is to automatically compute a control strategy that regulates the discrete, event-driven behavior of a given plant s.t. a temporal logic specification holds over all remaining traces. Standard…

Logic in Computer Science · Computer Science 2025-01-31 Bernd Finkbeiner , Niklas Metzger , Satya Prakash Nayak , Anne-Kathrin Schmuck

A central ingredient in fault-tolerant quantum algorithms is the initialization of a logical state for a given quantum error-correcting code from a set of noisy qubits. A scheme that has demonstrated promising results for small code…

Quantum Physics · Physics 2025-05-19 Tom Peham , Ludwig Schmid , Lucas Berent , Markus Müller , Robert Wille

We introduce a novel approach to automatically synthesize a mathematical representation of the control algorithms implemented in industrial cyber-physical systems (CPS), given the embedded system binary. The output model can be used by…

In this paper, we consider the problem of synthesizing correct-by-construction controllers for discrete-time dynamical systems. A commonly adopted approach in the literature is to abstract the dynamical system into a Finite Transition…

Systems and Control · Computer Science 2016-11-17 Robert Mattila , Yilin Mo , Richard M. Murray

Two-player games on finite graphs provide a rigorous foundation for modeling the strategic interaction between reactive systems and their environment. While concurrent game semantics naturally capture the synchronous interactions…

Computer Science and Game Theory · Computer Science 2026-01-21 Ashwani Anand , Christel Baier , Calvin Chau , Sascha Klüppelholz , Ali Mirzaei , Satya Prakash Nayak , Anne-Kathrin Schmuck

Synthesis is the automatic construction of a system from its specification. In classical synthesis algorithms it is always assumed that the system is "constructed from scratch" rather than composed from reusable components. This, of course,…

Logic in Computer Science · Computer Science 2011-11-10 Yoad Lustig , Moshe Vardi

We study LTLf synthesis with multiple properties, where satisfying all properties may be impossible. Instead of enumerating subsets of properties, we compute in one fixed-point computation the relation between product-game states and the…

Artificial Intelligence · Computer Science 2026-01-16 Christoph Weinhuber , Yannik Schnitzer , Alessandro Abate , David Parker , Giuseppe De Giacomo , Moshe Y. Vardi

Formal methods apply algorithms based on mathematical principles to enhance the reliability of systems. It would only be natural to try to progress from verification, model checking or testing a system against its formal specification into…

Software Engineering · Computer Science 2014-02-28 Gal Katz , Doron Peled

Deterministic game-solving algorithms are conventionally analyzed in the light of their average-case complexity against a distribution of random game-trees, where leaf values are independently sampled from a fixed distribution. This…

Artificial Intelligence · Computer Science 2026-02-06 Raphaël Boige , Amine Boumaza , Bruno Scherrer

We consider turn-based game arenas for which we investigate uniformity properties of strategies. These properties involve bundles of plays, that arise from some semantical motive. Typically, we can represent constraints on allowed…

Computer Science and Game Theory · Computer Science 2012-12-04 Bastien Maubert , Sophie Pinchinat

We present a method for the synthesis of polynomial lasso programs. These programs consist of a program stem, a set of transitions, and an exit condition, all in the form of algebraic assertions (conjunctions of polynomial equalities).…

Logic in Computer Science · Computer Science 2013-11-19 Jan Leike , Ashish Tiwari

Synthesis of program parts is very useful for concurrent systems. However, most synthesis approaches do not support common design tasks, like modifying a single process without having to re-synthesize or verify the whole system.…

Logic in Computer Science · Computer Science 2014-11-18 Roderick Bloem , Krishnendu Chatterjee , Swen Jacobs , Robert Koenighofer