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Synchronous systems provide a basic model of embedded systems and industrial systems are modeled as Simulink diagrams and/or Lustre programs. Although the test generation problem is critical in the development of safe systems, it often…

Software Engineering · Computer Science 2021-12-13 Daisuke Ishii , Takashi Tomita , Kenji Onishi , Toshiaki Aoki

We present a controller synthesis algorithm for reach-avoid problems for piecewise linear discrete-time systems. Our algorithm relies on SMT solvers and in this paper we focus on piecewise constant control strategies. Our algorithm…

Systems and Control · Computer Science 2015-09-16 Zhenqi Huang , Yu Wang , Sayan Mitra , Geir E. Dullerud , Swarat Chaudhuri

Most algorithms for the synthesis of reactive systems focus on the construction of finite-state machines rather than actual programs. This often leads to badly structured, unreadable code. In this paper, we present a bounded synthesis…

Formal Languages and Automata Theory · Computer Science 2018-07-25 Carsten Gerstacker , Felix Klein , Bernd Finkbeiner

Game theory is used by all behavioral sciences, but its development has long centered around tools for relatively simple games and toy systems, such as the economic interpretation of equilibrium outcomes. Our contribution, compositional…

Computer Science and Game Theory · Computer Science 2023-03-13 Seth Frey , Jules Hedges , Joshua Tan , Philipp Zahn

Large-scale decentralized systems of autonomous agents interacting via asynchronous communication often experience the following self-healing dilemma: fault detection inherits network uncertainties making a remote faulty process…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-06-25 Jovan Nikolic , Nursultan Jubatyrov , Evangelos Pournaras

Control problems for embedded systems like cars and trains can be modeled by two-player hybrid games. Control envelopes, which are families of safe control solutions, correspond to nondeterministic winning policies of hybrid games, where…

Programming Languages · Computer Science 2025-08-11 Aditi Kabra , Jonathan Laurent , Stefan Mitsch , André Platzer

We propose a framework for synthesizing inductive invariants for incomplete verification engines, which soundly reduce logical problems in undecidable theories to decidable theories. Our framework is based on the counter-example guided…

Programming Languages · Computer Science 2018-01-15 Daniel Neider , Pranav Garg , P. Madhusudan , Shambwaditya Saha , Daejun Park

Synthesis is the automatic construction of a system from its specification. In classical synthesis algorithms, it is always assumed that the system is "constructed from scratch" rather than composed from reusable components. This, of…

Logic in Computer Science · Computer Science 2015-07-01 Sumit Nain , Yoad Lustig , Moshe Y Vardi

We discuss the role of monotonicity in enabling numerically tractable modular control design for networked nonlinear systems. We first show that the variational systems of monotone systems can be embedded into positive systems. Utilizing…

Systems and Control · Electrical Eng. & Systems 2023-03-07 Yu Kawano , Fulvio Forni

In this invited contribution, we summarize new solution concepts useful for the synthesis of reactive systems that we have introduced in several recent publications. These solution concepts are developed in the context of non-zero sum games…

In this paper, we study incremental LTLf synthesis -- a form of reactive synthesis where the goals are given incrementally while in execution. In other words, the protagonist agent is already executing a strategy for a certain goal when it…

Artificial Intelligence · Computer Science 2026-03-03 Giuseppe De Giacomo , Yves Lespérance , Gianmarco Parretti , Fabio Patrizi , Moshe Y. Vardi

We develop a method that integrates the tree of thoughts and multi-agent framework to enhance the capability of pre-trained language models in solving complex, unfamiliar games. The method decomposes game-solving into four incremental tasks…

Artificial Intelligence · Computer Science 2024-10-22 Yunhao Yang , Leonard Berthellemy , Ufuk Topcu

This paper deals with a novel Plug-and-Play (PnP) architecture for the control and monitoring of Large-Scale Systems (LSSs). The proposed approach integrates a distributed Model Predictive Control (MPC) strategy with a distributed Fault…

Systems and Control · Computer Science 2014-09-19 Stefano Riverso , Francesca Boem , Giancarlo Ferrari-Trecate , Thomas Parisini

We propose a novel adaptive reinforcement learning control approach for fault tolerant control of degrading systems that is not preceded by a fault detection and diagnosis step. Therefore, \textit{a priori} knowledge of faults that may…

Systems and Control · Electrical Eng. & Systems 2020-08-12 Ibrahim Ahmed , Marcos Quiñones-Grueiro , Gautam Biswas

At our behest or otherwise, while our software is being executed, a huge variety of design assumptions is continuously matched with the truth of the current condition. While standards and tools exist to express and verify some of these…

Software Engineering · Computer Science 2016-05-09 Vincenzo De Florio

The paper studies the problem of reaching agreement in a distributed message-passing system prone to crash failures. Crashes are generated by \constrained\ adversaries - a \wadapt\ adversary, who has to fix in advance the set of $f$…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-05-20 Dariusz R. Kowalski , Jaroslaw Mirek

We present a new program synthesis approach that combines an encoder-decoder based synthesis architecture with a differentiable program fixer. Our approach is inspired from the fact that human developers seldom get their program correct on…

Machine Learning · Statistics 2020-06-22 Matej Balog , Rishabh Singh , Petros Maniatis , Charles Sutton

In this work, we propose an abstraction and refinement methodology for the controller synthesis of discrete-time stochastic systems to enforce complex logical properties expressed by deterministic finite automata (a.k.a. DFA). Our proposed…

Systems and Control · Electrical Eng. & Systems 2022-11-15 Bingzhuo Zhong , Abolfazl Lavaei , Majid Zamani , Marco Caccamo

In timeline-based planning, domains are described as sets of independent, but interacting, components, whose behaviour over time (the set of timelines) is governed by a set of temporal constraints. A distinguishing feature of timeline-based…

Artificial Intelligence · Computer Science 2019-05-28 Nicola Gigante , Angelo Montanari , Marta Cialdea Mayer , Andrea Orlandini , Mark Reynolds

This paper considers the problem of decentralized analysis and control synthesis to verify and ensure properties like stability and dissipativity of a large-scale networked system comprised of linear subsystems interconnected in an…

Systems and Control · Electrical Eng. & Systems 2022-09-05 Shirantha Welikala , Hai Lin , Panos Antsaklis