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We use a dynamic programming algorithm to establish a lower bound on the domination number of complete grid graphs of the form $C_n\square P_m$, that is, the Cartesian product of a cycle $C_n$ and a path $P_m$, for $m$ and $n$ sufficiently…

Combinatorics · Mathematics 2022-08-01 David R. Guichard

In this paper, we analyze the mis\`ere versions of two impartial combinatorial games: k-Bounded Greedy Nim and Greedy Nim. We present a complete solution to both games by showing necessary and sufficient conditions for a position to be…

Computer Science and Game Theory · Computer Science 2025-06-06 Nanako Omiya , Ryo Yoshinaka , Ayumi Shinohara

Fibonacci nim is a popular impartial combinatorial game, usually played with a single pile of stones. The game is appealing due to its surprising connections with the Fibonacci numbers and the Zeckendorf representation. In this article, we…

Combinatorics · Mathematics 2015-09-30 Urban Larsson , Simon Rubinstein-Salzedo

Here, we present a variant of Nim with two piles. In the first pile, we have stones with a weight of 1, and in the second pile, we have stones with a weight of -2. Two Players take turns to take stones from one of the piles, and the total…

Combinatorics · Mathematics 2023-12-06 Shoei Takahashi , Hikaru Manabe , Aoi Murakami , Ryohei Miyadera

Given $n$ piles of tokens and a positive integer $k \leq n$, we study the following two impartial combinatorial games Nim$^1_{n, \leq k}$ and Nim$^1_{n, =k}$. In the first (resp. second) game, a player, by one move, chooses at least $1$ and…

Combinatorics · Mathematics 2015-08-25 Vladimir Gurvich , Nhan Bao Ho

Candy Nim is a variant of Nim in which both players aim to take the last candy in a game of Nim, with the added simultaneous secondary goal of taking as many candies as possible. We give bounds on the number of candies the first and second…

Combinatorics · Mathematics 2018-05-21 Nitya Mani , Rajiv Nelakanti , Simon Rubinstein-Salzedo , Alex Tholen

The Grundy number of an impartial game G is the size of the unique Nim heap equal to G. We introduce a new variant of Nim, Restricted Nim, which restricts the number of stones a player may remove from a heap in terms of the size of the…

Combinatorics · Mathematics 2007-05-23 Lionel Levine

We define a two-player combinatorial game in which players take alternate turns; each turn consists on deleting a vertex of a graph, together with all the edges containing such vertex. If any vertex became isolated by a player's move then…

Combinatorics · Mathematics 2016-08-03 Richard Adams , Janae Dixon , Jennifer Elder , Jamie Peabody , Oscar Vega , Karen Willis

A move in the game of nim consists of taking any positive number of tokens from a single pile. Suppose we add the class of moves of taking a nonnegative number of tokens jointly from all the piles. We give a complete answer to the question…

Combinatorics · Mathematics 2007-05-23 Uri Blass , Aviezri S. Fraenkel , Romina Guelman

We introduce CUT, the class of 2-player partition games. These are NIM type games, played on a finite number of heaps of beans. The rules are given by a set of positive integers, which specifies the number of allowed splits a player can…

Combinatorics · Mathematics 2026-04-17 Antoine Dailly , Eric Duchene , Urban Larsson , Gabrielle Paris

Circular Nim is a two-player impartial combinatorial game consisting of $n$ stacks of tokens placed in a circle. A move consists of choosing $k$ consecutive stacks and taking at least one token from one or more of the stacks. The last…

Combinatorics · Mathematics 2024-04-11 Matthieu Dufour , Silvia Heubach

This paper considers a class of two-player zero-sum games on directed graphs whose vertices are equipped with random payoffs of bounded support known by both players. Starting from a fixed vertex, players take turns to move a token along…

Optimization and Control · Mathematics 2024-01-30 Luc Attia , Lyuben Lichev , Dieter Mitsche , Raimundo Saona , Bruno Ziliotto

In this paper, we introduce a two-player impartial game on graphs, called a {\em feedback game}, which is a variant of the generalized geography. We study the feedback game on Eulerian graphs. In particular, we show that the…

Computer Science and Game Theory · Computer Science 2020-02-25 Naoki Matsumoto , Atsuki Nagao

We describe PNim and RNim, two variants of Nim in which piles of tokens are replaced with integer partitions or hyperrectangles. In PNim, the players choose one of the integer partitions and remove a positive number of rows or a positive…

Combinatorics · Mathematics 2025-06-06 Eric Gottlieb , Matjaž Krnc , Peter Muršič

Recent studies show that well-devised perturbations on graph structures or node features can mislead trained Graph Neural Network (GNN) models. However, these methods often overlook practical assumptions, over-rely on heuristics, or…

Machine Learning · Computer Science 2024-08-21 Xiaodong Yang , Xiaoting Li , Huiyuan Chen , Yiwei Cai

We propose a class of two person perfect information games based on weighted graphs. One of these games can be described in terms of a round pizza which is cut radially into pieces of varying size. The two players alternately take pieces…

Combinatorics · Mathematics 2015-11-12 Daniel E. Brown , Lawrence G. Brown

We analyze the Odd/odd vertex removal game introduced by P. Ottaway. We prove that every bipartite graph has Grundy value 0 or 1 only depending on the parity of the number of edges in the graph, which is a generalization of a conjecture of…

Combinatorics · Mathematics 2013-05-01 Oliver Krüger

The main topic considered is maximizing the number of cycles in a graph with given number of edges. In 2009, Kir\'aly conjectured that there is constant $c$ such that any graph with $m$ edges has at most $(1.4)^m$ cycles. In this paper, it…

Combinatorics · Mathematics 2017-02-13 Andrii Arman , Sergei Tsaturian

We characterise the form of all simple, finite graphs for which the girth of the graph is equal to the circumference of the graph. We apply this to prove a bound on the number of edges in such a graph.

Combinatorics · Mathematics 2022-10-11 Lewis Stanton , Jeffrey Thompson

We study two games proposed by Erd\H{o}s, and one game by Bensmail and Mc Inerney, all sharing a common setup: two players alternately colour edges of a complete graph, or in the biased version, they colour $p$ and $q$ edges respectively on…

Combinatorics · Mathematics 2025-10-30 Stijn Cambie , Michiel Provoost