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We consider three variants of a partisan combinatorial game between two players, Left and Right, played on an undirected simple graph. Left is able to delete vertices (and incident edges) while Right is able to delete edges. This natural…

Combinatorics · Mathematics 2021-01-06 Nathan Shank , Devon Vukovich

This paper introduces a new solution concept for non-cooperative games in normal form with no ties and pure strategies: the Perfectly Transparent Equilibrium. The players are rational in all possible worlds and know each other's strategies…

Computer Science and Game Theory · Computer Science 2020-03-19 Ghislain Fourny

Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include coloured Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed…

Computer Science and Game Theory · Computer Science 2024-05-14 Zihui Liang , Bakh Khoussainov , Mingyu Xiao

Richman games are zero-sum games, where in each turn players bid in order to determine who will play next [Lazarus et al.'99]. We extend the theory to impartial general-sum two player games called \emph{bidding games}, showing the existence…

Computer Science and Game Theory · Computer Science 2018-08-13 Gil Kalai , Reshef Meir , Moshe Tennenholtz

In~[1],authors considered a general finite horizon model of dynamic game of asymmetric information, where N players have types evolving as independent Markovian process, where each player observes its own type perfectly and actions of all…

Computer Science and Game Theory · Computer Science 2020-07-09 Deepanshu Vasal

Zeckendorf's Theorem states that every positive integer can be uniquely represented as a sum of non-adjacent Fibonacci numbers, indexed from $1, 2, 3, 5,\ldots$. This has been generalized by many authors, in particular to constant…

A set $W\subseteq V(G)$ is called a resolving set, if for each two distinct vertices $u,v\in V(G)$ there exists $w\in W$ such that $d(u,w)\neq d(v,w)$, where $d(x,y)$ is the distance between the vertices $x$ and $y$. A resolving set for $G$…

Combinatorics · Mathematics 2012-05-03 Behrooz Bagheri , Mohsen Jannesari , Behnaz Omoomi

Genericity is the idea that the same program can work at many different data types. Longo, Milstead and Soloviev proposed to capture the inability of generic programs to probe the structure of their instances by the following equational…

Logic in Computer Science · Computer Science 2013-12-05 Samson Abramsky , Radha Jagadeesan

We introduce and study an evolutionary complementarity game where in each round a player of population 1 is paired with a member of population 2. The game is symmetric, and each player tries to obtain an advantageous deal, but when one of…

Adaptation and Self-Organizing Systems · Physics 2015-06-26 Juergen Jost , Wei Li

This paper provides sufficient conditions for the existence of solutions for two-person zero-sum games with inf/sup-compact payoff functions and with possibly noncompact decision sets for both players. Payoff functions may be unbounded, and…

Optimization and Control · Mathematics 2021-12-22 Eugene A. Feinberg , Pavlo O. Kasyanov , Michael Z. Zgurovsky

Sprout is a two-player pen and paper game which starts with $n$ vertices, and the players take turns to join two pre-existing dots by a subdivided edge while keeping the graph sub-cubic planar at all times. The first player not being able…

Combinatorics · Mathematics 2023-11-07 Soura Sena Das , Zin Mar Myint , Soumen Nandi , Sagnik Sen , Éric Sopena

We introduce and analyze the ordered Zeckendorf game, a novel combinatorial two-player game inspired by Zeckendorf's Theorem, which guarantees a unique decomposition of every positive integer as a sum of non-consecutive Fibonacci numbers.…

Number Theory · Mathematics 2026-03-31 Ivan Bortnovskyi , Michael Lucas , Steven J. Miller , Iana Vranesko , Ren Watson , Cameron White

We propose a unifying additive theory for standard conventions in Combinatorial Game Theory, including normal-, mis\`ere- and scoring-play, studied by Berlekamp, Conway, Dorbec, Ettinger, Guy, Larsson, Milley, Neto, Nowakowski, Renault,…

Combinatorics · Mathematics 2021-07-07 Urban Larsson , Richard J. Nowakowski , Carlos P. Santos

We study the computational complexity of finding stable outcomes in hedonic games, which are a class of coalition formation games. We restrict our attention to symmetric additively-separable hedonic games, which are a nontrivial subclass of…

Computer Science and Game Theory · Computer Science 2015-09-18 Martin Gairing , Rahul Savani

Parity games are infinite two-player games played on directed graphs. Parity game solvers are used in the domain of formal verification. This paper defines parametrized parity games and introduces an operation, Justify, that determines a…

Logic in Computer Science · Computer Science 2021-02-03 Ruben Lapauw , Maurice Bruynooghe , Marc Denecker

We consider two-player games played in real time on game structures with clocks where the objectives of players are described using parity conditions. The games are \emph{concurrent} in that at each turn, both players independently propose…

Logic in Computer Science · Computer Science 2019-03-14 Krishnendu Chatterjee , Thomas A. Henzinger , Vinayak S. Prabhu

We study linear constraint system (LCS) games over the ring of arithmetic modulo $d$. We give a new proof that certain LCS games (the Mermin--Peres Magic Square and Magic Pentagram over binary alphabets, together with parallel repetitions…

Quantum Physics · Physics 2019-04-02 Andrea Coladangelo , Jalex Stark

We study strategic games on weighted directed graphs, in which the payoff of a player is defined as the sum of the weights on the edges from players who chose the same strategy, augmented by a fixed non-negative integer bonus for picking a…

Computer Science and Game Theory · Computer Science 2021-03-15 Krzysztof R. Apt , Sunil Simon , Dominik Wojtczak

We study two natural problems about rational behaviors in multiplayer non-zero-sum sequential infinite duration games played on graphs: checking problems, that consist in deciding whether a strategy profile, defined by a Mealy machine, is…

Computer Science and Game Theory · Computer Science 2023-07-17 Léonard Brice , Jean-François Raskin , Marie van den Bogaard

We study finite-memory (FM) determinacy in games on finite graphs, a central question for applications in controller synthesis, as FM strategies correspond to implementable controllers. We establish general conditions under which FM…

Computer Science and Game Theory · Computer Science 2018-10-08 Stéphane Le Roux , Arno Pauly , Mickael Randour