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Addressing the issues of dullness, low compliance, and lack of appeal in current digital mental health education and serious games for students and adolescents, this study proposes a novel, experience-centered framework for serious game…

Human-Computer Interaction · Computer Science 2026-04-20 Ting-Chen Hsu , Zheyuan Zhang , Ziyi Chen , Yuwen Liu , Yanjia Liu

There exist many algorithms for learning how to play repeated bimatrix games. Most of these algorithms are justified in terms of some sort of theoretical guarantee. On the other hand, little is known about the empirical performance of these…

Computer Science and Game Theory · Computer Science 2014-02-03 Erik Zawadzki , Asher Lipson , Kevin Leyton-Brown

The advancement of data-driven artificial intelligence (AI), particularly machine learning, heavily depends on large-scale benchmarks. Despite remarkable progress across domains ranging from pattern recognition to intelligent…

Artificial Intelligence · Computer Science 2026-02-03 Chao Li , Shangdong Yang , Chiheng Zhan , Zhenxing Ge , Yujing Hu , Bingkun Bao , Xingguo Chen , Yang Gao

Learning diagnosis is a critical task that monitors students' cognitive state during educational activities, with the goal of enhancing learning outcomes. With advancements in language models (LMs), many AI-driven educational studies have…

Computers and Society · Computer Science 2026-03-04 Fangzhou Yao , Sheng Chang , Weibo Gao , Qi Liu

In multi-player card games such as Skat or Bridge, the early stages of the game, such as bidding, game selection, and initial card selection, are often more critical to the success of the play than refined middle- and end-game play. At the…

Artificial Intelligence · Computer Science 2025-12-18 Stefan Edelkamp

Gamification and Serious Games are progressively being used over a host of fields, particularly to support education. Such games provide a new way to engage students with content and can complement more traditional approaches to learning.…

Cryptography and Security · Computer Science 2021-07-12 Alice Jaffray , Conor Finn , Jason R. C. Nurse

Non-cooperative games serve as a powerful framework for capturing the interactions among self-interested players and have broad applicability in modeling a wide range of practical scenarios, ranging from power management to drug delivery.…

Optimization and Control · Mathematics 2023-09-08 Yuanhanqing Huang , Jianghai Hu

This paper explores integrating microlearning strategies into university curricula, particularly in computer science education, to counteract the decline in class attendance and engagement in US universities after COVID. As students…

In recent years, the integration of gamification into educational settings has garnered significant attention as a means to enhance student engagement and learning outcomes. By leveraging gamified elements such as points and leaderboards,…

Other Statistics · Statistics 2024-10-23 Eilidh Jack , Craig Alexander , Elinor M Jones

With the rise of online eTextbooks and Massive Open Online Courses (MOOCs), a huge amount of data has been collected related to students' learning. With the careful analysis of this data, educators can gain useful insights into the…

Computers and Society · Computer Science 2022-03-09 Ahmed Abd Elrahman , Taysir Hassan A Soliman , Ahmed I. Taloba , Mohammed F. Farghally

Introductory courses on electric circuits at undergraduate level are usually presented in quite abstract terms, with questions and problems quite far from practical problems. This causes the students have difficulties to apply that theory…

Systems and Control · Electrical Eng. & Systems 2024-01-31 Sebastian Martin , Salvador Pineda , Juan Perez-Ruiz , Natalia Alguacil , Antonio Ruiz-Gonzalez

Adversarial Robustness Distillation (ARD) is a promising task to boost the robustness of small-capacity models with the guidance of the pre-trained robust teacher. The ARD can be summarized as a min-max optimization process, i.e.,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Yuzheng Wang , Zhaoyu Chen , Dingkang Yang , Yuanhang Wang , Lizhe Qi

Existing approaches to active learning maximize the system performance by sampling unlabeled instances for annotation that yield the most efficient training. However, when active learning is integrated with an end-user application, this can…

Computation and Language · Computer Science 2020-05-13 Ji-Ung Lee , Christian M. Meyer , Iryna Gurevych

We present Breakout, a group interaction platform for online courses that enables the creation and measurement of face-to-face peer learning groups in online settings. Breakout is designed to help students easily engage in synchronous,…

Human-Computer Interaction · Computer Science 2016-07-07 Dan Calacci , Oren Lederman , David Shrier , Alex 'Sandy' Pentland

We present IntelliProof, an interactive system for analyzing argumentative essays through LLMs. IntelliProof structures an essay as an argumentation graph, where claims are represented as nodes, supporting evidence is attached as node…

Computation and Language · Computer Science 2025-11-19 Kaveh Eskandari Miandoab , Katharine Kowalyshyn , Kabir Pamnani , Anesu Gavhera , Vasanth Sarathy , Matthias Scheutz

When deploying autonomous agents in the real world, we need effective ways of communicating objectives to them. Traditional skill learning has revolved around reinforcement and imitation learning, each with rigid constraints on the format…

Artificial Intelligence · Computer Science 2019-11-21 Mark Woodward , Chelsea Finn , Karol Hausman

The flipped classroom model has been widely acknowledged as a practical pedagogical approach to enhancing student engagement and learning. However, it faces challenges such as improving student interaction with learning content and peers,…

Physics Education · Physics 2024-09-20 Mehrasa Alizadeh

Children are one of the groups most influenced by COVID-19-related social distancing, and a lack of contact with peers can limit their opportunities to develop social and collaborative skills. However, remote socialization and collaboration…

Human-Computer Interaction · Computer Science 2023-01-30 Yudan Wu , Shanhe You , Zixuan Guo , Xiangyang Li , Guyue Zhou , Jiangtao Gong

This work presents an exploration and imitation-learning-based agent capable of state-of-the-art performance in playing text-based computer games. Text-based computer games describe their world to the player through natural language and…

Autonomous agents have made great strides in specialist domains like Atari games and Go. However, they typically learn tabula rasa in isolated environments with limited and manually conceived objectives, thus failing to generalize across a…

Machine Learning · Computer Science 2022-11-23 Linxi Fan , Guanzhi Wang , Yunfan Jiang , Ajay Mandlekar , Yuncong Yang , Haoyi Zhu , Andrew Tang , De-An Huang , Yuke Zhu , Anima Anandkumar
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