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Investigating children's embodied learning in mixed-reality environments, where they collaboratively simulate scientific processes, requires analyzing complex multimodal data to interpret their learning and coordination behaviors. Learning…

Effective study strategies fail when preparatory tasks consume learning time. While AI educational tools demonstrate efficacy, understanding how they align with self-regulation needs in authentic study contexts remains limited. We conducted…

Human-Computer Interaction · Computer Science 2026-02-17 Hongming Li , Salah Esmaeiligoujar , Nazanin Adham , Hai Li , Rui Huang

Knowledge distillation is a standard teacher-student learning framework to train a light-weight student network under the guidance of a well-trained large teacher network. As an effective teaching strategy, interactive teaching has been…

Computer Vision and Pattern Recognition · Computer Science 2021-04-16 Shipeng Fu , Zhen Li , Jun Xu , Ming-Ming Cheng , Zitao Liu , Xiaomin Yang

Augmented Reality (AR) learning games, on average, have been shown to have a positive impact on student learning. However, the exploration of AR learning games in special education settings, where accessibility is a concern, has not been…

Human-Computer Interaction · Computer Science 2021-11-17 Minghao Cai , Gokce Akcayir , Carrie Demmans Epp

In this work, we develop a reinforcement learning protocol for a multiagent coordination task in a discrete state and action space: an iterated prisoner's dilemma game extended into a team based, winner-take all tournament, which forces the…

Computer Science and Game Theory · Computer Science 2018-06-18 Aaron Goodman

The goal of imitation learning is to mimic expert behavior from demonstrations, without access to an explicit reward signal. A popular class of approach infers the (unknown) reward function via inverse reinforcement learning (IRL) followed…

Machine Learning · Computer Science 2022-04-19 Carl Qi , Pieter Abbeel , Aditya Grover

With the rise of online learning, many novice tutors lack experience engaging students remotely. We introduce TutorUp, a Large Language Model (LLM)-based system that enables novice tutors to practice engagement strategies with simulated…

Online learning and MOOCs have become increasingly popular in recent years, and the trend will continue, given the technology boom. There is a dire need to observe learners' behavior in these online courses, similar to what instructors do…

Machine Learning · Computer Science 2023-12-29 Aditya Panwar , Ashwin T S , Ramkumar Rajendran , Kavi Arya

An ML-based system for interactive labeling of image datasets is contributed in TensorBoard Projector to speed up image annotation performed by humans. The tool visualizes feature spaces and makes it directly editable by online integration…

Computer Vision and Pattern Recognition · Computer Science 2019-01-04 Francois Luus , Naweed Khan , Ismail Akhalwaya

Motivation is an important factor underlying successful learning. Previous research has demonstrated the positive effects that static interactive narrative games can have on motivation. Concurrently, advances in AI have made dynamic and…

Computation and Language · Computer Science 2025-05-15 Daeun Hwang , Samuel Shields , Alex Calderwood , Shi Johnson-Bey , Michael Mateas , Noah Wardrip-Fruin , Edward F. Melcer

This paper focuses on developing a framework for uncovering insights about NDD children's performance (e.g., raw gaze cluster analysis, duration analysis \& area of interest for sustained attention, stimuli expectancy, loss of…

Human-Computer Interaction · Computer Science 2025-02-04 Abdul Rehman , Ilona Heldal , Diana Stilwell , Jerry Chun-Wei Lin

Active learning comprises many varied techniques that engage students actively in the construction of their understanding. Because of this variation, different active learning techniques may be best suited to achieving different learning…

General Economics · Economics 2025-08-11 Sarah A. Jacobson , Luyao Zhang , Jiasheng Zhu

In the empirical approach to game-theoretic analysis (EGTA), the model of the game comes not from declarative representation, but is derived by interrogation of a procedural description of the game environment. The motivation for developing…

Computer Science and Game Theory · Computer Science 2025-02-21 Michael P. Wellman , Karl Tuyls , Amy Greenwald

Humans have long relied on visual aids like sketches and diagrams to support reasoning and problem-solving. Visual tools, like auxiliary lines in geometry or graphs in calculus, are essential for understanding complex ideas. However, many…

Human-Computer Interaction · Computer Science 2025-04-03 Steven-Shine Chen , Jimin Lee , Paul Pu Liang

Educators frequently rely on diagrams to explain complex concepts during lectures, yet creating clear and complete visual representations in real time while simultaneously speaking can be cognitively demanding. Incomplete or unclear…

Human-Computer Interaction · Computer Science 2025-12-03 Suveen Ellawela , Sashenka Gamage , Dinithi Dissanayake

A self-training scheme geared at inducing students to improve their skills through independent homework is presented. The motivation is to identify an inexpensive, yet effective tool for raising the competence level of students in the…

Physics Education · Physics 2018-09-14 G. L. Lippi

This document focuses on modeling a complex situations to achieve an advantage within a competitive context. Our goal is to devise the characteristics of games to teach and exercise non-easily quantifiable tasks crucial to the math-modeling…

Artificial Intelligence · Computer Science 2021-09-23 Gerardo L. Febres

Embodied exploration is a target-driven process that requires embodied agents to possess fine-grained perception and knowledge-enhanced decision making. While recent attempts leverage MLLMs for exploration due to their strong perceptual and…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Gengyuan Zhang , Mingcong Ding , Jingpei Wu , Ruotong Liao , Volker Tresp

Interactive user interfaces need to continuously evolve based on the interactions that a user has (or does not have) with the system. This may require constant exploration of various options that the system may have for the user and…

Machine Learning · Computer Science 2018-12-04 Honglei Liu , Anuj Kumar , Wenhai Yang , Benoit Dumoulin

Recent advances in reinforcement learning have shown that language models can develop sophisticated reasoning through training on tasks with verifiable rewards, but these approaches depend on human-curated problem-answer pairs and…

Artificial Intelligence · Computer Science 2026-03-03 Bo Liu , Leon Guertler , Simon Yu , Zichen Liu , Penghui Qi , Daniel Balcells , Mickel Liu , Cheston Tan , Weiyan Shi , Min Lin , Wee Sun Lee , Natasha Jaques
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