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A First Step in Using Machine Learning Methods to Enhance Interaction Analysis for Embodied Learning Environments

Artificial Intelligence 2024-05-13 v1

Abstract

Investigating children's embodied learning in mixed-reality environments, where they collaboratively simulate scientific processes, requires analyzing complex multimodal data to interpret their learning and coordination behaviors. Learning scientists have developed Interaction Analysis (IA) methodologies for analyzing such data, but this requires researchers to watch hours of videos to extract and interpret students' learning patterns. Our study aims to simplify researchers' tasks, using Machine Learning and Multimodal Learning Analytics to support the IA processes. Our study combines machine learning algorithms and multimodal analyses to support and streamline researcher efforts in developing a comprehensive understanding of students' scientific engagement through their movements, gaze, and affective responses in a simulated scenario. To facilitate an effective researcher-AI partnership, we present an initial case study to determine the feasibility of visually representing students' states, actions, gaze, affect, and movement on a timeline. Our case study focuses on a specific science scenario where students learn about photosynthesis. The timeline allows us to investigate the alignment of critical learning moments identified by multimodal and interaction analysis, and uncover insights into students' temporal learning progressions.

Keywords

Cite

@article{arxiv.2405.06203,
  title  = {A First Step in Using Machine Learning Methods to Enhance Interaction Analysis for Embodied Learning Environments},
  author = {Joyce Fonteles and Eduardo Davalos and Ashwin T. S. and Yike Zhang and Mengxi Zhou and Efrat Ayalon and Alicia Lane and Selena Steinberg and Gabriella Anton and Joshua Danish and Noel Enyedy and Gautam Biswas},
  journal= {arXiv preprint arXiv:2405.06203},
  year   = {2024}
}
R2 v1 2026-06-28T16:22:48.701Z