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The exponential growth of AI education has brought millions of learners to online platforms, yet this massive scale has simultaneously exposed critical pedagogical shortcomings. Traditional video-based instruction, while cost-effective and…

Human-Computer Interaction · Computer Science 2026-04-20 Mohammed Abraar , Raj Abhijit Dandekar , Rajat Dandekar , Sreedath Panat

Educational games are being increasingly used to support self-paced learning. However, educators and system designers often face challenges in monitoring student affect and cognitive load. Existing assessments in game-based learning…

Human-Computer Interaction · Computer Science 2024-05-10 Minghao Cai , Carrie Demmans Epp

Leaderboard systems allow researchers to objectively evaluate Natural Language Processing (NLP) models and are typically used to identify models that exhibit superior performance on a given task in a predetermined setting. However, we argue…

Computation and Language · Computer Science 2023-03-21 Chanjun Park , Hyeonseok Moon , Seolhwa Lee , Jaehyung Seo , Sugyeong Eo , Heuiseok Lim

Training agents in multi-agent competitive games presents significant challenges due to their intricate nature. These challenges are exacerbated by dynamics influenced not only by the environment but also by opponents' strategies. Existing…

Machine Learning · Computer Science 2023-08-22 The Viet Bui , Tien Mai , Thanh Hong Nguyen

Generative AI, which is capable of transforming static content into dynamic learning experiences, holds the potential to revolutionize student engagement in educational contexts. However, questions still remain around whether or not these…

Cybersecurity games are an attractive and popular method of active learning. However, the majority of current games are created for advanced players, which often leads to frustration in less experienced learners. Therefore, we decided to…

Computers and Society · Computer Science 2017-12-11 Valdemar Švábenský , Jan Vykopal

Keeping students engaged with the course content outside the classroom is a challenging task. Since learning during undergraduate years occurs not only as student engagement in class, but also during out of class activities, we need to…

Computers and Society · Computer Science 2018-05-02 Muztaba Fuad , Monika Akbar , Lynn Zubov

The rapid progress of large language models (LLMs) has opened new opportunities for education. While learners can interact with academic papers through LLM-powered dialogue, limitations still exist: the lack of structured organization and…

Human-Computer Interaction · Computer Science 2026-04-02 Yuheng Yang , Wenjia Jiang , Yang Wang , Yi Song , Yiwei Wang , Chi Zhang

In today's rapidly evolving educational landscape, traditional modes of passive information delivery are giving way to transformative pedagogical approaches that prioritize active student engagement. Within the context of large-scale hybrid…

Computers and Society · Computer Science 2023-11-21 Mihran Miroyan , Shiny Weng , Rahul Shah , Lisa Yan , Narges Norouzi

Machine learning models are widely used to support stealth assessment in digital learning environments. Existing approaches typically rely on abstracted gameplay log data, which may overlook subtle behavioral cues linked to learners'…

Machine Learning · Computer Science 2025-07-31 Clemens Witt , Thiemo Leonhardt , Nadine Bergner , Mareen Grillenberger

Procrastination, the voluntary delay of tasks despite potential negative consequences, has prompted numerous time and task management interventions in the HCI community. While these interventions have shown promise in addressing specific…

Human-Computer Interaction · Computer Science 2025-01-28 Runhua Zhang , Jiaqi Gan , Shangyuan Gao , Siyi Chen , Xinyu Wu , Dong Chen , Yulin Tian , Qi Wang , Pengcheng An

Game-based interactive driving simulations have emerged as versatile platforms for advancing decision-making algorithms in road transport mobility. While these environments offer safe, scalable, and engaging settings for testing driving…

Robotics · Computer Science 2025-09-09 Zhihao Lin , Zhen Tian

We developed a simulator to quantify the effect of exercise ordering on both student engagement and retention. Our approach combines the construction of neural network representations for users and exercises using a dynamic matrix…

Computers and Society · Computer Science 2023-01-02 N. Imstepf , S. Senn , A. Fortin , B. Russell , C. Horn

We propose a new framework for imitation learning -- treating imitation as a two-player ranking-based game between a policy and a reward. In this game, the reward agent learns to satisfy pairwise performance rankings between behaviors,…

Machine Learning · Computer Science 2023-01-18 Harshit Sikchi , Akanksha Saran , Wonjoon Goo , Scott Niekum

This work stages Foosball as a versatile platform for advancing scientific research, particularly in the realm of robot learning. We present an automated Foosball table along with its corresponding simulated counterpart, showcasing a…

Robotics · Computer Science 2024-09-10 Janosch Moos , Cedric Derstroff , Niklas Schröder , Debora Clever

Multi-agent reinforcement learning has received significant interest in recent years notably due to the advancements made in deep reinforcement learning which have allowed for the developments of new architectures and learning algorithms.…

Multiagent Systems · Computer Science 2018-12-27 Nicolas Anastassacos , Mirco Musolesi

Humans tend to learn complex abstract concepts faster if examples are presented in a structured manner. For instance, when learning how to play a board game, usually one of the first concepts learned is how the game ends, i.e. the actions…

Machine Learning · Computer Science 2019-06-11 Joseph West , Frederic Maire , Cameron Browne , Simon Denman

We present a platform for the generation of educational activities oriented to teaching English as a foreign language. The different activities -- games and language practice exercises -- are strongly based on Natural Language Processing…

Computation and Language · Computer Science 2025-04-30 Aiala Rosá , Santiago Góngora , Juan Pablo Filevich , Ignacio Sastre , Laura Musto , Brian Carpenter , Luis Chiruzzo

Interactive simulations allow students to discover the underlying principles of a scientific phenomenon through their own exploration. Unfortunately, students often struggle to learn effectively in these environments. Classifying students'…

Computers and Society · Computer Science 2022-07-05 Jade Maï Cock , Mirko Marras , Christian Giang , Tanja Käser

Mastery learning improves learning proficiency and efficiency. However, the overpractice of skills--students spending time on skills they have already mastered--remains a fundamental challenge for tutoring systems. Previous research has…

Computers and Society · Computer Science 2025-06-24 Meng Xia , Robin Schmucker , Conrad Borchers , Vincent Aleven