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Related papers: MiBoard: A Digital Game from a Physical World

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Serious games have recently emerged as an avenue for curriculum delivery. Serious games incorporate motivation and entertainment while providing pointed curriculum for the user. This paper presents a serious game, called MiBoard, currently…

Computers and Society · Computer Science 2010-09-14 Kyle B. Dempsey , Justin F. Brunelle , G. Tanner Jackson , Chutima Boonthum , Irwin B. Levinstein , Danielle S. McNamara

MiBoard (Multiplayer Interactive Board Game) is an online, turn-based board game, which is a supplement of the iSTART (Interactive Strategy Training for Active Reading and Thinking) application. MiBoard is developed to test the hypothesis…

Computer Science and Game Theory · Computer Science 2010-09-14 Justin F. Brunelle , Irwin B. Levinstein , Chutima Boonthum

MiBoard (Multiplayer Interactive Board Game) is an online, turn-based board game, which is a supplement of the iSTART (Interactive Strategy Training for Active Reading and Thinking) application. MiBoard is developed to test the hypothesis…

Computer Science and Game Theory · Computer Science 2010-09-14 Justin F. Brunelle , Kyle B. Dempsey , G. Tanner Jackson , Chutima Boonthum , Irwin B. Levinstein , Danielle S. McNamara

MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like interaction, and peer feedback) and how that might affect student…

Computer Science and Game Theory · Computer Science 2010-09-14 Justin F. Brunelle , G. Tanner Jackson , Kyle Dempsey , Chutima Boonthum , Irwin B. Levinstein , Danielle S. McNamara

Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design…

Human-Computer Interaction · Computer Science 2022-10-19 Luke Swanson , David Gagnon , Jennifer Scianna

An Intelligent Tutoring System (ITS) has been shown to improve students' learning outcomes by providing a personalized curriculum that addresses individual needs of every student. However, despite the effectiveness and efficiency that ITS…

Computers and Society · Computer Science 2020-09-22 Byungsoo Kim , Hongseok Suh , Jaewe Heo , Youngduck Choi

We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…

Computers and Society · Computer Science 2023-05-29 Ying Tang , Ryan Hare

This paper reviews an experiment in human-computer interaction, where interaction takes place when humans attempt to teach a computer to play a strategy board game. We show that while individually learned models can be shown to improve the…

Artificial Intelligence · Computer Science 2009-11-06 Dimitris Kalles , Ilias Fykouras

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

Software Engineering · Computer Science 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

Management education scholarship has long outlined the need to enhance student engagement and participation in business schools, using more innovative teaching practices. This is increasingly motivating scholars to strive for more…

Computers and Society · Computer Science 2021-04-20 Vasilis Gkogkidis , Nicholas Dacre

AI-based Intelligent Tutoring Systems (ITS) have significant potential to transform teaching and learning. As efforts continue to design, develop, and integrate ITS into educational contexts, mixed results about their effectiveness have…

Information Retrieval · Computer Science 2025-07-28 Meriem Zerkouk , Miloud Mihoubi , Belkacem Chikhaoui

Aging or sedentary behavior can decrease motor capabilities causing a loss of autonomy. Prevention or readaptation programs that involve practice of physical activities can be precious tools to fight against this phenomenon. ?Serious? video…

Neurons and Cognition · Quantitative Biology 2009-11-13 Sylvain Hanneton , Anaïs Varenne

Naturally, university courses should be designed to attract students, engaging them to achieve learning goals. Toward this end, the use of Serious Games has been proposed in the literature. To address positive effects, such as content…

Human-Computer Interaction · Computer Science 2023-11-29 Lea C. Brandl , Börge Kordts , Andreas Schrader

Games are a popular form of entertainment. However, many computer games present unnecessary barriers to players with sensory, motor and cognitive impairments. In order to overcome such pitfalls, an awareness of their impact and a…

Computers and Society · Computer Science 2015-12-31 Michael James Scott , Gheorghita Ghinea , Ian Hamilton

Our paper is research in progress that is research investigating the use of games technology to enhance the learning of a physical skill. The Microsoft Kinect is a system designed for gaming with the capability to track the movement of…

Computers and Society · Computer Science 2016-06-14 Kirsten Ellis , Julie Fisher , Louisa Willoughby , Jan Carlo Barca

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

Computers and Society · Computer Science 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

Games can be a powerful tool for learning about statistical methodology. Effective game design involves a fine balance between caricature and realism, to simultaneously illustrate salient concepts in a controlled setting and serve as a…

Other Statistics · Statistics 2018-05-15 Robert B. Gramacy

Context. Technical Debt (TD), defined as software constructs that are beneficial in the short term but may hinder future change, is a frequently used term in software development practice. Nevertheless, practitioners do not always fully…

Software Engineering · Computer Science 2025-02-05 Marion Wiese , Angelina Heinrichs , Nino Rusieshvili , Rodrigo Rebouças de Almeida , Klara Borowa

Context: New systems have emerged within the Industry 4.0 paradigm. These systems incorporate characteristics such as autonomy in decision making and acting in the context of IoT systems, continuous connectivity between devices and…

Computers and Society · Computer Science 2021-10-04 Bruno Pedraça de Souza , Claudia Maria Lima Werner

Children are one of the groups most influenced by COVID-19-related social distancing, and a lack of contact with peers can limit their opportunities to develop social and collaborative skills. However, remote socialization and collaboration…

Human-Computer Interaction · Computer Science 2023-01-30 Yudan Wu , Shanhe You , Zixuan Guo , Xiangyang Li , Guyue Zhou , Jiangtao Gong
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