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Qubit Touchdown is a two-player, competitive board game that was developed to introduce students to quantum computing. A quantum computer is a new kind of computer that is based on the laws of quantum physics, and it can solve certain…

Physics Education · Physics 2025-06-17 Kristina Armbruster , Gintaras Duda , Thomas G. Wong

Interactive Intelligent Tutoring Systems (ITSs) enhance traditional ITSs by promoting effective learning through interactions and problem resolution in online education. Yet, proactive engagement, prioritizing resource optimization with…

Computers and Society · Computer Science 2025-08-25 Yang Deng , Zifeng Ren , An Zhang , Tat-Seng Chua

This article proposes and discusses qualitatively the use of a didactic board game in Science Education for high school students. The game contemplates in an interdisciplinary way the areas of Physics, Biology, Chemistry and Astronomy and…

Physics Education · Physics 2021-09-23 M. A. M. Souza , V. Dutra , T. B. Menezes , J. W. Silva

Research has established increased engagement and positive behavioral, attitudinal, and learning outcomes from educational games. Although engagement begets these benefits, there is a lack of research on how students engage with educational…

Physics Education · Physics 2017-10-13 Angela He

This paper provides interested beginners with an updated and detailed introduction to the field of Intelligent Tutoring Systems (ITS). ITSs are computer programs that use artificial intelligence techniques to enhance and personalize…

Human-Computer Interaction · Computer Science 2018-12-27 Ali Alkhatlan , Jugal Kalita

Humans are talented with the ability to perform diverse interactions in the teaching process. However, when humans want to teach AI, existing interactive systems only allow humans to perform repetitive labeling, causing an unsatisfactory…

Human-Computer Interaction · Computer Science 2022-09-07 Zhongyi Zhou

This paper introduces a collection of board games specifically chosen to serve as a basis for programming exercises. We examine the attractiveness of board games in this context as well as features that make a particular game a good…

Human-Computer Interaction · Computer Science 2022-08-02 Maxim Mozgovoy , Marina Purgina

The way that design is being taught is continuously changing under the pressure of the transition from analogical to digital environments. This becomes even more important as the novelty and the alleged superiority of the digital world is…

Human-Computer Interaction · Computer Science 2018-09-14 Camil Octavian Milincu , Otilia Alexandra Tudoran , Paul Florin Tarce , Ovidiu Banias

We investigate systematically the impact of human intervention in the training of computer players in a strategy board game. In that game, computer players utilise reinforcement learning with neural networks for evolving their playing…

Artificial Intelligence · Computer Science 2007-05-23 Dimitris Kalles

Board games have shown promise as educational tools, but their use in engaging learners with the complex, long-term trade-offs of forest management remains strikingly underdeveloped. Addressing this gap, we investigate how forest growth…

Human-Computer Interaction · Computer Science 2026-04-07 Arka Majhi , Daniel Fernández Galeote , Timo Nummenmaa , Juho Hamari , Aaron Petty , Jari Vauhkonen , Heli Peltola

Before the computer age, games were played in the physical world where players would have to interact with real objects and each other, triggering a series of emotions. Nowadays, the computer games have become one of the most popular forms…

Human-Computer Interaction · Computer Science 2013-10-09 Vasco Pereira Torres

Working in complex industrial facilities requires spatial navigation skills that people build up with time and field experience. Training sessions consisting in guided tours help discover places but they are insufficient to become…

Human-Computer Interaction · Computer Science 2018-07-12 Arnaud Mas , Idriss Ismaël , Nicolas Filliard

Serious games are gaining popularity as effective teaching and learning tools, providing engaging, interactive, and practical experiences for students. Gamified learning experiences, such as virtual escape rooms, have emerged as powerful…

Computers and Society · Computer Science 2026-01-19 Khondokar Fida Hasan , William Hughes , Adrita Rahman

Interactive systems such as chatbots and games are increasingly used to persuade and educate on sustainability-related topics, yet it remains unclear how different delivery formats shape learning and persuasive outcomes when content is held…

Human-Computer Interaction · Computer Science 2026-02-25 Seyed Hossein Alavi , Zining Wang , Shruthi Chockkalingam , Raymond T. Ng , Vered Shwartz

Gamification is an emerging design principle for information systems where game design elements are applied to non-game contexts. IS researchers have suggested that the IS discipline must study this area but there are other applications…

Computers and Society · Computer Science 2013-08-06 Kafui Monu , Paul Ralph

In the last two decades, Interactive White Boards (IWBs) have been widely available as a pedagogic tool. The usability of these boards for teaching disciplines where complex drawings are needed, we consider debatable in multiple regards. In…

Computers and Society · Computer Science 2019-01-23 Ovidiu Banias , Camil Octavian Milincu

We present Korbit, a large-scale, open-domain, mixed-interface, dialogue-based intelligent tutoring system (ITS). Korbit uses machine learning, natural language processing and reinforcement learning to provide interactive, personalized…

Encouraging student engagement is a key aim in any educational setting, and allowing students the freedom to pursue their own methods of solving problems through independent experimentation has been shown to markedly improve this. In many…

Physics Education · Physics 2024-02-06 Maclean Rouble , Matt Dobbs , Adam Gilbert

This study systematically reviews the transformative role of Tutoring Systems, encompassing Intelligent Tutoring Systems (ITS) and Robot Tutoring Systems (RTS), in addressing global educational challenges through advanced technologies. As…

Computers and Society · Computer Science 2025-03-14 Vincent Liu , Ehsan Latif , Xiaoming Zhai

Inspired by Turing's famous "imitation game" and recent advances in generative pre-trained transformers, we pose the participation game to point to a new frontier in AI evolution where machines will join with humans as participants in…

Computers and Society · Computer Science 2023-04-26 Mark Thomas Kennedy , Nelson Phillips