Related papers: Hitting time results for Maker-Breaker games
We study the following Maker/Breaker game. Maker and Breaker take turns in choosing vertices from a given n-uniform hypergraph F, with Maker going first. Maker's goal is to completely occupy a hyperedge and Breaker tries to avoid this. Beck…
For any given vertices $u$ and $v$ in a graph, the hitting time of a random walk on a finite graph is the number of steps it takes for a random walk to reach vertex $v$ starting at vertex $u$. The expected value of the hitting time is the…
We prove that for $k+1\geq 3$ and $c>(k+1)/2$ w.h.p. the random graph on $n$ vertices, $cn$ edges and minimum degree $k+1$ contains a (near) perfect $k$-matching. As an immediate consequence we get that w.h.p. the $(k+1)$-core of $G_{n,p}$,…
Given a symmetric $n\times n$ matrix $P$ with $0 \le P(u, v)\le 1$, we define a random graph $G_{n, P}$ on $[n]$ by independently including any edge $\{u, v\}$ with probability $P(u, v)$. For $k\ge 1$ let $\mathcal{A}_k$ be the property of…
We study a Maker/Breaker game described by Beck. As a result we disprove a conjecture of Beck on positional games, establish a connection between this game and SAT and construct an unsatisfiable k-CNF formula with few occurrences per…
Semi-random processes involve an adaptive decision-maker, whose goal is to achieve some predetermined objective in an online randomized environment. They have algorithmic implications in various areas of computer science, as well as…
The Maker-Breaker total domination number, $\gamma_{\rm MBT}(G)$, of a graph $G$ is introduced as the minimum number of moves of Dominator to win the Maker-Breaker total domination game, provided that he has a winning strategy and is the…
We first consider the following problem. We are given a fixed perfect matching $M$ of $[n]$ and we add random edges one at a time until there is a Hamilton cycle containing $M$. We show that w.h.p. the hitting time for this event is the…
We study the two-player game where Maker and Breaker alternately color the edges of a given graph $G$ with $k$ colors such that adjacent edges never get the same color. Maker's goal is to play such that at the end of the game, all edges are…
We initiate the study of approximate maximum matching in the vertex partition model, for graphs subject to dynamic changes. We assume that the $n$ vertices of the graph are partitioned among $k$ players, who execute a distributed algorithm…
Let $d,n\in \mathbb{N}$ be such that $d=\omega(1)$, and $d\le n^{1-a}$ for some constant $a>0$. Consider a $d$-regular graph $G=(V, E)$ and the random graph process that starts with the empty graph $G(0)$ and at each step $G(i)$ is obtained…
The semirandom graph process constructs a graph $G$ in a series of rounds, starting with the empty graph on $n$ vertices. In each round, a player is offered a vertex $v$ chosen uniformly at random, and chooses an edge on $v$ to add to $G$.…
The Maker-Breaker domination game is played on a graph $G$ by Dominator and Staller who alternate turns selecting an unplayed vertex of $G$. The goal of Dominator is that the vertices he selected during the game form a dominating set while…
For positive integers $n$ and $q$ and a monotone graph property $\cA$, we consider the two player, perfect information game $\WC(n,q,\cA)$, which is defined as follows. The game proceeds in rounds. In each round, the first player, called…
Let $(G_t)_{t \geq 0}$ be the random graph process ($G_0$ is edgeless and $G_t$ is obtained by adding a uniformly distributed new edge to $G_{t-1}$), and let $\tau_k$ denote the minimum time $t$ such that the $k$-core of $G_t$ (its unique…
Given a tree $T=(V,E)$ on $n$ vertices, we consider the $(1 : q)$ Maker-Breaker tree embedding game ${\mathcal T}_n$. The board of this game is the edge set of the complete graph on $n$ vertices. Maker wins ${\mathcal T}_n$ if and only if…
Let $\{G_M\}_{M\geq 0}$ be the random graph process, where $G_0$ is the empty graph on $n$ vertices and subsequent graphs in the sequence are obtained by adding a new edge uniformly at random. For each $\varepsilon>0$, we show that, almost…
In the Maker-Breaker domination game, Dominator and Staller play on a graph $G$ by taking turns in which each player selects a not yet played vertex of $G$. Dominator's goal is to select all the vertices in a dominating set, while Staller…
We study a simple random process in which vertices of a connected graph reach consensus through pairwise interactions. We compute outcome probabilities, which do not depend on the graph structure, and consider the expected time until a…
The Maker-Breaker domination game is played on a graph $G$ by Dominator and Staller. The players alternatively select a vertex of $G$ that was not yet chosen in the course of the game. Dominator wins if at some point the vertices he has…