Related papers: On k-Convex Polygons
We describe some theoretical results on triangulations of surfaces and we develop a theory on roots, decompositions and genus-surfaces. We apply this theory to describe an algorithm to list all triangulations of closed surfaces with at most…
We show that the natural "convolution" on the space of smooth, even, translation-invariant convex valuations on a euclidean space $V$, obtained by intertwining the product and the duality transform of S. Alesker, may be expressed in terms…
There are many space subdivision and space partitioning techniques used in many algorithms to speed up computations. They mostly rely on orthogonal space subdivision, resp. using hierarchical data structures, e.g. BSP trees, quadtrees,…
We introduce and study a new class of $\eps$-convex bodies (extending the class of convex bodies) in metric and normed linear spaces. We analyze relations between characteristic properties of convex bodies, demonstrate how $\eps$-convex…
We define an invariant, which we call surface-complexity, of closed 3-manifolds by means of Dehn surfaces. The surface-complexity of a manifold is a natural number measuring how much the manifold is complicated. We prove that it fulfils…
Optimizing an implicational base of a closure system consists in turning this implicational base into an equivalent one with premises and conclusions as small as possible. This task is known to be hard in general but tractable for a number…
Functions are a fundamental object in mathematics, with countless applications to different fields, and are usually classified based on certain properties, given their domains and images. An important property of a real-valued function is…
Motivated by the fact that not all nonconvex optimization problems are difficult to solve, we survey in this paper three widely-used ways to reveal the hidden convex structure for different classes of nonconvex optimization problems.…
The (n,k)-hypersimplex is the convex hull of all 0/1-vectors of length n with coordinate sum k. We explicitly determine the extension complexity of all hypersimplices as well as of certain classes of combinatorial hypersimplices. To that…
We introduce a new notion for geometric families called self-coverability and show that homothets of convex polygons are self-coverable. As a corollary, we obtain several results about coloring point sets such that any member of the family…
We study quantum algorithms for problems in computational geometry, such as POINT-ON-3-LINES problem. In this problem, we are given a set of lines and we are asked to find a point that lies on at least $3$ of these lines. POINT-ON-3-LINES…
Convex optimization is a well-established research area with applications in almost all fields. Over the decades, multiple approaches have been proposed to solve convex programs. The development of interior-point methods allowed solving a…
In applications throughout science and engineering one is often faced with the challenge of solving an ill-posed inverse problem, where the number of available measurements is smaller than the dimension of the model to be estimated. However…
Our first contribution in this paper is to prove that three natural sum of squares (sos) based sufficient conditions for convexity of polynomials, via the definition of convexity, its first order characterization, and its second order…
In convex geometry, the constructions that assign to a convex body its difference body, projection body, or volume have the following properties: They are (1) invariant under volume-preserving linear changes of coordinates; (2) continuous;…
Motivated by strong desire to understand the natural geometry of moduli spaces of hyperbolic monopoles, we introduce and study a new type of geometry: pluricomplex geometry. It is a generalisation of hypercomplex geometry: we still have a…
A new algorithm for the determination of the relative convex hull in the plane of a simple polygon A with respect to another simple polygon B which contains A, is proposed. The relative convex hull is also known as geodesic convex hull, and…
The present paper suggests a new approach for geometric representation of 3D spatial models and provides a new compression algorithm for 3D meshes, which is based on mathematical theory of convex geometry. In our approach we represent a 3D…
This extended abstract is about an effort to build a formal description of a triangulation algorithm starting with a naive description of the algorithm where triangles, edges, and triangulations are simply given as sets and the most complex…
We introduce the theory of div point sets, which aims to provide a framework to study the combinatoric nature of any set of points in general position on an Euclidean plane. We then show that proving the unsatisfiability of some first-order…