English
Related papers

Related papers: Finiteness in the Card Game of War

200 papers

We show that under some general conditions the finite memory determinacy of a class of two-player win/lose games played on finite graphs implies the existence of a Nash equilibrium built from finite memory strategies for the corresponding…

Computer Science and Game Theory · Computer Science 2016-07-13 Stéphane Le Roux , Arno Pauly

In a strong game played on the edge set of a graph G there are two players, Red and Blue, alternating turns in claiming previously unclaimed edges of G (with Red playing first). The winner is the first one to claim all the edges of some…

Discrete Mathematics · Computer Science 2015-07-19 Asaf Ferber , Pascal Pfister

Players are arranged on a regular lattice and coded with a specific strategy for a pre-defined game. Each player sums their payoffs from playing the game with each of their neighbors, and then adopts the strategy of the most successful…

Dynamical Systems · Mathematics 2015-08-03 Stewart D. Johnson

Partial-monitoring games constitute a mathematical framework for sequential decision making problems with imperfect feedback: The learner repeatedly chooses an action, opponent responds with an outcome, and then the learner suffers a loss…

Computer Science and Game Theory · Computer Science 2011-10-13 András Antos , Gábor Bartók , Dávid Pál , Csaba Szepesvári

We consider the following card guessing game with no feedback. An ordered deck of n cards labeled 1 up to n is riffle-shuffled exactly one time. Then, the goal of the game is to maximize the number of correct guesses of the cards. One after…

Combinatorics · Mathematics 2023-08-31 Markus Kuba , Alois Panholzer

J. Beck has shown that if two players alternately select previously unchosen points from the plane, Player 1 can always build a congruent copy of any given finite goal set G, in spite of Player 2's efforts to stop him. We give a finite goal…

Combinatorics · Mathematics 2011-01-25 Wesley Pegden

In this work we discuss a random Tug-of-War game in graphs where one of the players has the power to decide at each turn whether to play a round of classical random Tug-of-War, or let the other player choose the new game position in…

Analysis of PDEs · Mathematics 2019-07-23 Marcos Antón , Fernando Charro , Peiyong Wang

A single-player game of Memory is played with $n$ distinct pairs of cards, with the cards in each pair bearing identical pictures. The cards are laid face-down. A move consists of revealing two cards, chosen adaptively. If these cards…

Computational Complexity · Computer Science 2018-01-29 Amit Chakrabarti , Yining Chen

Quantitative measures of randomness in games are useful for game design and have implications for gambling law. We treat the outcome of a game as a random variable and derive a closed-form expression and estimator for the variance in the…

Other Statistics · Statistics 2020-09-11 Alex Cloud , Eric Laber

We study the complexity of solving two-player infinite duration games played on a fixed finite graph, where the control of a node is not predetermined but rather assigned randomly. In classic random-turn games, control of each node is…

Computer Science and Game Theory · Computer Science 2026-01-13 Sarvin Bahmani , Rasmus Ibsen-Jensen , Soumyajit Paul , Sven Schewe , Friedrich Slivovsky , Qiyi Tang , Dominik Wojtczak , Shufang Zhu

Given a family of graphs $\mathcal{F}$, we consider the $\mathcal{F}$-saturation game. In this game two players alternate adding edges to an initially empty graph on $n$ vertices, with the only constraint being that neither player can add…

Combinatorics · Mathematics 2019-09-04 Sam Spiro

Bidding chess is a chess variant where instead of alternating play, players bid for the opportunity to move. Generalizing a known result on so-called Richman games, we show that for a natural class of games including bidding chess, each…

Combinatorics · Mathematics 2017-03-07 Urban Larsson , Johan Wästlund

Infinite chess is chess played on an infinite edgeless chessboard. The familiar chess pieces move about according to their usual chess rules, and each player strives to place the opposing king into checkmate. The mate-in-n problem of…

Logic · Mathematics 2012-05-17 Dan Brumleve , Joel David Hamkins , Philipp Schlicht

A game starts with the empty graph on $n$ vertices, and two player alternate adding edges to the graph. Only moves which do not create a triangle are valid. The game ends when a maximal triangle-free graph is reached. The goal of one player…

Combinatorics · Mathematics 2014-09-30 Csaba Biró , Paul Horn , D. Jacob Wildstrom

We introduce Shortest Connection Game, a two-player game played on a directed graph with edge costs. Given two designated vertices in which they start, the players take turns in choosing edges emanating from the vertex they are currently…

Computer Science and Game Theory · Computer Science 2015-11-26 Andreas Darmann , Ulrich Pferschy , Joachim Schauer

Consider a very simple class of (finite) games: after an initial move by nature, each player makes one move. Moreover, the players have common interests: at each node, all the players get the same payoff. We show that the problem of…

Computer Science and Game Theory · Computer Science 2007-05-23 Francis Chu , Joseph Y. Halpern

We consider a matching problem, which is meaningful in team competitions, as well as in information theory, recommender systems, and assignment problems. In the competitions which we study, each competitor in a team order plays a match with…

Computer Science and Game Theory · Computer Science 2026-05-21 Haris Aziz , Jiarui Gan , Grzegorz Lisowski , Ali Pourmiri

In this paper, we study the cooperative card game, The Crew: The Quest for Planet Nine from the viewpoint of algorithmic combinatorial game theory. The Crew: The Quest for Planet Nine, is a game based on traditional trick-taking card games,…

Discrete Mathematics · Computer Science 2021-10-27 Frederick Reiber

We investigate the game of cops and robber, played on a finite graph, between one cop and one robber. If the cop can force a win on a graph, the graph is called cop-win. We describe a procedure we call corner ranking, performed on a graph,…

Combinatorics · Mathematics 2017-03-14 David Offner , Kerry Ojakian

In this paper, we show that the problem of determining whether one player can force a win in a multiplayer version of the children's card game War is PSPACE-hard. The same reduction shows that a related problem, asking whether a player can…

Computational Complexity · Computer Science 2015-03-11 Jonathan Weed