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We improve upon the running time for finding a point in a convex set given a separation oracle. In particular, given a separation oracle for a convex set $K\subset \mathbb{R}^n$ contained in a box of radius $R$, we show how to either find a…
We study an online linear optimization (OLO) problem in which the learner is provided access to $K$ "hint" vectors in each round prior to making a decision. In this setting, we devise an algorithm that obtains logarithmic regret whenever…
In the online metric bipartite matching problem, we are given a set $S$ of server locations in a metric space. Requests arrive one at a time, and on its arrival, we need to immediately and irrevocably match it to a server at a cost which is…
We study Online Linear Programming (OLP) with batching. The planning horizon is cut into $K$ batches, and the decisions on customers arriving within a batch can be delayed to the end of their associated batch. Compared with OLP without…
The Kemeny aggregation problem consists of computing the consensus rankings of an election with respect to the well-known Kemeny-Young voting method. These consensus rankings satisfy various fundamental properties and are the geometric…
The problem of electing a leader from among $n$ contenders is one of the fundamental questions in distributed computing. In its simplest formulation, the task is as follows: given $n$ processors, all participants must eventually return a…
We study a sequential resource allocation problem between a fixed number of arms. On each iteration the algorithm distributes a resource among the arms in order to maximize the expected success rate. Allocating more of the resource to a…
The currently fastest algorithm for regular expression pattern matching and membership improves the classical O(nm) time algorithm by a factor of about log^{3/2}n. Instead of focussing on general patterns we analyse homogeneous patterns of…
We study online reinforcement learning in linear Markov decision processes with adversarial losses and bandit feedback, without prior knowledge on transitions or access to simulators. We introduce two algorithms that achieve improved regret…
We study the Independent Feedback Vertex Set problem - a variant of the classic Feedback Vertex Set problem where, given a graph $G$ and an integer $k$, the problem is to decide whether there exists a vertex set $S\subseteq V(G)$ such that…
In this work we completely characterize how the frequency with which each player participates in the game dynamics affects the possibility of reaching efficient states, i.e., states with an approximation ratio within a constant factor from…
The maximum bipartite matching problem is among the most fundamental and well-studied problems in combinatorial optimization. A beautiful and celebrated combinatorial algorithm of Hopcroft and Karp (1973) shows that maximum bipartite…
Permutation patterns and pattern avoidance have been intensively studied in combinatorics and computer science, going back at least to the seminal work of Knuth on stack-sorting (1968). Perhaps the most natural algorithmic question in this…
We study the $K$-armed contextual dueling bandit problem, a sequential decision making setting in which the learner uses contextual information to make two decisions, but only observes \emph{preference-based feedback} suggesting that one…
We study the problem of \emph{dynamic regret minimization} in $K$-armed Dueling Bandits under non-stationary or time varying preferences. This is an online learning setup where the agent chooses a pair of items at each round and observes…
Recent empirical evaluations of exact algorithms for Feedback Vertex Set have demonstrated the efficiency of a highest-degree branching algorithm with a degree-based pruning heuristic. In this paper, we prove that this empirically fast…
In this paper, we present an algorithm for computing a feedback vertex set of a unit disk graph of size $k$, if it exists, which runs in time $2^{O(\sqrt{k})}(n+m)$, where $n$ and $m$ denote the numbers of vertices and edges, respectively.…
We study the question of obtaining last-iterate convergence rates for no-regret learning algorithms in multi-player games. We show that the optimistic gradient (OG) algorithm with a constant step-size, which is no-regret, achieves a…
We study an online linear programming (OLP) problem under a random input model in which the columns of the constraint matrix along with the corresponding coefficients in the objective function are generated i.i.d. from an unknown…
We consider the problem of stochastic $K$-armed dueling bandit in the contextual setting, where at each round the learner is presented with a context set of $K$ items, each represented by a $d$-dimensional feature vector, and the goal of…