English

Tight last-iterate convergence rates for no-regret learning in multi-player games

Machine Learning 2020-10-27 v1 Optimization and Control

Abstract

We study the question of obtaining last-iterate convergence rates for no-regret learning algorithms in multi-player games. We show that the optimistic gradient (OG) algorithm with a constant step-size, which is no-regret, achieves a last-iterate rate of O(1/T)O(1/\sqrt{T}) with respect to the gap function in smooth monotone games. This result addresses a question of Mertikopoulos & Zhou (2018), who asked whether extra-gradient approaches (such as OG) can be applied to achieve improved guarantees in the multi-agent learning setting. The proof of our upper bound uses a new technique centered around an adaptive choice of potential function at each iteration. We also show that the O(1/T)O(1/\sqrt{T}) rate is tight for all pp-SCLI algorithms, which includes OG as a special case. As a byproduct of our lower bound analysis we additionally present a proof of a conjecture of Arjevani et al. (2015) which is more direct than previous approaches.

Keywords

Cite

@article{arxiv.2010.13724,
  title  = {Tight last-iterate convergence rates for no-regret learning in multi-player games},
  author = {Noah Golowich and Sarath Pattathil and Constantinos Daskalakis},
  journal= {arXiv preprint arXiv:2010.13724},
  year   = {2020}
}

Comments

To appear at NeurIPS 2020. 41 pages