English

Finite-Time Last-Iterate Convergence for Multi-Agent Learning in Games

Optimization and Control 2021-07-20 v5 Computer Science and Game Theory Machine Learning

Abstract

In this paper, we consider multi-agent learning via online gradient descent in a class of games called λ\lambda-cocoercive games, a fairly broad class of games that admits many Nash equilibria and that properly includes unconstrained strongly monotone games. We characterize the finite-time last-iterate convergence rate for joint OGD learning on λ\lambda-cocoercive games; further, building on this result, we develop a fully adaptive OGD learning algorithm that does not require any knowledge of problem parameter (e.g. cocoercive constant λ\lambda) and show, via a novel double-stopping time technique, that this adaptive algorithm achieves same finite-time last-iterate convergence rate as non-adaptive counterpart. Subsequently, we extend OGD learning to the noisy gradient feedback case and establish last-iterate convergence results -- first qualitative almost sure convergence, then quantitative finite-time convergence rates -- all under non-decreasing step-sizes. To our knowledge, we provide the first set of results that fill in several gaps of the existing multi-agent online learning literature, where three aspects -- finite-time convergence rates, non-decreasing step-sizes, and fully adaptive algorithms have been unexplored before.

Keywords

Cite

@article{arxiv.2002.09806,
  title  = {Finite-Time Last-Iterate Convergence for Multi-Agent Learning in Games},
  author = {Tianyi Lin and Zhengyuan Zhou and Panayotis Mertikopoulos and Michael I. Jordan},
  journal= {arXiv preprint arXiv:2002.09806},
  year   = {2021}
}

Comments

Accepted by ICML 2020; The first two authors contributed equally to this work

R2 v1 2026-06-23T13:50:34.404Z