Related papers: START: Smoothed particle hydrodynamics with tree-b…
We use multi-frequency radiation hydrodynamics (rad-HD) to simulate radiative acceleration of a spherically symmetric stellar wind. We demonstrate the rad-HD capabilities of Athena++ for a series of test problems with multi-group radiation…
In this paper, we develop a stable and fast numerical scheme for relativistic dissipative hydrodynamics based on Israel-Stewart theory. Israel-Stewart theory is a stable and causal description of dissipation in relativistic hydrodynamics…
In this paper we propose an accurate, and computationally efficient method for incorporating adaptive spatial resolution into weakly-compressible Smoothed Particle Hydrodynamics (SPH) schemes. Particles are adaptively split and merged in an…
We describe a photon-conserving radiative transfer algorithm, using a spatially-adaptive ray tracing scheme, and its parallel implementation into the adaptive mesh refinement (AMR) cosmological hydrodynamics code, Enzo. By coupling the…
Smoothed particle hydrodynamics (SPH) is developed for modelling of melting and solidification. Enthalpy method is used to solve heat conduction equations which involved moving interface between phases. At first, we study the melting of…
Some features of the physics of radiation-dominated shock waves are discussed with emphasis on the peculiarities which are important for correct numerical modeling of shock breakouts in supernova. With account of those peculiarities, a…
In this paper we develop a dual-support smoothed particle hydrodynamics (DS-SPH) that naturally satisfies the conservation of momentum, angular momentum and energy when the varying smoothing length is utilized. The DS-SPH is based on the…
Radiative transfer is a fundamental process in astrophysics, essential for both interpreting observations and modeling thermal and dynamical feedback in simulations via ionizing radiation and photon pressure. However, numerically solving…
We present a three-dimensional, fully parallelized, efficient implementation of ionizing UV radiation for smoothed particle hydrodynamics (SPH) including self-gravity. Our method is based on the SPH/tree code VINE. We therefore call it…
Numerical methods for radiative transfer play a key role in modern-day astrophysics and cosmology, including study of the inhomogeneous reionization process. In this context, ray tracing methods are well-regarded for accuracy but notorious…
We present in this paper the numerical treatment of the coupling between hydrodynamics and radiative transfer. The fluid is modeled by classical conservation laws (mass, momentum and energy) and the radiation by the grey moment $M_1$…
We present the first implementation of hyperbolic thermal conduction in smoothed particle hydrodynamics (SPH). Hyperbolic conduction is a physically-motivated alternative to traditional, parabolic conduction. It incorporates a relaxation…
Modulating the number of particles in a region is key to accurately capturing the nuances in compressible flows with Smoothed Particle Hydrodynamics (SPH). This paper presents a volume-based adaptive refinement and derefinement procedure,…
The paper presents a detailed review of the smooth particle hydrodynamics (SPH) method with particular focus on its astrophysical applications. We start by introducing the basic ideas and concepts and thereby outline all ingredients that…
Smoothed Particle Hydrodynamics (SPH) methods are advantageous in simulations of fluids in domains with free boundary. Special SPH methods have also been developed to simulate solids. However, there are situations where the matter behaves…
When modelling phase change, the latent heat released (absorbed) during solidification (melting) must be included in the heat transfer equation. In this paper, different SPH methods for the implementation of latent heat, in the context of…
We summarize the ideas that led to the Adaptive Smoothed Particle Hydrodynamics (ASPH) algorithm, with anisotropic smoothing and shock-tracking. We then identify a serious new problem for SPH simulations with shocks and radiative cooling…
A substantial fraction of all ionizing photons originate from radiative recombinations. However, in radiative transfer calculations this recombination radiation is often assumed to be absorbed 'on-the-spot' because for most methods the…
We introduce the radiative transfer code Sweep for the cosmological simulation suite Arepo. Sweep is a discrete ordinates method in which the radiative transfer equation is solved under the infinite speed of light, steady state assumption…
We present the smoothed-particle hydrodynamics simulation code, Bonsai-SPH, which is a continuation of our previously developed gravity-only hierarchical $N$-body code (called Bonsai). The code is optimized for Graphics Processing Unit…