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We establish that the subgame perfect equilibrium (SPE) threshold problem for mean-payoff games is NP-complete. While the SPE threshold problem was recently shown to be decidable (in doubly exponential time) and NP-hard, its exact worst…

Computer Science and Game Theory · Computer Science 2022-04-26 Léonard Brice , Jean-François Raskin , Marie van den Bogaard

We study the problem of allocating $m$ indivisible items to $n$ agents with additive utilities. It is desirable for the allocation to be both fair and efficient, which we formalize through the notions of envy-freeness and Pareto-optimality.…

Computer Science and Game Theory · Computer Science 2024-05-08 Yushi Bai , Paul Gölz

In fair division, equitability dictates that each participant receives the same level of utility. In this work, we study equitable allocations of indivisible goods among agents with additive valuations. While prior work has studied…

Computer Science and Game Theory · Computer Science 2019-05-28 Rupert Freeman , Sujoy Sikdar , Rohit Vaish , Lirong Xia

We consider a matching problem in a bipartite graph $G$ where every vertex has a capacity and a strict preference order on its neighbors. Furthermore, there is a cost function on the edge set. We assume $G$ admits a perfect matching, i.e.,…

Data Structures and Algorithms · Computer Science 2024-11-04 Telikepalli Kavitha , Kazuhisa Makino

The airport game is a classical and well-known model of fair cost-sharing for a single facility among multiple agents. This paper extends it to the so-called assignment setting, that is, for multiple facilities and agents, each agent…

Computer Science and Game Theory · Computer Science 2021-05-06 Yuki Amano , Ayumi Igarashi , Yasushi Kawase , Kazuhisa Makino , Hirotaka Ono

We study the fair allocation of undesirable indivisible items, or chores. While the case of desirable indivisible items (or goods) is extensively studied, with many results known for different notions of fairness, less is known about the…

Computer Science and Game Theory · Computer Science 2022-08-30 Umang Bhaskar , A. R. Sricharan , Rohit Vaish

We consider the problem of fairly and efficiently allocating indivisible items (goods or bads) under capacity constraints. In this setting, we are given a set of categorized items. Each category has a capacity constraint (the same for all…

Computer Science and Game Theory · Computer Science 2023-03-01 Hila Shoshan , Erel Segal-Halevi , Noam Hazon

This paper addresses the problem of fair equilibrium selection in graphical games. Our approach is based on the data structure called the {\em best response policy}, which was proposed by Kearns et al. \cite{kls} as a way to represent all…

Computer Science and Game Theory · Computer Science 2007-05-23 Edith Elkind , Leslie Ann Goldberg , Paul W. Goldberg

We study the Stable Fixtures problem, a many-to-many generalisation of the classical non-bipartite Stable Roommates matching problem. Building on the foundational work of Tan on stable partitions, we extend his results to this significantly…

Data Structures and Algorithms · Computer Science 2025-07-08 Frederik Glitzner , David Manlove

We analyse the computational complexity of finding Nash equilibria in turn-based stochastic multiplayer games with omega-regular objectives. We show that restricting the search space to equilibria whose payoffs fall into a certain interval…

Computer Science and Game Theory · Computer Science 2015-07-01 Michael Ummels , Dominik Wojtczak

Hedonic Games (HGs) are a classical framework modeling coalition formation of strategic agents guided by their individual preferences. According to these preferences, it is desirable that a coalition structure (i.e. a partition of agents…

Computer Science and Game Theory · Computer Science 2024-01-17 Simone Fioravanti , Michele Flammini , Bojana Kodric , Giovanna Varricchio

We present a polynomial-time algorithm that computes an ex-ante envy-free lottery over envy-free up to one item (EF1) deterministic allocations. It has the following advantages over a recently proposed algorithm: it does not rely on the…

Computer Science and Game Theory · Computer Science 2020-06-30 Haris Aziz

In this work, we consider the design of Non-Obviously Manipulable (NOM) mechanisms, mechanisms that bounded rational agents may fail to recognize as manipulable, for two relevant classes of succinctly representable Hedonic Games: Additively…

Computer Science and Game Theory · Computer Science 2025-05-21 Diodato Ferraioli , Giovanna Varricchio

We study the problem of fair and efficient allocation of a set of indivisible chores to agents with additive cost functions. We consider the popular fairness notion of envy-freeness up to one good (EF1) with the efficiency notion of…

Computer Science and Game Theory · Computer Science 2021-10-20 Jugal Garg , Aniket Murhekar , John Qin

We study the problem of learning to partition users into groups, where one must learn the compatibilities between the users to achieve optimal groupings. We define four natural objectives that optimize for average and worst case…

Machine Learning · Computer Science 2017-03-24 Arun Rajkumar , Koyel Mukherjee , Theja Tulabandhula

The distributed computation of a Nash equilibrium in aggregative games is gaining increased traction in recent years. Of particular interest is the mediator-free scenario where individual players only access or observe the decisions of…

Computer Science and Game Theory · Computer Science 2023-06-26 Yongqiang Wang , Angelia Nedich

We study optimal equilibria in multi-player games. An equilibrium is optimal for a player, if her payoff is maximal. A tempting approach to solving this problem is to seek optimal Nash equilibria, the standard form of equilibria where no…

Computer Science and Game Theory · Computer Science 2013-07-09 Anshul Gupta , Sven Schewe

We study a fair division problem with indivisible items, namely the computation of maximin share allocations. Given a set of $n$ players, the maximin share of a single player is the best she can guarantee to herself, if she would partition…

Computer Science and Game Theory · Computer Science 2016-05-16 Georgios Amanatidis , Georgios Birmpas , Evangelos Markakis

Parity games play an important role in model checking and synthesis. In their paper, Calude et al. have shown that these games can be solved in quasi-polynomial time. We show that their algorithm can be implemented efficiently: we use their…

Logic in Computer Science · Computer Science 2018-01-30 John Fearnley , Sanjay Jain , Sven Schewe , Frank Stephan , Dominik Wojtczak

We study a sequence of independent one-shot non-cooperative games where agents play equilibria determined by a tunable mechanism. Observing only equilibrium decisions, without parametric or distributional knowledge of utilities, we aim to…

Computer Science and Game Theory · Computer Science 2025-11-10 Luke Snow , Vikram Krishnamurthy