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We consider fair division problems where indivisible items arrive one-by-one in an online fashion and are allocated immediately to agents who have additive utilities over these items. Many existing offline mechanisms do not work in this…

Computer Science and Game Theory · Computer Science 2020-06-30 Martin Aleksandrov , Toby Walsh

We consider potential games with mixed-integer variables, for which we propose two distributed, proximal-like equilibrium seeking algorithms. Specifically, we focus on two scenarios: i) the underlying game is generalized ordinal and the…

Optimization and Control · Mathematics 2022-10-28 Filippo Fabiani , Barbara Franci , Simone Sagratella , Martin Schmidt , Mathias Staudigl

We give a converging semidefinite programming hierarchy of outer approximations for the set of quantum correlations of fixed dimension and derive analytical bounds on the convergence speed of the hierarchy. In particular, we give a…

Quantum Physics · Physics 2021-07-05 Hyejung H. Jee , Carlo Sparaciari , Omar Fawzi , Mario Berta

Although approximate notions of envy-freeness-such as envy-freeness up to one good (EF1)-have been extensively studied for indivisible goods, the seemingly simpler fairness concept of proportionality up to one good (PROP1) has received far…

Computer Science and Game Theory · Computer Science 2025-08-19 Martin Jupakkal Andersen , Ioannis Caragiannis , Anders Bo Ipsen , Alexander Søltoft

We investigate the computation of equilibria in extensive-form games where ex ante correlation is possible, focusing on correlated equilibria requiring the least amount of communication between the players and the mediator. Motivated by the…

Computer Science and Game Theory · Computer Science 2019-01-21 Andrea Celli , Stefano Coniglio , Nicola Gatti

We revisit the coalition structure generation problem in which the goal is to partition the players into exhaustive and disjoint coalitions so as to maximize the social welfare. One of our key results is a general polynomial-time algorithm…

Computer Science and Game Theory · Computer Science 2011-06-21 Haris Aziz , Bart de Keijzer

In this paper we consider strategic cost sharing games with so-called arbitrary sharing based on various combinatorial optimization problems, such as vertex and set cover, facility location, and network design problems. We concentrate on…

Computer Science and Game Theory · Computer Science 2010-03-17 Martin Hoefer

Consider an undirected graph modeling a social network, where the vertices represent users, and the edges do connections among them. In the competitive diffusion game, each of a number of players chooses a vertex as a seed to propagate…

Computational Complexity · Computer Science 2014-12-11 Takehiro Ito , Yota Otachi , Toshiki Saitoh , Hisayuki Satoh , Akira Suzuki , Kei Uchizawa , Ryuhei Uehara , Katsuhisa Yamanaka , Xiao Zhou

Finding a maximum-weight matching is a classical and well-studied problem in computer science, solvable in cubic time in general graphs. We consider the specialization called assignment problem where the input is a bipartite graph, and…

Data Structures and Algorithms · Computer Science 2024-10-15 Romaric Duvignau , Noël Gillet , Ralf Klasing

In fair division of indivisible goods, using sequences of sincere choices (or picking sequences) is a natural way to allocate the objects. The idea is as follows: at each stage, a designated agent picks one object among those that remain.…

Artificial Intelligence · Computer Science 2018-08-01 Aurélie Beynier , Sylvain Bouveret , Michel Lemaître , Nicolas Maudet , Simon Rey

We study the problem of allocating indivisible chores among agents with additive cost functions in a fair and efficient manner. A major open question in this area is whether there always exists an allocation that is envy-free up to one…

Computer Science and Game Theory · Computer Science 2025-11-27 Ryoga Mahara

An extensive literature in economics and social science addresses contests, in which players compete to outperform each other on some measurable criterion, often referred to as a player's score, or output. Players incur costs that are an…

Computer Science and Game Theory · Computer Science 2013-08-01 Leslie Ann Goldberg , Paul W. Goldberg , Piotr Krysta , Carmine Ventre

We consider the problem of allocating applicants to courses, where each applicant has a subset of acceptable courses that she ranks in strict order of preference. Each applicant and course has a capacity, indicating the maximum number of…

Data Structures and Algorithms · Computer Science 2017-07-11 Katarina Cechlarova , Bettina Klaus , David F. Manlove

We analyze the run-time complexity of computing allocations that are both fair and maximize the utilitarian social welfare, defined as the sum of agents' utilities. We focus on two tractable fairness concepts: envy-freeness up to one item…

Computer Science and Game Theory · Computer Science 2024-09-23 Haris Aziz , Xin Huang , Nicholas Mattei , Erel Segal-Halevi

Recently, five quasi-polynomial-time algorithms solving parity games were proposed. We elaborate on one of the algorithms, by Lehtinen (2018). Czerwi\'nski et al. (2019) observe that four of the algorithms can be expressed as constructions…

Formal Languages and Automata Theory · Computer Science 2019-10-10 Paweł Parys

Sparse-dense partitions was introduced by Feder, Hell, Klein, and Motwani [STOC 1999, SIDMA 2003] as a tool to solve partitioning problems. In this paper, the following result concerning independent sets in graphs having sparse-dense…

Discrete Mathematics · Computer Science 2022-08-10 Uéverton S. Souza

State-of-the-art methods for solving 2-player zero-sum imperfect information games rely on linear programming or regret minimization, though not on dynamic programming (DP) or heuristic search (HS), while the latter are often at the core of…

Artificial Intelligence · Computer Science 2022-10-27 Aurélien Delage , Olivier Buffet , Jilles S. Dibangoye , Abdallah Saffidine

We extend the study of learning in games to dynamics that exhibit non-asymptotic stability. We do so through the notion of uniform stability, which is concerned with equilibria of individually utility-seeking dynamics. Perhaps surprisingly,…

Computer Science and Game Theory · Computer Science 2025-10-17 Geelon So , Yi-An Ma

Congestion games constitute an important class of games in which computing an exact or even approximate pure Nash equilibrium is in general {\sf PLS}-complete. We present a surprisingly simple polynomial-time algorithm that computes…

Computer Science and Game Theory · Computer Science 2011-07-14 Ioannis Caragiannis , Angelo Fanelli , Nick Gravin , Alexander Skopalik

We study the computational complexity of finding fair allocations of indivisible goods in the setting where a social network on the agents is given. Notions of fairness in this context are "localized", that is, agents are only concerned…

Computer Science and Game Theory · Computer Science 2021-11-24 Neeldhara Misra , Debanuj Nayak
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