Related papers: Optimal Partitions in Additively Separable Hedonic…
We consider fair division problems where indivisible items arrive one-by-one in an online fashion and are allocated immediately to agents who have additive utilities over these items. Many existing offline mechanisms do not work in this…
We consider potential games with mixed-integer variables, for which we propose two distributed, proximal-like equilibrium seeking algorithms. Specifically, we focus on two scenarios: i) the underlying game is generalized ordinal and the…
We give a converging semidefinite programming hierarchy of outer approximations for the set of quantum correlations of fixed dimension and derive analytical bounds on the convergence speed of the hierarchy. In particular, we give a…
Although approximate notions of envy-freeness-such as envy-freeness up to one good (EF1)-have been extensively studied for indivisible goods, the seemingly simpler fairness concept of proportionality up to one good (PROP1) has received far…
We investigate the computation of equilibria in extensive-form games where ex ante correlation is possible, focusing on correlated equilibria requiring the least amount of communication between the players and the mediator. Motivated by the…
We revisit the coalition structure generation problem in which the goal is to partition the players into exhaustive and disjoint coalitions so as to maximize the social welfare. One of our key results is a general polynomial-time algorithm…
In this paper we consider strategic cost sharing games with so-called arbitrary sharing based on various combinatorial optimization problems, such as vertex and set cover, facility location, and network design problems. We concentrate on…
Consider an undirected graph modeling a social network, where the vertices represent users, and the edges do connections among them. In the competitive diffusion game, each of a number of players chooses a vertex as a seed to propagate…
Finding a maximum-weight matching is a classical and well-studied problem in computer science, solvable in cubic time in general graphs. We consider the specialization called assignment problem where the input is a bipartite graph, and…
In fair division of indivisible goods, using sequences of sincere choices (or picking sequences) is a natural way to allocate the objects. The idea is as follows: at each stage, a designated agent picks one object among those that remain.…
We study the problem of allocating indivisible chores among agents with additive cost functions in a fair and efficient manner. A major open question in this area is whether there always exists an allocation that is envy-free up to one…
An extensive literature in economics and social science addresses contests, in which players compete to outperform each other on some measurable criterion, often referred to as a player's score, or output. Players incur costs that are an…
We consider the problem of allocating applicants to courses, where each applicant has a subset of acceptable courses that she ranks in strict order of preference. Each applicant and course has a capacity, indicating the maximum number of…
We analyze the run-time complexity of computing allocations that are both fair and maximize the utilitarian social welfare, defined as the sum of agents' utilities. We focus on two tractable fairness concepts: envy-freeness up to one item…
Recently, five quasi-polynomial-time algorithms solving parity games were proposed. We elaborate on one of the algorithms, by Lehtinen (2018). Czerwi\'nski et al. (2019) observe that four of the algorithms can be expressed as constructions…
Sparse-dense partitions was introduced by Feder, Hell, Klein, and Motwani [STOC 1999, SIDMA 2003] as a tool to solve partitioning problems. In this paper, the following result concerning independent sets in graphs having sparse-dense…
State-of-the-art methods for solving 2-player zero-sum imperfect information games rely on linear programming or regret minimization, though not on dynamic programming (DP) or heuristic search (HS), while the latter are often at the core of…
We extend the study of learning in games to dynamics that exhibit non-asymptotic stability. We do so through the notion of uniform stability, which is concerned with equilibria of individually utility-seeking dynamics. Perhaps surprisingly,…
Congestion games constitute an important class of games in which computing an exact or even approximate pure Nash equilibrium is in general {\sf PLS}-complete. We present a surprisingly simple polynomial-time algorithm that computes…
We study the computational complexity of finding fair allocations of indivisible goods in the setting where a social network on the agents is given. Notions of fairness in this context are "localized", that is, agents are only concerned…