Related papers: Optimal Partitions in Additively Separable Hedonic…
We study the problem of fairly and efficiently allocating indivisible goods among agents with additive valuation functions. Envy-freeness up to one good (EF1) is a well-studied fairness notion for indivisible goods, while Pareto optimality…
Two kinds of approximation algorithms exist for the k-BALANCED PARTITIONING problem: those that are fast but compute unsatisfying approximation ratios, and those that guarantee high quality ratios but are slow. In this paper we prove that…
We analyse the computational complexity of finding Nash equilibria in stochastic multiplayer games with $\omega$-regular objectives. While the existence of an equilibrium whose payoff falls into a certain interval may be undecidable, we…
We study the problem of finding fair and efficient allocations of a set of indivisible items to a set of agents, where each item may be a good (positively valued) for some agents and a bad (negatively valued) for others, i.e., a mixed…
Computing stable partitions in hedonic games is a challenging task because there exist games in which stable outcomes do not exist. Even more, these No-instances can often be leveraged to prove computational hardness results. We make this…
In many situations when people are assigned to coalitions, the utility of each person depends on the friends in her coalition. Additionally, in many situations, the size of each coalition should be bounded. This paper studies such coalition…
We study the problem of fairly allocating indivisible goods and chores under category constraints. Specifically, there are $n$ agents and $m$ indivisible items which are partitioned into categories with associated capacities. An allocation…
Hedonic games -- at the interface of cooperative game theory and computational social choice -- are coalition formation games in which the players have preferences over the coalitions they can join. Kerkmann et al. [13] introduced…
In fair division of indivisible goods, using sequences of sincere choices (or picking sequences) is a natural way to allocate the objects. The idea is the following: at each stage, a designated agent picks one object among those that…
This paper studies fair division of divisible and indivisible items among agents whose cardinal preferences are not necessarily monotone. We establish the existence of fair divisions and develop approximation algorithms to compute them. We…
Stable matchings have been studied extensively in social choice literature. The focus has been mostly on integral matchings, in which the nodes on the two sides are wholly matched. A fractional matching, which is a convex combination of…
We consider the problem of partitioning the edges of a graph into as few paths as possible. This is a~subject of the classic conjecture of Gallai and a recurring topic in combinatorics. Regarding the complexity of partitioning a graph…
We study the optimization version of the equal cardinality set partition problem (where the absolute difference between the equal sized partitions' sums are minimized). While this problem is NP-hard and requires exponential complexity to…
In multiplayer games with sequential decision-making, self-interested players form dynamic coalitions to achieve most-preferred temporal goals beyond their individual capabilities. We introduce a novel procedure to synthesize strategies…
Maximum bipartite matching is a fundamental algorithmic problem which can be solved in polynomial time. We consider a natural variant in which there is a separation constraint: the vertices on one side lie on a path or a grid, and two…
In this paper, we study nonzero-sum separable games, which are continuous games whose payoffs take a sum-of-products form. Included in this subclass are all finite games and polynomial games. We investigate the structure of equilibria in…
This article poses the following problem: Does there exist a probability distribution over subsets of a finite partially ordered set (poset), such that a set of constraints involving marginal probabilities of the poset's elements and…
We consider turn-based stochastic two-player games with a combination of a parity condition that must hold surely, that is in all possible outcomes, and of a parity condition that must hold almost-surely, that is with probability 1. The…
Since the seminal PPAD-completeness result for computing a Nash equilibrium even in two-player games, an important line of research has focused on relaxations achievable in polynomial time. In this paper, we consider the notion of…
Open parity games are proposed as a compositional extension of parity games with algebraic operations, forming string diagrams of parity games. A potential application of string diagrams of parity games is to describe a large parity game…