Related papers: A Generalized Diagonal Wythoff Nim
Let A be a finite subset of $\nat$. Then NIM(A;n) is the following 2-player game: initially there are $n$ stones on the board and the players alternate removing $a\in A$ stones. The first player who cannot move loses. This game has been…
Given $n$ piles of tokens and a positive integer $k \leq n$, the game Nim$^1_{n, =k}$ of exact slow $k$-Nim is played as follows. Two players move alternately. In each move, a player chooses exactly $k$ non-empty piles and removes one token…
We introduce Graph Normalization (GN), a principled dynamical system on graphs that serves as a differentiable approximation engine for the NP-hard Maximum Weight Independent Set (MWIS) problem. MWIS encompasses many combinatorial…
Candy Nim is a variant of Nim in which both players aim to take the last candy in a game of Nim, with the added simultaneous secondary goal of taking as many candies as possible. We give bounds on the number of candies the first and second…
Graph Neural Networks (GNNs), despite achieving remarkable performance across different tasks, are theoretically bounded by the 1-Weisfeiler-Lehman test, resulting in limitations in terms of graph expressivity. Even though prior works on…
We give a bijection between permutations of length 2n and certain pairs of Dyck paths with labels on the down steps. The bijection arises from a game in which two players alternate selecting from a set of 2n items: the permutation encodes…
We consider Schmidt's game on the space of compact subsets of a given metric space equipped with the Hausdorff metric, and the space of continuous functions equipped with the supremum norm. We are interested in determining the generic…
We propose a variant of Nim, named StrNim. Whereas a position in Nim is a tuple of non-negative integers, that in StrNim is a string, a sequence of characters. In every turn, each player shrinks the string, by removing a substring repeating…
We consider two-player games played on weighted directed graphs with mean-payoff and total-payoff objectives, two classical quantitative objectives. While for single-dimensional games the complexity and memory bounds for both objectives…
Let $f: M \to M$ be a $C^{1+\theta}$-partially hyperbolic diffeomorphism. We introduce a type of modified Schmidt games which is induced by $f$ and played on any unstable manifold. Utilizing it we generalize some results of \cite{Wu} as…
Here, we present a variant of Nim with two piles. In the first pile, we have stones with a weight of 1, and in the second pile, we have stones with a weight of -2. Two Players take turns to take stones from one of the piles, and the total…
Given integer $n$ and $k$ such that $0 < k \leq n$ and $n$ piles of stones, two player alternate turns. By one move it is allowed to choose any $k$ piles and remove exactly one stone from each. The player who has to move but cannot is the…
We introduce a search game for two players played on a "scenario" consisting of a ground set together with a collection of feasible partitions. This general setting allows us to obtain new characterisations of many width parameters such as…
In this paper, we study a family of take-away games called $\alpha$-tag, parametrized by a real number $\alpha\ge 1$. We show that for any given $\alpha$, there is a half-open interval $I_\alpha$ containing $\alpha$ such that the set of…
A general position set of a graph $G$ is a set of vertices $S$ in $G$ such that no three vertices from $S$ lie on a common shortest path. In this paper we introduce and study the general position achievement game. The game is played on a…
Subtraction games is a class of impartial combinatorial games, They with finite subtraction sets are known to have periodic nim-sequences. So people try to find the regular of the games. But for specific of Sprague-Grundy Theory, it is too…
The Maker-Breaker connectivity game and Hamilton cycle game belong to the best studied games in positional games theory, including results on biased games, games on random graphs and fast winning strategies. Recently, the Connector-Breaker…
We introduce a new path-by-path approach to mean field games with common noise that recovers duality at the pathwise level. We verify this perspective by explicitly solving some difficult examples with linear-quadratic data, including…
Given $n$ piles of tokens and a positive integer $k \leq n$, we study the following two impartial combinatorial games Nim$^1_{n, \leq k}$ and Nim$^1_{n, =k}$. In the first (resp. second) game, a player, by one move, chooses at least $1$ and…
A large class of Positional Games are defined on the complete graph on $n$ vertices. The players, Maker and Breaker, take the edges of the graph in turns, and Maker wins iff his subgraph has a given -- usually monotone -- property. Here we…