English
Related papers

Related papers: How to correctly prune tropical trees

200 papers

Neural network pruning is widely used to reduce model size and computational cost. Yet, most existing methods treat sparsity as an externally imposed constraint, enforced through heuristic importance scores or training-time regularization.…

Artificial Intelligence · Computer Science 2025-12-29 Zubair Shah , Noaman Khan

In the Properly Colored Spanning Tree problem, we are given an edge-colored undirected graph and the goal is to find a properly colored spanning tree, i.e., a spanning tree in which any two adjacent edges have distinct colors. The problem…

Data Structures and Algorithms · Computer Science 2024-02-02 Yuhang Bai , Kristóf Bérczi , Gergely Csáji , Tamás Schwarcz

We introduce new discrete best approximation problems, formulated and solved in the framework of tropical algebra, which deals with semirings and semifields with idempotent addition. Given a set of samples, each consisting of the input and…

Numerical Analysis · Mathematics 2023-09-19 Nikolai Krivulin

A new multidimensional optimization problem is considered in the tropical mathematics setting. The problem is to minimize a nonlinear function defined on a finite-dimensional semimodule over an idempotent semifield and given by a conjugate…

Optimization and Control · Mathematics 2013-11-12 Nikolai Krivulin

We consider discrete best approximation problems in the setting of tropical algebra, which is concerned with the theory and application of algebraic systems with idempotent operations. Given a set of input--output pairs of an unknown…

Numerical Analysis · Mathematics 2025-11-18 Nikolai Krivulin

There is a widespread and longstanding belief that machine learning models are biased towards the majority class when learning from imbalanced binary response data, leading them to neglect or ignore the minority class. Motivated by a recent…

Machine Learning · Statistics 2026-01-29 Nathan Phelps , Daniel J. Lizotte , Douglas G. Woolford

Several distinct techniques have been proposed to design quasi-polynomial algorithms for solving parity games since the breakthrough result of Calude, Jain, Khoussainov, Li, and Stephan (2017): play summaries, progress measures and register…

Formal Languages and Automata Theory · Computer Science 2020-01-15 Wojciech Czerwiński , Laure Daviaud , Nathanaël Fijalkow , Marcin Jurdziński , Ranko Lazić , Paweł Parys

We study a random game in which two players in turn play a fixed number of moves. For each move, there are two possible choices. To each possible outcome of the game we assign a winner in an i.i.d. fashion with a fixed parameter p. In the…

Probability · Mathematics 2024-09-05 Natalia Cardona-Tobón , Anja Sturm , Jan M. Swart

We develop the fictitious play algorithm in the context of the linear programming approach for mean field games of optimal stopping and mean field games with regular control and absorption. This algorithm allows to approximate the mean…

Optimization and Control · Mathematics 2023-01-25 Roxana Dumitrescu , Marcos Leutscher , Peter Tankov

We introduce a notion of dimension of max-min convex sets, following the approach of tropical convexity. We introduce a max-min analogue of the tropical rank of a matrix and show that it is equal to the dimension of the associated polytope.…

Metric Geometry · Mathematics 2019-03-26 Viorel Nitica , Sergei Sergeev

Decision trees are a popular choice of explainable model, but just like neural networks, they suffer from adversarial examples. Existing algorithms for fitting decision trees robust against adversarial examples are greedy heuristics and…

Machine Learning · Computer Science 2021-09-10 Daniël Vos , Sicco Verwer

This paper investigates a class of games with large strategy spaces, motivated by challenges in AI alignment and language games. We introduce the hidden game problem, where for each player, an unknown subset of strategies consistently…

Artificial Intelligence · Computer Science 2025-10-07 Gon Buzaglo , Noah Golowich , Elad Hazan

Richman games are zero-sum games, where in each turn players bid in order to determine who will play next [Lazarus et al.'99]. We extend the theory to impartial general-sum two player games called \emph{bidding games}, showing the existence…

Computer Science and Game Theory · Computer Science 2018-08-13 Gil Kalai , Reshef Meir , Moshe Tennenholtz

This paper introduces alignment games, a new class of zero-sum games modeling strategic interventions where effectiveness depends on alignment with an underlying hidden state. Motivated by operational problems in medical diagnostics,…

Optimization and Control · Mathematics 2025-09-08 Pedro Cesar Lopes Gerum , Thomas Lidbetter

A semilinear relation S is max-closed if it is preserved by taking the componentwise maximum. The constraint satisfaction problem for max-closed semilinear constraints is at least as hard as determining the winner in Mean Payoff Games, a…

Computational Complexity · Computer Science 2017-03-23 Manuel Bodirsky , Marcello Mamino

Shortest-path games are two-player zero-sum games played on a graph equipped with integer weights. One player, that we call Min, wants to reach a target set of states while minimising the total weight, and the other one has an antagonistic…

Computer Science and Game Theory · Computer Science 2021-05-04 Benjamin Monmege , Julie Parreaux , Pierre-Alain Reynier

Adapters are widely popular parameter-efficient transfer learning approaches in natural language processing that insert trainable modules in between layers of a pre-trained language model. Apart from several heuristics, however, there has…

Computation and Language · Computer Science 2023-10-31 Rishabh Bhardwaj , Tushar Vaidya , Soujanya Poria

We investigate zero-sum turn-based two-player stochastic games in which the objective of one player is to maximize the amount of rewards obtained during a play, while the other aims at minimizing it. We focus on games in which the minimizer…

Logic in Computer Science · Computer Science 2022-05-20 Pablo F. Castro , Pedro R. D'Argenio , Luciano Putruele , Ramiro Demasi

Minimax-based search algorithms with alpha-beta pruning and transposition tables are a central component of classical game-playing engines and remain widely used in practice. Despite their widespread use, these algorithms are subtle, highly…

Artificial Intelligence · Computer Science 2026-04-23 Wieger Wesselink , Kees Huizing , Huub van de Wetering

In this paper, we study the problem of minimizing regret in discounted-sum games played on weighted game graphs. We give algorithms for the general problem of computing the minimal regret of the controller (Eve) as well as several variants…

Computer Science and Game Theory · Computer Science 2018-05-07 Paul Hunter , Guillermo A. Pérez , Jean-François Raskin