Related papers: Variations on Cops and Robbers
We consider the localization game played on graphs, wherein a set of cops attempt to determine the exact location of an invisible robber by exploiting distance probes. The corresponding optimization parameter for a graph $G$ is called the…
In the paper we state and prove theorem describing the upper bound on number of the graphs that have fixed number of vertices |V| and can be colored with the fixed number of n colors. The bound relates both numbers using power of 2, while…
We study the localization game on dense random graphs. In this game, a {\em cop} $x$ tries to locate a {\em robber} $y$ by asking for the graph distance of $y$ from every vertex in a sequence of sets $W_1,W_2,\ldots,W_\ell$. We prove high…
In previous work, we introduced median decompositions, a generalisation of tree decompositions where a graph can be modelled after any median graph, along with a hierarchy of $i$-medianwidth parameters $(mw_i)_{i\geq 1}$ starting from…
We study the Localization game on locally finite graphs trees, where each of the countably many vertices have finite degree. In contrast to the finite case, we construct a locally finite tree with localization number $n$ for any choice of…
We study a game on a graph $G$ played by $r$ {\it revolutionaries} and $s$ {\it spies}. Initially, revolutionaries and then spies occupy vertices. In each subsequent round, each revolutionary may move to a neighboring vertex or not move,…
A cop tries to capture a robber in a topological space $X$ being unable to see him. For which spaces $X$ does the cop have a strategy which allows him to capture the robber independently of his efforts to escape? In other words, when is…
In this paper we analyze and model three open problems posed by Harris, Insko, Prieto-Langarica, Stoisavljevic, and Sullivan in 2020 concerning the tipsy cop and robber game on graphs. The three different scenarios we model account for…
A span of a given graph $G$ is the maximum distance that two players can keep at all times while visiting all vertices (edges) of $G$ and moving according to certain rules, that produce different variants of span. We prove that the vertex…
We examine a version of the Cops and Robber (CR) game in which the robber is invisible, i.e., the cops do not know his location until they capture him. Apparently this game (CiR) has received little attention in the CR literature. We…
The localization game is a two player combinatorial game played on a graph $G=(V,E)$. The cops choose a set of vertices $S_1 \subseteq V$ with $|S_1|=k$. The robber then chooses a vertex $v \in V$ whose location is hidden from the cops, but…
Let $G$ be a graph of order $n$. A classical upper bound for the domination number of a graph $G$ having no isolated vertices is $\lfloor\frac{n}{2}\rfloor$. However, for several families of graphs, we have $\gamma(G) \le…
Given a graph $G$, we consider a game where two players, $A$ and $B$, alternatingly color edges of $G$ in red and in blue respectively. Let $l(G)$ be the maximum number of moves in which $B$ is able to keep the red and the blue subgraphs…
We consider a variation of a cops and robbers game in which the cop---here referred to as "hunter"---is not constrained by the graph but must play in the dark against a "mole." We characterize the graphs---which we will call…
Lee, Mart\'inez-Pedroza and Rodr\'iguez-Quinche define two new group invariants, the strong cop number $\operatorname{sCop}$ and the weak cop number $\operatorname{wCop}$, by examining winning strategies for certain combinatorial games…
We consider the game of Cops and Robber played on the Cartesian product of two trees. Assuming the players play perfectly, it is shown that if there are two cops in the game, then the length of the game (known as the 2-capture time of the…
In this work, we give the sharp upper bound for the number of cliques in graphs with bounded odd circumferences. This generalized Tur\'an-type result is an extension of the celebrated Erd\H{o}s and Gallai theorem and a strengthening of…
We study the computational complexity of a perfect-information two-player game proposed by Aigner and Fromme. The game takes place on an undirected graph where n simultaneously moving cops attempt to capture a single robber, all moving at…
We find a logic really stronger than first order for the random graph with edge probability $\frac 12$ but satisfies the 0-1 law. This means that on the one hand it satisfies the 0-1 law, e.g. for the random graph ${\mathcal G}_{n,1/2}$ and…
A topological graph is $k$-quasi-planar if it does not contain $k$ pairwise crossing edges. A 20-year-old conjecture asserts that for every fixed $k$, the maximum number of edges in a $k$-quasi-planar graph on $n$ vertices is $O(n)$. Fox…