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We introduce quantitative reductions, a novel technique for structuring the space of quantitative games and solving them that does not rely on a reduction to qualitative games. We show that such reductions exhibit the same desirable…

Computer Science and Game Theory · Computer Science 2018-09-12 Alexander Weinert

For some well-known games, such as the Traveler's Dilemma or the Centipede Game, traditional game-theoretic solution concepts--and most notably Nash equilibrium--predict outcomes that are not consistent with empirical observations. In this…

Computer Science and Game Theory · Computer Science 2008-10-20 Joseph Y. Halpern , Rafael Pass

Learning and computation of equilibria are central problems in game theory, theory of computation, and artificial intelligence. In this work, we introduce proximal regret, a new notion of regret based on proximal operators that lies…

Computer Science and Game Theory · Computer Science 2025-11-06 Yang Cai , Constantinos Daskalakis , Haipeng Luo , Chen-Yu Wei , Weiqiang Zheng

Game theory is the study of tractable games which may be used to model more complex systems. Board games, video games and sports, however, are intractable by design, so "ludological" theories about these games as complex phenomena should be…

Applications · Statistics 2018-11-05 Daniel E. Gilbert , Martin T. Wells

Several problems in planning and reactive synthesis can be reduced to the analysis of two-player quantitative graph games. {\em Optimization} is one form of analysis. We argue that in many cases it may be better to replace the optimization…

Formal Languages and Automata Theory · Computer Science 2021-01-08 Suguman Bansal , Krishnendu Chatterjee , Moshe Y. Vardi

This paper presents the "Game Theory Explorer" software tool to create and analyze games as models of strategic interaction. A game in extensive or strategic form is created and nicely displayed with a graphical user interface in a web…

Computer Science and Game Theory · Computer Science 2015-01-07 Rahul Savani , Bernhard von Stengel

The idea of computer vision as the Bayesian inverse problem to computer graphics has a long history and an appealing elegance, but it has proved difficult to directly implement. Instead, most vision tasks are approached via complex…

Artificial Intelligence · Computer Science 2013-07-02 Vikash K. Mansinghka , Tejas D. Kulkarni , Yura N. Perov , Joshua B. Tenenbaum

This paper addresses the multi-faceted problem of robot grasping, where multiple criteria may conflict and differ in importance. We introduce a probabilistic framework, Grasp Ranking and Criteria Evaluation (GRaCE), which employs…

Robotics · Computer Science 2024-05-30 Tasbolat Taunyazov , Kelvin Lin , Harold Soh

Genetic Algorithms (GA) are a powerful tool for stochastic optimisation and non-parametric symbolic regression, already widely used in cosmology. They are capable of reconstructing analytical functions directly from data points without…

Cosmology and Nongalactic Astrophysics · Physics 2026-02-16 Matteo Peronaci , Matteo Martinelli , Savvas Nesseris

Penalties are fraught and game-changing moments in soccer games that teams explicitly prepare for. Consequently, there has been substantial interest in analyzing them in order to provide advice to practitioners. From a data science…

Machine Learning · Computer Science 2025-06-02 Lotte Bransen , Tim Janssen , Jesse Davis

We propose a new General Game Playing (GGP) language called Regular Boardgames (RBG), which is based on the theory of regular languages. The objective of RBG is to join key properties as expressiveness, efficiency, and naturalness of the…

Artificial Intelligence · Computer Science 2018-11-14 Jakub Kowalski , Maksymilian Mika , Jakub Sutowicz , Marek Szykuła

Decision theories offer principled methods for making choices under various types of uncertainty. Algorithms that implement these theories have been successfully applied to a wide range of real-world problems, including materials and drug…

Machine Learning · Computer Science 2026-05-26 Agustinus Kristiadi

We propose a probabilistic hyperlogic called HyperSt$^2$ that can express hyperproperties of strategies in turn-based stochastic games. To the best of our knowledge, HyperSt$^2$ is the first hyperlogic for stochastic games. HyperSt$^2$ can…

Logic in Computer Science · Computer Science 2025-06-23 Lina Gerlach , Christof Löding , Erika Ábrahám

In game theory, players have continuous expected payoff functions and can use fixed point theorems to locate equilibria. This optimization method requires that players adopt a particular type of probability measure space. Here, we introduce…

Optimization and Control · Mathematics 2007-05-23 Michael J. Gagen , Kae Nemoto

We tackle a fundamental problem in empirical game-theoretic analysis (EGTA), that of learning equilibria of simulation-based games. Such games cannot be described in analytical form; instead, a black-box simulator can be queried to obtain…

Computer Science and Game Theory · Computer Science 2019-06-03 Enrique Areyan Viqueira , Cyrus Cousins , Eli Upfal , Amy Greenwald

This paper investigates stochastic generalized dynamic games with coupling chance constraints, where agents have incomplete information about uncertainties satisfying a concentration of measure property. This problem, in general, is…

Systems and Control · Electrical Eng. & Systems 2026-02-06 Seyed Shahram Yadollahi , Hamed Kebriaei , Sadegh Soudjani

Artificial general intelligence (AGI) refers to research aimed at tackling the full problem of artificial intelligence, that is, create truly intelligent agents. This sets it apart from most AI research which aims at solving relatively…

Artificial Intelligence · Computer Science 2011-09-08 Tom Schaul , Julian Togelius , Jürgen Schmidhuber

In this paper we propose the first genetic algorithm (GA)-based solver for jigsaw puzzles of unknown puzzle dimensions and unknown piece location and orientation. Our solver uses a novel crossover technique, and sets a new state-of-the-art…

Computer Vision and Pattern Recognition · Computer Science 2017-11-21 Dror Sholomon , Eli David , Nathan S. Netanyahu

An algorithm is proposed to verify whether a finite game is a weighted potential game (WPG) without pre-knowledge on its weights. Then the algorithm is also applied to find the closest WPG for a given finite game. The concept and criterion…

Computer Science and Game Theory · Computer Science 2021-06-24 Daizhan Cheng , Zhengping Ji

We give polynomial time algorithms for deciding almost-sure and limit-sure reachability in Branching Concurrent Stochastic Games (BCSGs). These are a class of infinite-state imperfect-information stochastic games that generalize both…

Computer Science and Game Theory · Computer Science 2019-04-25 Kousha Etessami , Emanuel Martinov , Alistair Stewart , Mihalis Yannakakis