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Game theory offers an interpretable mathematical framework for modeling multi-agent interactions. However, its applicability in real-world robotics applications is hindered by several challenges, such as unknown agents' preferences and…

Robotics · Computer Science 2023-10-17 Christopher Diehl , Tobias Klosek , Martin Krüger , Nils Murzyn , Torsten Bertram

Wireless communication networks are becoming highly virtualized with two-layer hierarchies, in which controllers at the upper layer with tasks to achieve can ask a large number of agents at the lower layer to help realize computation,…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-11-07 Zijie Zheng , Lingyang Song , Zhu Han , Geoffrey Ye Li , H. Vincent Poor

Usability evaluation is an essential method to support the design of effective and intuitive user interfaces (UIs). However, it commonly relies on resource-intensive, expert-driven methods, which limit its accessibility, especially for…

Software Engineering · Computer Science 2026-04-13 Sebastian Lubos , Alexander Felfernig , Damian Garber , Gerhard Leitner , Julian Schwazer , Manuel Henrich

We shall have a hard look at ethics and try to extract insights in the form of abstract properties that might become tools. We want to connect ethics to games, talk about the performance of ethics, introduce curiosity into the interplay…

Computers and Society · Computer Science 2022-09-13 Sarah Isufi , Kristijan Poje , Igor Vukobratovic , Mario Brcic

In recent years, the fields of artificial intelligence and web-based programming have seen tremendous advancements, enabling developers to create dynamic and interactive websites and applications. At the forefront of these advancements,…

Human-Computer Interaction · Computer Science 2023-08-24 Benjamin Kenwright

In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, ``giving the feeling of being controlled by a player'', and outline the problem of its…

Artificial Intelligence · Computer Science 2010-09-03 Fabien Tencé , Cédric Buche , Pierre De Loor , Olivier Marc

We look at intensionality from the perspective of computation. In particular, we review how game semantics has been used to characterize the sequential functional processes, leading to powerful and flexible methods for constructing fully…

Logic in Computer Science · Computer Science 2017-05-16 Samson Abramsky

Causality and game theory are two influential fields that contribute significantly to decision-making in various domains. Causality defines and models causal relationships in complex policy problems, while game theory provides insights into…

Artificial Intelligence · Computer Science 2025-04-21 Maarten C. Vonk , Mauricio Gonzalez Soto , Anna V. Kononova

The article defines the place of business games among all games in general based on the classification by F.G. Junger; it provides critical analysis of existing business games types; it also formulates requirements and lays theoretical…

Economics · Quantitative Finance 2015-09-07 Boris Bolshakov , Ekaterina Shamaeva , Eugene Popov

In this paper, we view the Internet under a game-theoretic lens in an effort to explain and overcome the Internet's innovation slump. Game Theory is used to model Internet environments as problems of technological competition toward the end…

Networking and Internet Architecture · Computer Science 2012-10-30 Ioannis Avramopoulos

This work uses game theory as a mathematical framework to address interaction modeling in multi-agent motion forecasting and control. Despite its interpretability, applying game theory to real-world robotics, like automated driving, faces…

Machine Learning · Computer Science 2023-12-05 Christopher Diehl , Tobias Klosek , Martin Krüger , Nils Murzyn , Timo Osterburg , Torsten Bertram

As the population continues to age, and gaming continues to grow as a hobby for older people, heterogeneity among older adult gamers is increasing. We argue that traditional game-based accessibility features, such as simplified input…

Human-Computer Interaction · Computer Science 2025-06-10 Brandon Lyman , Yichi Zhang , Celia Pearce , Miso Kim , Casper Harteveld , Leanne Chukoskie , Bob De Schutter

This work explores dynamics existing in interactions between players. The dynamic system of games is a new attitude to modeling in which an event is modeled using several games. The model allows us to analyze the interplay capabilities and…

Physics and Society · Physics 2018-02-09 Gholamreza Askari , Madjid Eshaghi Gordji , Ali Zarei

Learning to code, and more broadly, learning about computer science is a growing field of activity and research. Under the label of computational thinking, computational concepts are increasingly used as cognitive tools in many subject…

Computers and Society · Computer Science 2020-05-11 Hannah M. Dee , Jordi Freixenet , Xavier Cufi , Eduard Muntaner Perich , Valentina Poggioni , Marius Marian , Alfredo Milani

We describe nearly fifteen years of General Game Playing experimental research history in the context of reproducibility and fairness of comparisons between various GGP agents and systems designed to play games described by different…

Artificial Intelligence · Computer Science 2020-03-10 Jakub Kowalski , Marek Szykuła

Mobile agents research is clearly aiming towards imposing agent based development as the next generation of tools for writing software. This paper comes with its own contribution to this global goal by introducing a novel unifying framework…

Multiagent Systems · Computer Science 2007-05-23 Tudor Marian , Bogdan Dumitriu , Mihaela Dinsoreanu , Ioan Salomie

Nowadays game engines are imperative for building 3D applications and games. This is for the reason that the engines appreciably reduce resources for employing obligatory but intricate utilities. This paper elucidates about a game engine…

Human-Computer Interaction · Computer Science 2022-01-21 Prerna Mishra , Urmila Shrawankar

We present several new characterizations of correlated equilibria in games with continuous utility functions. These have the advantage of being more computationally and analytically tractable than the standard definition in terms of…

Computer Science and Game Theory · Computer Science 2011-06-06 Noah D. Stein , Pablo A. Parrilo , Asuman Ozdaglar

In this paper we investigate the effect of long-term GUI changes occurring during application development on the reusability of existing GUI test cases. We conduct an empirical evaluation on two complex, open-source GUI-driven applications…

Software Engineering · Computer Science 2017-02-24 Arthur-Jozsef Molnar

The evaluation of procedural content generation (PCG) systems for generating video game levels is a complex and contested topic. Ideally, the field would have access to robust, generalisable and widely accepted evaluation approaches that…

Human-Computer Interaction · Computer Science 2024-04-30 Oliver Withington , Michael Cook , Laurissa Tokarchuk
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