Related papers: On cake dividing
We analyze lower bounds for the number of envy-free divisions, in the classical Woodall-Stormquist setting and in a non-classical case, when envy-freeness is combined with the equipartition of a measure. 1. In the first scenario, there are…
The dollar game is a chip-firing game introduced by Baker and Norine (2007) as a context in which to formulate and prove the Riemann-Roch theorem for graphs. A divisor on a graph is a formal integer sum of vertices. Each determines a dollar…
Berlekamp proposed a class of impartial combinatorial games based on the moves of chess pieces on rectangular boards. We generalize impartial chess games by playing them on Young diagrams and obtain results about winning and losing…
We consider the classic problem of envy-free division of a heterogeneous good ("cake") among several agents. It is known that, when the allotted pieces must be connected, the problem cannot be solved by a finite algorithm for 3 or more…
The classic cake-cutting problem provides a model for addressing the fair and efficient allocation of a divisible, heterogeneous resource among agents with distinct preferences. Focusing on a standard formulation of cake cutting, in which…
This paper extends the classic cake-cutting problem to a situation in which the "cake" is divided among families. Each piece of cake is owned and used simultaneously by all members of the family. A typical example of such a cake is land. We…
We introduce variants of the Maker-Breaker and Waiter-Client games, which we call \emph{stotting}, in which a player grants a slight advantage to the opponent. We prove that a winning strategy in either stotting variant yields winning…
We study the problem of fairly dividing a heterogeneous resource, commonly known as cake cutting and chore division, in the presence of strategic agents. While a number of results in this setting have been established in previous works,…
We discuss games involving a counterfeit coin. Given one counterfeit coin among a number of otherwise identical coins, two players with full knowledge of the fake coin take turns weighing coins on a two-pan scale, under the condition that…
Baker and Norine introduced a graph-theoretic analogue of the Riemann-Roch theory. A central notion in this theory is the rank of a divisor. In this paper we prove that computing the rank of a divisor on a graph is NP-hard. The…
This work develops algorithmic results for the classic cake-cutting problem in which a divisible, heterogeneous resource (modeled as a cake) needs to be partitioned among agents with distinct preferences. We focus on a standard formulation…
We deal with the distribution of N points placed consecutively around the circle by a fixed angle of a. From the proof of Tony van Ravenstein, we propose a detailed proof of the Steinhaus conjecture whose result is the following: the N…
In this paper, we consider a game played on a rectangular $m \times n$ gridded chocolate bar. Each move, a player breaks the bar along a grid line. Each move after that consists of taking any piece of chocolate and breaking it again along…
We give a new bound of concurrence.
In the classic problem of fair cake-cutting, a single interval ("cake") has to be divided among n agents with different value measures, giving each agent a single sub-interval with a value of at least 1/n of the total. This paper studies a…
Consider n straight line cuts of a circular pizza made so as to maximize the number of pieces. We investigate how fair such a maximal division may be and how many slices are obtained if the cuts are successfully made with a certain…
We study the classic divide-and-choose method for equitably allocating divisible goods between two players who are rational, self-interested Bayesian agents. The players have additive values for the goods. The prior distributions on those…
We introduce a natural variant of the parallel chip-firing game, called the diffusion game. Chips are initially assigned to vertices of a graph. At every step, all vertices simultaneously send one chip to each neighbour with fewer chips. As…
We introduce CUT, the class of 2-player partition games. These are NIM type games, played on a finite number of heaps of beans. The rules are given by a set of positive integers, which specifies the number of allowed splits a player can…
In this article we suggest a model of computation for the cake cutting problem. In this model the mediator can ask the same queries as in the Robertson-Webb model but he or she can only perform algebraic operations as in the Blum-Shub-Smale…