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Related papers: On cake dividing

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A variation on the splitting principle

Algebraic Geometry · Mathematics 2016-09-06 Rahbar Virk

We study the classic cake cutting problem from a mechanism design perspective, in particular focusing on deterministic mechanisms that are strategyproof and fair. We begin by looking at mechanisms that are non-wasteful and primarily show…

Computer Science and Game Theory · Computer Science 2017-05-19 Vijay Menon , Kate Larson

We study the classic problem of fairly dividing a heterogeneous and divisible resource -- represented by a cake, $[0,1]$ -- among $n$ agents. This work considers an interesting variant of the problem where agents are embedded on a graph.…

Computer Science and Game Theory · Computer Science 2022-11-16 Ganesh Ghalme , Xin Huang , Nidhi Rathi

In contrast to the classical cake-cutting problem (how to fairly divide a desirable object), "chore division" is the problem of how to divide an undesirable object. We develop the first explicit algorithm for envy-free chore division among…

Combinatorics · Mathematics 2009-09-03 Elisha Peterson , Francis Edward Su

We study variants of a stochastic game inspired by backgammon where players may propose to double the stake, with the game state dictated by a one-dimensional random walk. Our variants allow for different numbers of proposals and different…

Optimization and Control · Mathematics 2024-10-28 Haoru Ju , Daniel Leifer , Steven J. Miller , Sooraj A. Padmanabhan , Chenyang Sun , Luke Tichi , Benjamin Tocher , Kiley Wallace

In this paper we give a mathematical model for a game that we call picture cube puzzle and investigate its properties. The central question is the number of moves required to solve the puzzle. A mathematical discussion is followed by the…

Discrete Mathematics · Computer Science 2012-07-27 P. Burcsi

We present a formalism that captures the process of proving quantum superiority to skeptics as an interactive game between two agents, supervised by a referee. Bob, is sampling from a classical distribution on a quantum device that is…

Quantum Physics · Physics 2022-07-06 Daniel Stilck França , Raul Garcia-Patron

In the present work we propose an original analytical model of coopetitive game. We try to apply this analytical model of coopetition - based on game theory and conceived at a macro level - to the Greek crisis, suggesting feasible solutions…

Optimization and Control · Mathematics 2011-09-19 David Carfí , Daniele Schiliró

Single minded agents have strict preferences, in which a bundle is acceptable only if it meets a certain demand. Such preferences arise naturally in scenarios such as allocating computational resources among users, where the goal is to…

Computer Science and Game Theory · Computer Science 2016-04-29 Simina Brânzei , Yuezhou Lv , Ruta Mehta

We study a game puzzle that has enjoyed recent popularity among mathematicians, computer scientist, coding theorists and even the mass press. In the game, $n$ players are fitted with randomly assigned colored hats. Individual players can…

Information Theory · Computer Science 2007-07-16 Hendrik W. Lenstra , Gadiel Seroussi

Poker is one of the most popular card games, whose rational investigation represents also one of the major challenges in several scientific areas, spanning from information theory and artificial intelligence to game theory and statistical…

Physics and Society · Physics 2015-03-05 Marco Alberto Javarone

We study the problem of fairly allocating a divisible resource in the form of a graph, also known as graphical cake cutting. Unlike for the canonical interval cake, a connected envy-free allocation is not guaranteed to exist for a graphical…

Computer Science and Game Theory · Computer Science 2024-06-18 Sheung Man Yuen , Warut Suksompong

This article, based on a talk, treats some elementary, but not completely simple examples from probability. They concern multiple birthday coincidences, throwing dice, the combinatorics of the German card game "Doppelkopf", and the…

History and Overview · Mathematics 2017-11-17 Edgar M. E. Wermuth

In Fair AI literature, the practice of maliciously creating unfair models that nevertheless satisfy fairness constraints is known as "cherry-picking". A cherry-picking model is a model that makes mistakes on purpose, selecting bad…

Machine Learning · Computer Science 2024-12-20 Marco Favier , Toon Calders

This article deals with classes of antagonistic games with two players. A game is specified in terms of two `hostile' stochastic processes representing mutual attacks upon random times exerting casualties of random magnitudes. The game ends…

Probability · Mathematics 2019-01-23 J. H. Dshalalow , K. Iwezulu , R. T. White

The multiplication game is a two-person game in which each player chooses a positive integer without knowledge of the other player's number. The two numbers are then multiplied together and the first digit of the product determines the…

Computer Science and Game Theory · Computer Science 2016-07-11 Kent E. Morrison

The subject of this paper is a variation of a blackjack game, mainly popular in some parts of Europe where it is known as einz (in German slang: one). We describe the rules of this game, indicate its main characteristics, give some…

History and Overview · Mathematics 2013-04-22 Zoran Stanić

Poker is a multiplayer game of imperfect information and has been widely studied in game theory. Many popular variants of poker (e.g., Texas Hold'em and Omaha) at the edge of modern game theory research are large games. However, even toy…

Computer Science and Game Theory · Computer Science 2020-11-10 Amanda Metzner , Daniel Zwillinger

Two players play a game by alternately splitting a surface of a compact $2$-manifold along a simple closed curve that is not null-homotopic and attaching disks to the resulting boundary; the last player who can move wins. Starting from an…

Combinatorics · Mathematics 2024-09-04 David R. Berman , Lee O. Leonard

In this paper, we show algorithms for solving the cake-cutting problem in sublinear-time. More specifically, we preassign (simple) fair portions to o(n) players in o(n)-time, and minimize the damage to the rest of the players. All currently…

Data Structures and Algorithms · Computer Science 2015-07-24 Hiro Ito , Takahiro Ueda
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