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Cyber Physical Systems (CPS) are the conjoining of an entities' physical and computational elements. The development of a typical CPS system follows a sequence from conceptual modeling, testing in simulated (virtual) worlds, testing in…

Computers and Society · Computer Science 2014-08-05 Vijay Gadepally , Ashok Krishnamurthy , Umit Ozguner

Our ongoing development and deployment of an online robotics education platform highlighted a gap in providing an interactive, feedback-rich learning environment essential for mastering programming concepts in robotics, which they were not…

Robotics · Computer Science 2024-05-21 Ponkoj Chandra Shill , David Feil-Seifer , Jiullian-Lee Vargas Ruiz , Rui Wu

During the COVID-19 pandemic, most countries have experienced some form of remote education through video conferencing software platforms. However, these software platforms fail to reduce immersion and replicate the classroom experience.…

Human-Computer Interaction · Computer Science 2023-02-08 Yuyang Wang , Lik-Hang Lee , Tristan Braud , Pan Hui

In computer simulation of the learning process is usually assumed that all elements of the training material are assimilated equally durable. But in practice, the knowledge, which a student uses in its operations, are remembered much…

Computers and Society · Computer Science 2013-12-20 Robert V Mayer

Collaborative virtual environments allow workers to contribute to team projects across space and time. While much research has closely examined the problem of working in different spaces at the same time, few have investigated the best…

Human-Computer Interaction · Computer Science 2025-02-04 Alexander Giovannelli , Leonardo Pavanatto , Shakiba Davari , Haichao Miao , Vuthea Chheang , Brian Giera , Peer-Timo Bremer , Doug Bowman

Dynamical Systems (DS) are an effective and powerful means of shaping high-level policies for robotics control. They provide robust and reactive control while ensuring the stability of the driving vector field. The increasing complexity of…

Robotics · Computer Science 2024-03-19 Bernardo Fichera , Aude Billard

Mixed Reality (MR) enables rich, embodied collaboration; however, it is uncertain whether sensor- and system-logged behavioral signals capture how users experience that collaboration. This disconnect stems from a fundamental gap. Behavioral…

Human-Computer Interaction · Computer Science 2026-01-21 Yasra Chandio , Diana Romero , Salma Elmalaki , Fatima Anwar

Co-simulation consists of the theory and techniques to enable global simulation of a coupled system via the composition of simulators. Despite the large number of applications and growing interest in the challenges, the field remains…

Computational Engineering, Finance, and Science · Computer Science 2018-09-25 Cláudio Gomes , Casper Thule , Peter Gorm Larsen , Joachim Denil , Hans Vangheluwe

Probing signal injection is a well-established technique to extract additional information from a weakly (or non) observable dynamical system. Using averaging theory, a framework to analyse such schemes for general nonlinear systems has…

Systems and Control · Computer Science 2019-11-20 Bowen Yi , Romeo Ortega , Houria Siguerdidjane , Juan E. Machado , Weidong Zhang

Educating students from diverse disciplinary backgrounds is challenging. In this article, we report on our interdisciplinary course coding interaction and design (Coding IxD), which is designed for computer science and design students…

Human-Computer Interaction · Computer Science 2022-05-06 Peter Sörries , Judith Glaser , Claudia Müller-Birn , Thomas Ness , Carola Zwick

K-12 classrooms consistently integrate collaboration as part of their learning experiences. However, owing to large classroom sizes, teachers do not have the time to properly assess each student and give them feedback. In this paper we…

Machine Learning · Computer Science 2020-09-04 Anirudh Som , Sujeong Kim , Bladimir Lopez-Prado , Svati Dhamija , Nonye Alozie , Amir Tamrakar

The impossibility of experiencing the molecular world with our senses hampers teaching and understanding chemistry because very abstract concepts (such as atoms, chemical bonds, molecular structure, reactivity) are required for this…

Physics Education · Physics 2021-03-02 Thomas Weymuth , Markus Reiher

The research objective is to design a blended learning of system programming for software engineering bachelors. Under blended learning we understand the way of implementing the content of the training, which integrates classroom and…

Computers and Society · Computer Science 2018-08-07 Andrii Striuk

Virtual reality is widely adopted for applications such as training, education, and collaboration. The construction industry, known for its complex projects and numerous personnel involved, relies heavily on effective collaboration. Setting…

Human-Computer Interaction · Computer Science 2024-11-01 Liuchuan Yu , Ching-Yu Cheng , William F Ranc , Joshua Dow , Michael Szilagyi , Haikun Huang , Sungsoo Ray Hong , Behzad Esmaeili , Lap-Fai Yu

Federated learning performs distributed model training using local data hosted by agents. It shares only model parameter updates for iterative aggregation at the server. Although it is privacy-preserving by design, federated learning is…

Machine Learning · Computer Science 2019-05-09 Yufei Han , Xiangliang Zhang

This paper describes the development of a new university physics course designed to integrate physics, education, research, and community partnerships. The coordinated system of activities links the new course to local community efforts in…

Physics Education · Physics 2007-05-23 N. D. Finkelstein

Despite rapid evolution, embedded computing systems increasingly feature resource constraints and workload uncertainties. To achieve much better system performance in unpredictable environments than traditional design approaches, a novel…

Other Computer Science · Computer Science 2008-12-18 Feng Xia , Youxian Sun

Environmental citizen science frequently relies on experience-based assessment, however volunteers are not trained to make qualitative judgments. Embodied learning in virtual reality (VR) has been explored as a way to train behavior, but…

Human-Computer Interaction · Computer Science 2018-04-25 Alina Striner , Jennifer Preece

This paper presents a new multitask learning framework that learns a shared representation among the tasks, incorporating both task and feature clusters. The jointly-induced clusters yield a shared latent subspace where task relationships…

Machine Learning · Statistics 2017-03-06 Keerthiram Murugesan , Jaime Carbonell , Yiming Yang

This paper presents the development of a multi-sensor user interface to facilitate the instruction of arc welding tasks. Traditional methods to acquire hand-eye coordination skills are typically conducted through one-to-one instruction…

Human-Computer Interaction · Computer Science 2022-06-29 Hoi-Yin Lee , Peng Zhou , Anqing Duan , Jiangliu Wang , Victor Wu , David Navarro-Alarcon
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