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This paper discusses the implementation of the pervasive game PacMap. Openness and portability have been the main design objectives for PacMap. We elaborate on programming techniques which may be applicable to a broad range of…

Multimedia · Computer Science 2015-01-13 Thomas Chatzidimitris , Damianos Gavalas , Vlasios Kasapakis

Automated game design is a rapidly growing area of research, yet many aspects of game design lie largely unexamined still, as most systems focus on two-dimensional games with clear objectives and goal-oriented gameplay. This paper describes…

Artificial Intelligence · Computer Science 2021-04-26 Michael Cook

This paper describes a new version of the mixed-initiative collaborative level designing system: Baba is Y'all, as well as the results of a user study on the system. Baba is Y'all is a prototype for AI-assisted game design in collaboration…

Human-Computer Interaction · Computer Science 2022-10-11 M Charity , Isha Dave , Ahmed Khalifa , Julian Togelius

A major update of the program FeynGame is introduced. One of its main new functionalities is to visualize Feynman graphs generated by QGRAF. The QGRAF output can be either pasted into the FeynGame canvas for individual graphs, or the whole…

High Energy Physics - Phenomenology · Physics 2026-02-24 L. Bündgen , R. V. Harlander , S. Y. Klein , M. C. Schaaf

FeynGame is an open-source software tool to draw Feynman diagrams, but also to get acquainted with their structure. This article reports on a number of new features which have been added to FeynGame since its first release. These include…

High Energy Physics - Phenomenology · Physics 2024-01-24 Robert Harlander , Sven Yannick Klein , Magnus Schaaf

We present a collaborative mixed-initiative system for building levels for the puzzle game "Baba is You". Unlike previous mixed-initiative systems, Baba is Y'all is designed for collaborative asynchronous creation by multiple users over the…

Human-Computer Interaction · Computer Science 2020-06-04 Megan Charity , Ahmed Khalifa , Julian Togelius

A java-based graphical tool for drawing Feynman diagrams is presented. It differs from similar existing tools in various respects. For example, it is based on models, consisting of particles (lines) and (optionally) vertices, each of which…

Physics Education · Physics 2020-08-26 R. V. Harlander , S. Y. Klein , M. Lipp

We present Pommerman, a multi-agent environment based on the classic console game Bomberman. Pommerman consists of a set of scenarios, each having at least four players and containing both cooperative and competitive aspects. We believe…

Multiagent Systems · Computer Science 2022-04-22 Cinjon Resnick , Wes Eldridge , David Ha , Denny Britz , Jakob Foerster , Julian Togelius , Kyunghyun Cho , Joan Bruna

Mixed-initiative co-creative storytelling games have existed for some time as a way to merge storytelling with play. However, modern mixed-initiative co-creative storytelling games predominantly prioritize story creation over gameplay…

Human-Computer Interaction · Computer Science 2024-08-28 Daijin Yang , Erica Kleinman , Giovanni Maria Troiano , Elina Tochilnikova , Casper Harteveld

YAMLE: Yet Another Machine Learning Environment is an open-source framework that facilitates rapid prototyping and experimentation with machine learning (ML) models and methods. The key motivation is to reduce repetitive work when…

Machine Learning · Computer Science 2024-02-12 Martin Ferianc , Miguel Rodrigues

Open3D is an open-source library that supports rapid development of software that deals with 3D data. The Open3D frontend exposes a set of carefully selected data structures and algorithms in both C++ and Python. The backend is highly…

Computer Vision and Pattern Recognition · Computer Science 2018-01-31 Qian-Yi Zhou , Jaesik Park , Vladlen Koltun

Recent advances in deep reinforcement learning in the paradigm of locomotion using continuous control have raised the interest of game makers for the potential of digital actors using active ragdoll. Currently, the available options to…

Artificial Intelligence · Computer Science 2019-02-26 Joe Booth , Jackson Booth

DeepMind Lab is a first-person 3D game platform designed for research and development of general artificial intelligence and machine learning systems. DeepMind Lab can be used to study how autonomous artificial agents may learn complex…

The swift evolution of Large-scale Models (LMs), either language-focused or multi-modal, has garnered extensive attention in both academy and industry. But despite the surge in interest in this rapidly evolving area, there are scarce…

Artificial Intelligence · Computer Science 2024-03-18 Xinrun Xu , Yuxin Wang , Chaoyi Xu , Ziluo Ding , Jiechuan Jiang , Zhiming Ding , Börje F. Karlsson

People enjoy encounters with generative software, but rarely are they encouraged to interact with, understand or engage with it. In this paper we define the term 'PCG-based game', and explain how this concept follows on from the idea of an…

Artificial Intelligence · Computer Science 2016-10-12 Michael Cook , Mirjam Eladhari , Andy Nealen , Mike Treanor , Eddy Boxerman , Alex Jaffe , Paul Sottosanti , Steve Swink

Recent advances in deep reinforcement learning (RL) have demonstrated complex decision-making capabilities in simulation environments such as Arcade Learning Environment, MuJoCo, and ViZDoom. However, they are hardly extensible to more…

Machine Learning · Computer Science 2022-10-18 Xi Chen , Tianyu Shi , Qingpeng Zhao , Yuchen Sun , Yunfei Gao , Xiangjun Wang

In this paper we propose applying the crowdsourcing approach to a software platform that uses a modern and state-of-the-art 3D game engine. This platform could facilitate the generation and manipulation of interactive 3D environments by a…

Human-Computer Interaction · Computer Science 2017-03-10 Andrea Barillari , Daniele Bernardini , Pierluigi Crescenzi

In 2016, 2017, and 2018 at the IEEE Conference on Computational Intelligence in Games, the authors of this paper ran a competition for agents that can play classic text-based adventure games. This competition fills a gap in existing game AI…

Artificial Intelligence · Computer Science 2019-01-25 Timothy Atkinson , Hendrik Baier , Tara Copplestone , Sam Devlin , Jerry Swan

This paper presents TotalBotWar, a new pseudo real-time multi-action challenge for game AI, as well as some initial experiments that benchmark the framework with different agents. The game is based on the real-time battles of the popular…

Artificial Intelligence · Computer Science 2020-09-21 Alejandro Estaben , César Díaz , Raul Montoliu , Diego Pérez-Liebana

We present the Skysoft project (http://www.skysoft.org). Skysoft is a YAASD (Yet Another Astronomical Software Directory), but with a different overall approach. To be useful, Skysoft needs to be a long-lived project, setting little…

Astrophysics · Physics 2007-05-23 C. Baffa , E. Giani , A. Checcucci
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