English
Related papers

Related papers: A real world network pricing game with less severe…

200 papers

This paper investigates the efficiency loss in social cost caused by strategic bidding behavior of individual participants in a supply-demand balancing market, and proposes a mechanism to fully recover equilibrium social optimum via…

Optimization and Control · Mathematics 2021-06-22 Kaiying Lin , Beibei Wang , Pengcheng You

Network Creation Games(NCGs) model the creation of decentralized communication networks like the Internet. In such games strategic agents corresponding to network nodes selfishly decide with whom to connect to optimize some objective…

Computer Science and Game Theory · Computer Science 2020-06-29 Hagen Echzell , Tobias Friedrich , Pascal Lenzner , Anna Melnichenko

We study Nash equilibria and the price of anarchy in the classical model of Network Creation Games introduced by Fabrikant et al. In this model every agent (node) buys links at a prefixed price $\alpha>0$ in order to get connected to the…

Computer Science and Game Theory · Computer Science 2017-07-25 Carme Àlvarez , Arnau Messegué

We study Nash equilibria and the price of anarchy in the classic model of Network Creation Games introduced by Fabrikant, Luthra, Maneva, Papadimitriou and Shenker in 2003. This is a selfish network creation model where players correspond…

Computer Science and Game Theory · Computer Science 2019-09-24 Carme Àlvarez , Arnau Messegué

The efficient design of networks has been an important engineering task that involves challenging combinatorial optimization problems. Typically, a network designer has to select among several alternatives which links to establish so that…

Computer Science and Game Theory · Computer Science 2011-07-12 John Augustine , Ioannis Caragiannis , Angelo Fanelli , Christos Kalaitzis

Congestion games are a classical type of games studied in game theory, in which n players choose a resource, and their individual cost increases with the number of other players choosing the same resource. In network congestion games…

Computer Science and Game Theory · Computer Science 2020-09-30 Nathalie Bertrand , Nicolas Markey , Suman Sadhukhan , Ocan Sankur

Well known in the theory of network flows, Braess paradox states that in a congested network, it may happen that adding a new path between destinations can increase the level of congestion. In transportation networks the phenomenon results…

Systems and Control · Computer Science 2015-09-22 John Baillieul , Bowen Zhang , Shuai Wang

Due to the lack of coordination, it is unlikely that the selfish players of a strategic game reach a socially good state. A possible way to cope with selfishness is to compute a desired outcome (if it is tractable) and impose it. However…

Computer Science and Game Theory · Computer Science 2010-12-20 Bruno Escoffier , Laurent Gourvès , Jérôme Monnot

In the digital age, resources such as open-source software and publicly accessible databases form a crucial category of digital public goods, providing extensive benefits for Internet. This paper investigates networked public goods games…

Computer Science and Game Theory · Computer Science 2025-02-04 Yukun Cheng , Xiaotie Deng , Yunxuan Ma

In a traffic network, vehicles normally select their routes selfishly. Consequently, traffic networks normally operate at an equilibrium characterized by Wardrop conditions. However, it is well known that equilibria are inefficient in…

Computer Science and Game Theory · Computer Science 2019-04-03 Negar Mehr , Roberto Horowitz

In contrast with existing works which rely on the same type of energy-efficiency measure to design distributed power control policies, the present work takes into account the presence of a finite packet buffer at the transmitter side and…

Networking and Internet Architecture · Computer Science 2016-11-17 Vineeth S. Varma , Samson Lasaulce , Yezekael Hayel , Salah Eddine Elayoubi

We propose a real-time nodal pricing mechanism for cost minimization and voltage control in a distribution network with autonomous distributed energy resources and analyze the resulting market using stochastic game theory. Unlike existing…

Systems and Control · Electrical Eng. & Systems 2025-09-04 Eli Brock , Jingqi Li , Javad Lavaei , Somayeh Sojoudi

This paper studies the existence of pure Nash equilibria in resource graph games, which are a general class of strategic games used to succinctly represent the players' private costs. There is a finite set of resources and the strategy set…

Computer Science and Game Theory · Computer Science 2020-07-20 Tobias Harks , Max Klimm , Jannik Matuschke

An atomic routing game is a multiplayer game on a directed graph. Each player in the game chooses a path -- a sequence of links that connect its origin node to its destination node -- with the lowest cost, where the cost of each link is a…

Computer Science and Game Theory · Computer Science 2023-05-19 Yue Yu , Shenghui Chen , David Fridovich-Keil , Ufuk Topcu

Demand response has been a promising solution for accommodating renewable energy in power systems. In this study, we consider a demand response scheme within a distribution network facing an energy supply deficit. The utility company…

Systems and Control · Electrical Eng. & Systems 2024-04-02 Xiupeng Chen , Jacquelien M. A. Scherpen , Nima Monshizadeh

Many distributed systems can be modeled as network games: a collection of selfish players that communicate in order to maximize their individual utilities. The performance of such games can be evaluated through the costs of the system…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-05-18 Petr Kuznetsov , Stefan Schmid

We reconsider the well-studied Selfish Routing game with affine latency functions. The Price of Anarchy for this class of games takes maximum value 4/3; this maximum is attained already for a simple network of two parallel links, known as…

Computer Science and Game Theory · Computer Science 2015-03-20 George Christodoulou , Kurt Mehlhorn , Evangelia Pyrga

We introduce a network design game where the objective of the players is to design the interconnections between the nodes of two different networks $G_1$ and $G_2$ in order to maximize certain local utility functions. In this setting, each…

Computer Science and Game Theory · Computer Science 2016-12-22 Ebrahim Moradi Shahrivar , Shreyas Sundaram

Understanding real-world networks has been a core research endeavor throughout the last two decades. Network Creation Games are a promising approach for this from a game-theoretic perspective. In these games, selfish agents corresponding to…

Computer Science and Game Theory · Computer Science 2020-12-14 Davide Bilò , Tobias Friedrich , Pascal Lenzner , Stefanie Lowski , Anna Melnichenko

Synthesis of finite-state controllers from high-level specifications in multi-agent systems can be reduced to solving multi-player concurrent games over finite graphs. The complexity of solving such games with qualitative objectives for…

Computer Science and Game Theory · Computer Science 2018-09-28 Shaull Almagor , Rajeev Alur , Suguman Bansal
‹ Prev 1 4 5 6 7 8 10 Next ›