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Related papers: GreeM : Massively Parallel TreePM Code for Large C…

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We present a new scheme to compensate for the small-scales approximations resulting from Particle-Mesh (PM) schemes for cosmological N-body simulations. This kind of simulations are fast and low computational cost realizations of the large…

Cosmology and Nongalactic Astrophysics · Physics 2022-07-21 Denise Lanzieri , François Lanusse , Jean-Luc Starck

We present parallelization of a quantum-chemical tree-code [J. Chem. Phys. {\bf 106}, 5526 (1997)] for linear scaling computation of the Coulomb matrix. Equal time partition [J. Chem. Phys. {\bf 118}, 9128 (2003)] is used to load balance…

Other Condensed Matter · Physics 2009-11-10 Chee Kwan Gan , C. J. Tymczak , Matt Challacombe

We present a gravitational hierarchical N-body code that is designed to run efficiently on Graphics Processing Units (GPUs). All parts of the algorithm are executed on the GPU which eliminates the need for data transfer between the Central…

Instrumentation and Methods for Astrophysics · Physics 2012-04-12 Jeroen Bédorf , Evghenii Gaburov , Simon Portegies Zwart

We present MG-GLAM, a code developed for the very fast production of full $N$-body cosmological simulations in modified gravity (MG) models. We describe the implementation, numerical tests and first results of a large suite of cosmological…

Cosmology and Nongalactic Astrophysics · Physics 2022-05-13 Cheng-Zong Ruan , César Hernández-Aguayo , Baojiu Li , Christian Arnold , Carlton M. Baugh , Anatoly Klypin , Francisco Prada

We present parallel algorithms for constructing and traversing sparse octrees on graphics processing units (GPUs). The algorithms are based on parallel-scan and sort methods. To test the performance and feasibility, we implemented them in…

Instrumentation and Methods for Astrophysics · Physics 2012-04-11 Jeroen Bédorf , Evghenii Gaburov , Simon Portegies Zwart

A merge tree is a topological descriptor of a real-valued function. Merge trees are used in visualization and topological data analysis, either directly or as a means to another end: computing a 0-dimensional persistence diagram,…

Computational Geometry · Computer Science 2023-01-31 Arnur Nigmetov , Dmitriy Morozov

N-body simulations are essential tools in physical cosmology to understand the large-scale structure (LSS) formation of the Universe. Large-scale simulations with high resolution are important for exploring the substructure of universe and…

Computational Physics · Physics 2020-10-22 Shenggan Cheng , Hao-Ran Yu , Derek Inman , Qiucheng Liao , Qiaoya Wu , James Lin

We present an algorithm for quickly generating multiple realizations of N-body simulations to be used, for example, for cosmological parameter estimation from surveys of large-scale structure. Our algorithm uses a new method to resample the…

Cosmology and Nongalactic Astrophysics · Physics 2015-05-27 Michael D. Schneider , Shaun Cole , Carlos S. Frenk , Istvan Szapudi

The present work attempts to integrate the independent efforts in the fast N-body community to create the fastest N-body library for many-core and heterogenous architectures. Focus is placed on low accuracy optimizations, in response to the…

Numerical Analysis · Computer Science 2012-09-20 Rio Yokota

We compare the performance of two very different parallel gravitational $N$-body codes for astrophysical simulations on large GPU clusters, both pioneer in their own fields as well as in certain mutual scales - NBODY6++ and Bonsai. We carry…

Instrumentation and Methods for Astrophysics · Physics 2016-01-20 Siyi Huang , Rainer Spurzem , Peter Berczik

The performance and accuracy of a GRAPE-3 system for collisionless N-body simulations is discussed. After a description of the hardware configurations available to us at Marseille, and the usefulness of on-line analysis, we concentrate on…

Astrophysics · Physics 2009-10-30 E. Athanassoula , A. Bosma , J. -C. Lambert , J. Makino

Gravitational $N$-body simulations calculate numerous interactions between particles. The tree algorithm reduces these calculations by constructing a hierarchical oct-tree structure and approximating gravitational forces on particles. Over…

Instrumentation and Methods for Astrophysics · Physics 2024-01-09 Tomoyuki Tokuue , Tomoaki Ishiyama

N-body codes to perform simulations of the origin and evolution of the Large Scale Structure of the Universe have improved significantly over the past decade both in terms of the resolution achieved and of reduction of the CPU time.…

Astrophysics · Physics 2009-10-31 U. Becciani , V. Antonuccio-Delogu , M. Gambera

The numerical simulations of massive collisional stellar systems, such as globular clusters (GCs), are very time-consuming. Until now, only a few realistic million-body simulations of GCs with a small fraction of binaries (5%) have been…

Instrumentation and Methods for Astrophysics · Physics 2020-07-28 Long Wang , Masaki Iwasawa , Keigo Nitadori , Junichiro Makino

Direct-summation N-body algorithms compute the gravitational interaction between stars in an exact way and have a computational complexity of O(N^2). Performance can be greatly enhanced via the use of special-purpose accelerator boards like…

We present tests of comparison between our versions of the Fast Multipole Algorithm (FMA) and ``classic'' tree-code to evaluate gravitational forces in particle systems. We have optimized the Greengard's original version of FMA allowing for…

Astrophysics · Physics 2016-08-30 R. Capuzzo-Dolcetta , P. Miocchi

The Stokeslet and stresslet kernels are commonly used in boundary element simulations and singularity methods for slow viscous flow. Evaluating the velocity induced by a collection of Stokeslets and stresslets by direct summation requires…

Numerical Analysis · Mathematics 2019-08-30 Lei Wang , Svetlana Tlupova , Robert Krasny

The code we describe (FLY) is a newly written code (using the tree N-body method), for three-dimensional self-gravitating collisionless systems evolution. FLY is a fully parallel code based on the tree Barnes-Hut algorithm and periodical…

Astrophysics · Physics 2009-11-06 U. Becciani , V. Antonuccio-Delogu

Neighborhood algorithms may take a considerable percentage of computer time in discrete element methods (DEM). While the sort-and-sweep algorithm is ideal in some ways, as it only deal with particles whose relative positions change in one…

Computational Physics · Physics 2026-03-06 Dominik Krengel , Yuki Watanabe , Ko Kandori , Jian Chen , Hans-Georg Matuttis

Generic matrix multiplication (GEMM) and one-dimensional convolution/cross-correlation (CONV) kernels often constitute the bulk of the compute- and memory-intensive processing within image/audio recognition and matching systems. We propose…

Multimedia · Computer Science 2014-11-12 Mohammad Ashraful Anam , Paul N. Whatmough , Yiannis Andreopoulos