Related papers: Paired Comparisons-based Interactive Differential …
Most real-world Planning problems are multi-objective, trying to minimize both the makespan of the solution plan, and some cost of the actions involved in the plan. But most, if not all existing approaches are based on single-objective…
Most existing multimodal collaborative filtering recommendation (MCFRec) methods rely heavily on ID features and multimodal content to enhance recommendation performance. However, this paper reveals that ID features are effective but have…
The practice of programming is undergoing a revolution with the introduction of AI assisted development (copilots) and the creation of new programming languages that are designed explicitly for tooling, analysis, and automation. Integrated…
Recent advances in large language models (LLMs) have demonstrated the effectiveness of Iterative Self-Improvement (ISI) techniques. However, continuous training on self-generated data leads to reduced output diversity, a limitation…
When AI tools can generate many solutions, some human preference must be applied to determine which solution is relevant to the current project. One way to find those preferences is interactive search-based software engineering (iSBSE)…
Modern interactive visualizations are akin to distributed systems, where user interactions, background data processing, remote requests, and streaming data read and modify the interface at the same time. This concurrency is crucial to…
Realizing edge intelligence consists of sensing, communication, training, and inference stages. Conventionally, the sensing and communication stages are executed sequentially, which results in excessive amount of dataset generation and…
Recently, coded distributed computing (CDC), with advantages in intensive computation and reduced latency, has attracted a lot of research interest for edge computing, in particular, IoT applications, including IoT data pre-processing and…
The network edge's role in Artificial Intelligence (AI) inference processing is rapidly expanding, driven by a plethora of applications seeking computational advantages. These applications strive for data-driven efficiency, leveraging…
Large-scale optimization problems that involve thousands of decision variables have extensively arisen from various industrial areas. As a powerful optimization tool for many real-world applications, evolutionary algorithms (EAs) fail to…
Efficiency of an optimization process is largely determined by the search algorithm and its fundamental characteristics. In a given optimization, a single type of algorithm is used in most applications. In this paper, we will investigate…
In this paper, we describe a new algorithm that consists in combining an eye-tracker for minimizing the fatigue of a user during the evaluation process of Interactive Evolutionary Computation. The approach is then applied to the Interactive…
If the influence diagram (ID) depicting a Bayesian game is common knowledge to its players then additional assumptions may allow the players to make use of its embodied irrelevance statements. They can then use these to discover a simpler…
Sequential algorithms for the Stable Matching Problem are often too slow in the context of some large scale applications like switch scheduling. Parallel architectures can offer a notable decrease in runtime complexity. We propose a stable…
Differential evolution (DE) is a simple but powerful evolutionary algorithm, which has been widely and successfully used in various areas. In this paper, an event-triggered impulsive control scheme (ETI) is introduced to improve the…
Quality diversity (QD) is a branch of evolutionary computation that seeks high-quality and behaviorally diverse solutions to a problem. While adversarial problems are common, classical QD cannot be easily applied to them, as both the…
Interactive Imitation Learning (IIL) typically relies on extensive human involvement for both offline demonstration and online interaction. Prior work primarily focuses on reducing human effort in passive monitoring rather than active…
The population-based optimization algorithms have provided promising results in feature selection problems. However, the main challenges are high time complexity. Moreover, the interaction between features is another big challenge in FS…
Interactive evolution has shown the potential to create amazing and complex forms in both 2-D and 3-D settings. However, the algorithm is slow and users quickly become fatigued. We propose that the use of eye tracking for interactive…
Differential evolution (DE) is a well-known type of evolutionary algorithms (EA). Similarly to other EA variants it can suffer from small populations and loose diversity too quickly. This paper presents a new approach to mitigate this…