English

Eye-Tracking Evolutionary Algorithm to minimize user's fatigue in IEC applied to Interactive One-Max problem

Artificial Intelligence 2008-12-18 v1

Abstract

In this paper, we describe a new algorithm that consists in combining an eye-tracker for minimizing the fatigue of a user during the evaluation process of Interactive Evolutionary Computation. The approach is then applied to the Interactive One-Max optimization problem.

Keywords

Cite

@article{arxiv.0803.3192,
  title  = {Eye-Tracking Evolutionary Algorithm to minimize user's fatigue in IEC applied to Interactive One-Max problem},
  author = {Denis Pallez and Philippe Collard and Thierry Baccino and Laurent Dumercy},
  journal= {arXiv preprint arXiv:0803.3192},
  year   = {2008}
}
R2 v1 2026-06-21T10:23:31.634Z