Related papers: Oct-tree Method on GPU
We present an MPI-parallel algorithm for the in-situ visualization of computational data that is built around a distributed linear forest-of-octrees data structure. Such octrees are frequently used in element-based numerical simulations;…
The rapid advancement of GPU technology has unlocked powerful parallel processing capabilities, creating new opportunities to enhance classic search algorithms. This hardware has been exploited in best-first search algorithms with neural…
Large scale-free graphs are famously difficult to process efficiently: the skewed vertex degree distribution makes it difficult to obtain balanced partitioning. Our research instead aims to turn this into an advantage by partitioning the…
We propose a physical implementation of the quantum NAND tree evaluation algorithm. Our approach, based on continuous time quantum walks, uses the wave interference of a single electron in a heirarchical set of tunnel coupled quantum dots.…
This paper presents a realization of the approach to spatial 3D stereo of visualization of 3D images with use parallel Graphics processing unit (GPU). The experiments of realization of synthesis of images of a 3D stage by a method of trace…
We revisit the \textsc{$k$-Secluded Tree} problem. Given a vertex-weighted undirected graph $G$, its objective is to find a maximum-weight induced subtree $T$ whose open neighborhood has size at most $k$. We present a fixed-parameter…
Approximate nearest neighbor (ANN) search in high dimensions is an integral part of several computer vision systems and gains importance in deep learning with explicit memory representations. Since PQT, FAISS, and SONG started to leverage…
We present a novel and systematic method, called Superfast Selection, for selecting the "optimal split" for decision tree and feature selection algorithms over tabular data. The method speeds up split selection on a single feature by…
Depth first search (DFS) tree is one of the most well-known data structures for designing efficient graph algorithms. Given an undirected graph $G=(V,E)$ with $n$ vertices and $m$ edges, the textbook algorithm takes $O(n+m)$ time to…
I describe here the performance of a parallel treecode with individual particle timesteps. The code is based on the Barnes-Hut algorithm and runs cosmological N-body simulations on parallel machines with a distributed memory architecture…
We present a GPU-accelerated method for muon transport based on histogram sampling that delivers orders of magnitude faster performance than CPU-based Geant4 simulation. Our method employs precomputed histograms of momentum loss and…
TensorNetwork is an open source library for implementing tensor network algorithms in TensorFlow. We describe a tree tensor network (TTN) algorithm for approximating the ground state of either a periodic quantum spin chain (1D) or a lattice…
We introduce a new spatial data structure for high dimensional data called the \emph{approximate principal direction tree} (APD tree) that adapts to the intrinsic dimension of the data. Our algorithm ensures vector-quantization accuracy…
This paper presents novel approaches to parallelizing particle interactions on a GPU when there are few particles per cell and the interactions are limited by a cutoff distance. The paper surveys classical algorithms and then introduces two…
This paper introduces a fast Central Processing Unit (CPU) implementation of geodesic morphological operations using stream processing. In contrast to the current state-of-the-art, that focuses on achieving insensitivity to the filter sizes…
We have developed a task-parallel runtime system, called TREES, that is designed for high performance on CPU/GPU platforms. On platforms with multiple CPUs, Cilk's "work-first" principle underlies how task-parallel applications can achieve…
We consider the ``minimum degree spanning tree'' problem. As input, we receive an undirected, connected graph $G=(V, E)$ with $n$ nodes and $m$ edges, and our task is to find a spanning tree $T$ of $G$ that minimizes $\max_{u \in V}…
Optical force responses underpin nanophotonic actuator design, which requires a large number of force simulations to optimize structures. Commonly used computation methods, such as the finite-difference time-domain (FDTD) method, are…
We describe a simple and fast algorithm for identifying friends-of-friends features and prove its correctness. The algorithm avoids unnecessary expensive neighbor queries, uses minimal memory overhead, and rejects slowdown in high…
The quartet distance is a measure of similarity used to compare two unrooted phylogenetic trees on the same set of $n$ leaves, defined as the number of subsets of four leaves related by a different topology in both trees. After a series of…