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Graphics Processing Unit (GPU) computing is becoming an alternate computing platform for numerical simulations. However, it is not clear which numerical scheme will provide the highest computational efficiency for different types of…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-09-07 Ben J. Zimmerman , Jonathan D. Regele , Bong Wie

We present a GPU solution for exact maximal clique enumeration (MCE) that performs a search tree traversal following the Bron-Kerbosch algorithm. Prior works on parallelizing MCE on GPUs perform a breadth-first traversal of the tree, which…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-04-25 Mohammad Almasri , Yen-Hsiang Chang , Izzat El Hajj , Rakesh Nagi , Jinjun Xiong , Wen-mei Hwu

The ability to timely process significant amounts of continuously updated spatial data is mandatory for an increasing number of applications. In this paper we focus on a specific data-intensive problem concerning the repeated processing of…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-12-22 Francesco Lettich , Salvatore Orlando , Claudio Silvestri

We present Particle-Particle-Particle-Mesh (PPPM) and Tree Particle-Mesh (TreePM) implementations on GRAPE-5 and GRAPE-6A systems, special-purpose hardware accelerators for gravitational many-body simulations. In our PPPM and TreePM…

Astrophysics · Physics 2015-06-24 Kohji Yoshikawa , Toshiyuki Fukushige

We present a simple $O(n^4)$-time algorithm for computing optimal search trees with two-way comparisons. The only previous solution to this problem, by Anderson et al., has the same running time, but is significantly more complicated and is…

Data Structures and Algorithms · Computer Science 2022-02-14 Marek Chrobak , Mordecai Golin , J. Ian Munro , Neal E. Young

We present a GPU-accelerated version of the real-space SPARC electronic structure code for performing Kohn-Sham density functional theory calculations within the local density and generalized gradient approximations. In particular, we…

Computational Physics · Physics 2023-06-14 Abhiraj Sharma , Alfredo Metere , Phanish Suryanarayana , Lucas Erlandson , Edmond Chow , John E. Pask

We present a MATLAB script which can use GPU acceleration to simulate a trapped ion interacting with a low-density cloud of atoms. This script, called atomiongpu.m, can massively parallelize MD simulations of trajectories of a trapped ion…

Atomic Physics · Physics 2025-09-17 Saajid Chowdhury , Jesús Pérez-Ríos

Depth first search (DFS) tree is a fundamental data structure for solving various graph problems. The classical DFS algorithm requires $O(m+n)$ time for a graph having $n$ vertices and $m$ edges. In the streaming model, an algorithm is…

Data Structures and Algorithms · Computer Science 2019-01-14 Shahbaz Khan , Shashank K. Mehta

An improved implementation of an N-body code for simulating collisionless cosmological dynamics is presented. TPM (Tree-Particle-Mesh) combines the PM method on large scales with a tree code to handle particle-particle interactions at small…

Astrophysics · Physics 2009-11-07 Paul Bode , Jeremiah P. Ostriker

Performance optimization can be a daunting task especially as the hardware architecture becomes more and more complex. This paper takes a kernel from the Materials Science code BerkeleyGW, and demonstrates a few performance analysis and…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-09-24 Charlene Yang

Graphics processing units have been extensively used to accelerate classical molecular dynamics simulations. However, there is much less progress on the acceleration of force evaluations for many-body potentials compared to pairwise ones.…

Computational Physics · Physics 2017-06-27 Zheyong Fan , Wei Chen , Ville Vierimaa , Ari Harju

Computing fixed-radius near-neighbor graphs is an important first step for many data analysis algorithms. Near-neighbor graphs connect points that are close under some metric, endowing point clouds with a combinatorial structure. As…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-10-17 Gabriel Raulet , Dmitriy Morozov , Aydin Buluc , Katherine Yelick

Stencil computation is an important class of scientific applications that can be efficiently executed by graphics processing units (GPUs). Out-of-core approach helps run large scale stencil codes that process data with sizes larger than the…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-09-14 Jingcheng Shen , Yifan Wu , Masao Okita , Fumihiko Ino

By a well known result the treewidth of k-outerplanar graphs is at most 3k-1. This paper gives, besides a rigorous proof of this fact, an algorithmic implementation of the proof, i.e. it is shown that, given a k-outerplanar graph G, a tree…

Data Structures and Algorithms · Computer Science 2013-01-25 Ioannis Katsikarelis

The construction of cut trees (also known as Gomory-Hu trees) for a given graph enables the minimum-cut size of the original graph to be obtained for any pair of vertices. Cut trees are a powerful back-end for graph management and mining,…

Data Structures and Algorithms · Computer Science 2016-09-29 Takuya Akiba , Yoichi Iwata , Yosuke Sameshima , Naoto Mizuno , Yosuke Yano

We review the recent optimizations of gravitational $N$-body kernels for running them on graphics processing units (GPUs), on single hosts and massive parallel platforms. For each of the two main $N$-body techniques, direct summation and…

Instrumentation and Methods for Astrophysics · Physics 2014-09-22 Simon Portegies Zwart , Jeroen Bédorf

Three-dimensional neutron transport calculations using the Method of Characteristics (MOC) are highly regarded for their exceptional computational efficiency, precision, and stability. Nevertheless, when dealing with extensive-scale…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-03-25 Faguo Zhou , Shunde Li , Rong Xue , Lingkun Bu , Ningming Nie , Peng Shi , Jue Wang , Yun Hu , Zongguo Wang , Yangang Wang , Qinmeng Yang , Miao Yu

The key challenge in neural architecture search (NAS) is designing how to explore wisely in the huge search space. We propose a new NAS method called TNAS (NAS with trees), which improves search efficiency by exploring only a small number…

Artificial Intelligence · Computer Science 2022-04-12 Guocheng Qian , Xuanyang Zhang , Guohao Li , Chen Zhao , Yukang Chen , Xiangyu Zhang , Bernard Ghanem , Jian Sun

We give an algorithm that takes as input an $n$-vertex graph $G$ and an integer $k$, runs in time $2^{O(k^2)} n^{O(1)}$, and outputs a tree decomposition of $G$ of width at most $k$, if such a decomposition exists. This resolves the…

Data Structures and Algorithms · Computer Science 2023-08-21 Tuukka Korhonen , Daniel Lokshtanov

Given a collection of points in R^3, KD-Tree and R-Tree are well-known nearest neighbor search (NNS) algorithms that rely on space partitioning and spatial indexing techniques. However, when the query point is far from the data points or…

Computational Geometry · Computer Science 2025-07-30 Pengfei Wang , Jiantao Song , Shiqing Xin , Shuangmin Chen , Changhe Tu , Wenping Wang , Jiaye Wang
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