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We study the Steiner Tree problem on unit disk graphs. Given a $n$ vertex unit disk graph $G$, a subset $R\subseteq V(G)$ of $t$ vertices and a positive integer $k$, the objective is to decide if there exists a tree $T$ in $G$ that spans…

Computational Geometry · Computer Science 2020-04-21 Sujoy Bhore , Paz Carmi , Sudeshna Kolay , Meirav Zehavi

This report evaluates the efficiency of Graph Edit Distance (GED) computation for graph similarity search, comparing Cascading Metric Trees (CMT) with brute-force verification. Despite the anticipated advantages of CMT, our findings…

Databases · Computer Science 2024-05-29 Wenqi Marshall Guo , Jeffrey Uhlmann

We present an implementation of the hierarchical tree algorithm on the individual timestep algorithm (the Hermite scheme) for collisional $N$-body simulations, running on GRAPE-9 system, a special-purpose hardware accelerator for…

Instrumentation and Methods for Astrophysics · Physics 2016-03-23 Toshiyuki Fukushige , Atsushi Kawai

Computing on graphics processing units (GPUs) has become standard in scientific computing, allowing for incredible performance gains over classical CPUs for many computational methods. As GPUs were originally designed for 3D rendering, they…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-12-17 Algis David , Bérenger Bramas

Finding the exact close neighbors of each fluid element in mesh-free computational hydrodynamical methods, such as the Smoothed Particle Hydrodynamics (SPH), often becomes a main bottleneck for scaling their performance beyond a few million…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-05-19 Aurélien Cavelan , Rubén M. Cabezón , Jonas H. M. Korndorfer , Florina M. Ciorba

(Abridged) We have developed a numerical software library for collisionless N-body simulations named "Phantom-GRAPE" which highly accelerates force calculations among particles by use of a new SIMD instruction set extension to the x86…

Instrumentation and Methods for Astrophysics · Physics 2015-06-04 Ataru Tanikawa , Kohji Yoshikawa , Keigo Nitadori , Takashi Okamoto

With the advent of high-performance computing techniques, the data for analysis has grown significantly. Here, graphic processing unit (GPU) based program kernels are discussed to exploit parallelism in the analysis codes specific to…

Computational Physics · Physics 2018-11-07 Gourav Shrivastav , Manish Agarwal

A merge tree is a topological descriptor of a real-valued function. Merge trees are used in visualization and topological data analysis, either directly or as a means to another end: computing a 0-dimensional persistence diagram,…

Computational Geometry · Computer Science 2023-01-31 Arnur Nigmetov , Dmitriy Morozov

In this paper we propose an online approximate k-nn graph building algorithm, which is able to quickly update a k-nn graph using a flow of data points. One very important step of the algorithm consists in using the current distributed graph…

Data Structures and Algorithms · Computer Science 2016-02-23 Thibault Debatty , Pietro Michiardi , Wim Mees

We describe a new implementation of a parallel N-body tree code. The code is load-balanced using the method of orthogonal recursive bisection to subdivide the N-body system into independent rectangular volumes each of which is mapped to a…

Astrophysics · Physics 2009-10-28 John Dubinski

We present preliminary results on the parallelization of a Tree-Code for evaluating gravitational forces in N-body astrophysical systems. Our HPF/CRAFT implementation on a CRAY T3E machine attained an encouraging speed-up behavior, reaching…

Astrophysics · Physics 2009-10-31 Roberto Capuzzo-Dolcetta , Paolo Miocchi

Establishing the correspondences between newly acquired points and historically accumulated data (i.e., map) through nearest neighbors search is crucial in numerous robotic applications. However, static tree data structures are inadequate…

Robotics · Computer Science 2024-03-01 Jun Zhu , Hongyi Li , Zhepeng Wang , Shengjie Wang , Tao Zhang

The block tree [Belazzougui et al., J. Comput. Syst. Sci. '21] is a compressed representation of a length-$n$ text that supports access, rank, and select queries while requiring only $O(z\log\frac{n}{z})$ words of space, where $z$ is the…

Data Structures and Algorithms · Computer Science 2025-12-30 Robert Clausecker , Florian Kurpicz , Etienne Palanga

To assess how future progress in gravitational microlensing computation at high optical depth will rely on both hardware and software solutions, we compare a direct inverse ray-shooting code implemented on a graphics processing unit (GPU)…

Instrumentation and Methods for Astrophysics · Physics 2015-05-19 N. F. Bate , C. J. Fluke , B. R. Barsdell , H. Garsden , G. F. Lewis

I present a new GPU implementation of the wavelet tree data structure. It includes binary rank and select support structures that provide at least 10 times higher throughput of binary rank and select queries than the best publicly available…

Data Structures and Algorithms · Computer Science 2025-05-07 Marco Franzreb , Martin Burtscher , Stephan Rudolph

In this paper, we present a new hybrid algorithm for the time integration of collisional N-body systems. In this algorithm, gravitational force between two particles is divided into short-range and long-range terms, using a…

Earth and Planetary Astrophysics · Physics 2015-05-27 Shoichi Oshino , Yoko Funato , Junichiro Makino

We develop a fast and reliable method for solving large-scale optimal transport (OT) problems at an unprecedented combination of speed and accuracy. Built on the celebrated Douglas-Rachford splitting technique, our method tackles the…

Optimization and Control · Mathematics 2021-10-25 Vien V. Mai , Jacob Lindbäck , Mikael Johansson

We present a new approach for efficient approximate nearest neighbor (ANN) search in high dimensional spaces, extending the idea of Product Quantization. We propose a two-level product and vector quantization tree that reduces the number of…

Computer Vision and Pattern Recognition · Computer Science 2017-02-21 Patrick Wieschollek , Oliver Wang , Alexander Sorkine-Hornung , Hendrik P. A. Lensch

Conventional neural architecture search (NAS) approaches are based on reinforcement learning or evolutionary strategy, which take more than 3000 GPU hours to find a good model on CIFAR-10. We propose an efficient NAS approach learning to…

Computer Vision and Pattern Recognition · Computer Science 2019-10-17 Xuanyi Dong , Yi Yang

Due to the variety and importance of applications of treecodes and FMM, the combination of algorithmic acceleration with hardware acceleration can have tremendous impact. Alas, programming these algorithms efficiently is no piece of cake.…

Computational Physics · Physics 2012-08-14 Rio Yokota , Lorena Barba