Related papers: The Structure of First-Order Causality
We present a categorical construction for modelling causal structures within a general class of process theories that include the theory of classical probabilistic processes as well as quantum theory. Unlike prior constructions within…
We propose analyzing conditional reasoning by appeal to a notion of intervention on a simulation program, formalizing and subsuming a number of approaches to conditional thinking in the recent AI literature. Our main results include a…
We introduce some new logics of imperfect information by adding atomic formulas corresponding to inclusion and exclusion dependencies to the language of first order logic. The properties of these logics and their relationships with other…
Traditional economic models typically treat private information, or signals, as generated from some underlying state. Recent work has explicated alternative models, where signals correspond to interpretations of available information. We…
Given a dynamic ordinal game, we deem a strategy sequentially rational if there exist a Bernoulli utility function and a conditional probability system with respect to which the strategy is a maximizer. We establish a complete class theorem…
Provenance, or information about the sources, derivation, custody or history of data, has been studied recently in a number of contexts, including databases, scientific workflows and the Semantic Web. Many provenance mechanisms have been…
At the beginning of a dynamic game, players may have exogenous theories about how the opponents are going to play. Suppose that these theories are commonly known. Then, players will refine their first-order beliefs, and challenge their own…
The present article is a brief informal survey of computability logic --- the game-semantically conceived formal theory of computational resources and tasks. This relatively young nonclassical logic is a conservative extension of classical…
We consider the problem of answering queries about formulas of first-order logic based on background knowledge partially represented explicitly as other formulas, and partially represented as examples independently drawn from a fixed…
We propose an interpretation of the first-order answer set programming (FOASP) in terms of intuitionistic proof theory. It is obtained by two polynomial translations between FOASP and the bounded-arity fragment of the Sigma_1 level of the…
This paper presents a simple decidable logic of functional dependence LFD, based on an extension of classical propositional logic with dependence atoms plus dependence quantifiers treated as modalities, within the setting of generalized…
We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…
The focus of these lecture notes is on abstract models and basic ideas and results that relate to the operational semantics of programming languages largely conceived. The approach is to start with an abstract description of the computation…
Probabilistic program analysis aims to quantify the probability that a given program satisfies a required property. It has many potential applications, from program understanding and debugging to computing program reliability, compiler…
In this work we propose a multi-valued extension of logic programs under the stable models semantics where each true atom in a model is associated with a set of justifications. These justifications are expressed in terms of causal graphs…
We develop an approach to combining contextuality with causality, which is general enough to cover causal background structure, adaptive measurement-based quantum computation, and causal networks. The key idea is to view contextuality as…
In the same sense as classical logic is a formal theory of truth, the recently initiated approach called computability logic is a formal theory of computability. It understands (interactive) computational problems as games played by a…
In this study, we define interaction components of different orders between two input variables based on game theory. We further prove that interaction components of different orders satisfy several desirable properties.
Causal models of agents have been used to analyse the safety aspects of machine learning systems. But identifying agents is non-trivial -- often the causal model is just assumed by the modeler without much justification -- and modelling…
Nonmonotonic causal logic, introduced by Norman McCain and Hudson Turner, became a basis for the semantics of several expressive action languages. McCain's embedding of definite propositional causal theories into logic programming paved the…