English
Related papers

Related papers: The Structure of First-Order Causality

200 papers

This work proposes a symbolic algorithm for the construction of assume-guarantee specifications that allow multiple agents to cooperate. Each agent is assigned goals expressed in a fragment of linear temporal logic known as generalized…

Logic in Computer Science · Computer Science 2015-08-12 Ioannis Filippidis , Richard M. Murray

Initial semantics aims to model inductive structures and their properties, and to provide them with recursion principles respecting these properties. An ubiquitous example is the fold operator for lists. We are concerned with initial…

Programming Languages · Computer Science 2026-03-31 Benedikt Ahrens , Ambroise Lafont , Thomas Lamiaux

Causal multiteam semantics is a framework where probabilistic dependencies arising from data and causation between variables can be together formalized and studied logically. We consider several logics in the setting of causal multiteam…

Logic in Computer Science · Computer Science 2023-03-22 Fausto Barbero , Jonni Virtema

Recent work on loglinear models in probabilistic constraint logic programming is applied to first-order probabilistic reasoning. Probabilities are defined directly on the proofs of atomic formulae, and by marginalisation on the atomic…

Artificial Intelligence · Computer Science 2013-01-30 James Cussens

A recurring problem in game semantics is to enforce uniformity in strategies. Informally, a strategy is uniform when the Player's behaviour does not depend on the particular indexing of moves chosen by the Opponent. In game semantics,…

Logic in Computer Science · Computer Science 2023-06-22 Hugo Paquet

Dialogue games are a two-player semantics for a variety of logics, including intuitionistic and classical logic. Dialogues can be viewed as a kind of analytic calculus not unlike tableaux. Can dialogue games be an effective foundation for…

Logic · Mathematics 2014-05-09 Jesse Alama

Game theoretic equilibria are mathematical expressions of rationality. Rational agents are used to model not only humans and their software representatives, but also organisms, populations, species and genes, interacting with each other and…

Computer Science and Game Theory · Computer Science 2015-05-13 Dusko Pavlovic

We present an extension of Logic Programming (under stable models semantics) that, not only allows concluding whether a true atom is a cause of another atom, but also deriving new conclusions from these causal-effect relations. This is…

Logic in Computer Science · Computer Science 2016-08-03 Jorge Fandinno

Inductions and game semantics are two useful extensions to traditional logic programming. To be specific, inductions can capture a wider class of provable formulas in logic programming. Adopting game semantics can make logic programming…

Logic in Computer Science · Computer Science 2015-08-11 Keehang Kwon

A critical function of an organization is to foster the level of integration (coordination and cooperation) necessary to achieve its objectives. The need to coordinate and motivation to cooperate emerges from the myriad dependencies between…

Artificial Intelligence · Computer Science 2024-01-02 Mena Rizk , Daniela Rosu , Mark Fox

We provide a denotational semantics for first-order logic that captures the two-level view of the computation process typical for constraint programming. At one level we have the usual program execution. At the other level an automatic…

Logic in Computer Science · Computer Science 2007-05-23 K. R. Apt , C. F. M. Vermeulen

Game semantics is a powerful method of semantic analysis for programming languages. It gives mathematically accurate models ("fully abstract") for a wide variety of programming languages. Game semantic models are combinatorial…

Programming Languages · Computer Science 2017-12-04 Dan R. Ghica , Khulood Alyahya

Most traditional models of uncertainty have focused on the associational relationship among variables as captured by conditional dependence. In order to successfully manage intelligent systems for decision making, however, we must be able…

Artificial Intelligence · Computer Science 2015-05-19 David Heckerman , Ross D. Shachter

We propose a new model of provenance, based on a game-theoretic approach to query evaluation. First, we study games G in their own right, and ask how to explain that a position x in G is won, lost, or drawn. The resulting notion of game…

Databases · Computer Science 2013-11-20 Sven Köhler , Bertram Ludäscher , Daniel Zinn

We introduce and investigate a range of general notions of a game. Our principal notion is based on a set of agents modifying a relational structure in a discrete evolution sequence. We also introduce and study a variety of ways to model…

Logic in Computer Science · Computer Science 2019-11-20 Antti Kuusisto

We consider sets/relations/computations defined by *Elementary Inference Systems* I, which are obtained from Smullyan's *elementary formal systems* using Gentzen's notation for inference rules, and proof trees for atoms P(t_1,...,t_n),…

Logic in Computer Science · Computer Science 2025-10-31 Salvador Lucas

Provenance, or information about the sources, derivation, custody or history of data, has been studied recently in a number of contexts, including databases, scientific workflows and the Semantic Web. Many provenance mechanisms have been…

Programming Languages · Computer Science 2010-04-20 James Cheney

We define a model for linear logic based on two well-known ingredients: games and simulations. This model is interesting in the following respect: while it is obvious that the objects interpreting formulas are games and that everything is…

Logic in Computer Science · Computer Science 2009-05-26 Pierre Hyvernat

We present syntactic characterisations for the union closed fragments of existential second-order logic and of logics with team semantics. Since union closure is a semantical and undecidable property, the normal form we introduce enables…

Logic in Computer Science · Computer Science 2023-06-22 Matthias Hoelzel , Richard Wilke

Designers of autonomous agents, whether in physical or virtual environments, need to express nondeterminisim, failure, and parallelism in behaviors, as well as accounting for synchronous coordination between agents. Behavior Trees are a…

Programming Languages · Computer Science 2018-03-28 Chris Martens , Eric Butler , Joseph C. Osborn