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A perfect matching in a hypergraph is a set of edges that partition the set of vertices. We study the complexity of deciding the existence of a perfect matching in orderable and separable hypergraphs. We show that the class of orderable…

Combinatorics · Mathematics 2022-02-03 Shmuel Onn

The Value Problem for weighted timed games (WTGs) consists in determining, given a two-player weighted timed game with a reachability objective and a rational threshold, whether or not the value of the game exceeds the threshold. This…

Computer Science and Game Theory · Computer Science 2026-01-27 Quentin Guilmant , Joël Ouaknine , Isa Vialard

We formulate and analyze game-theoretic problems for systems governed by integral equations. For Volterra integral equations, we obtain and prove necessary and sufficient conditions for linear-quadratic problems, and for problems that are…

Optimization and Control · Mathematics 2019-06-27 S. A. Belbas

We introduce a class of extensive form games where players might not be able to foresee the possible consequences of their decisions and form a model of their opponents which they exploit to achieve a more profitable outcome. We improve…

Artificial Intelligence · Computer Science 2016-05-31 Paolo Turrini

The matching of multiple objects (e.g. shapes or images) is a fundamental problem in vision and graphics. In order to robustly handle ambiguities, noise and repetitive patterns in challenging real-world settings, it is essential to take…

Computer Vision and Pattern Recognition · Computer Science 2019-03-15 Florian Bernard , Johan Thunberg , Paul Swoboda , Christian Theobalt

The stable matching problem is one of the central problems of algorithmic game theory. If participants are allowed to have ties, the problem of finding a stable matching of maximum cardinality is an NP-hard problem, even when the ties are…

Computer Science and Game Theory · Computer Science 2019-02-19 Robert Chiang , Kanstantsin Pashkovich

Under the assumptions that (i) gamification consists of various types of users that experience game design elements differently; and (ii) gamification is deployed in order to achieve some goal in the broadest sense, we pose the gamification…

Human-Computer Interaction · Computer Science 2014-07-04 Michael Meder , Brijnesh-Johannes Jain

We present an alternative proof of a theorem by Courcelle, Makowski and Rotics which states that problems expressible in MSO are solvable in linear time for graphs of bounded rankwidth. Our proof uses a game-theoretic approach and has the…

Data Structures and Algorithms · Computer Science 2011-02-07 Alexander Langer , Peter Rossmanith , Somnath Sikdar

It is shown that order-invariance of two-variable first-logic is decidable in the finite. This is an immediate consequence of a decision procedure obtained for the finite satisfiability problem for existential second-order logic with two…

Logic in Computer Science · Computer Science 2016-04-21 Thomas Zeume , Frederik Harwath

Continuous-time game dynamics are typically first order systems where payoffs determine the growth rate of the players' strategy shares. In this paper, we investigate what happens beyond first order by viewing payoffs as higher order forces…

Optimization and Control · Mathematics 2013-08-01 Rida Laraki , Panayotis Mertikopoulos

In this paper, we discuss a stochastic decision problem of optimally selecting the order in which to try $n$ opportunities that may yield an uncertain reward in the future. The motivation came out from pure curiosity, after an informal…

Computer Science and Game Theory · Computer Science 2016-09-27 Giuseppe C. Calafiore

This paper presents a new model for word sense disambiguation formulated in terms of evolutionary game theory, where each word to be disambiguated is represented as a node on a graph whose edges represent word relations and senses are…

Artificial Intelligence · Computer Science 2017-04-07 Rocco Tripodi , Marcello Pelillo

Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as games on which proofs induce strategies. In this article, we introduce a game semantics for a fragment of first order propositional logic. One…

Logic in Computer Science · Computer Science 2008-12-18 Samuel Mimram

Scientific studies often require the precise calculation of derivatives. In many cases an analytical calculation is not feasible and one resorts to evaluating derivatives numerically. These are error-prone, especially for higher-order…

High Energy Physics - Phenomenology · Physics 2010-05-28 Mathias Wagner , Andrea Walther , Bernd-Jochen Schaefer

We give a simple proof that the first-order theory of well orders is axiomatized by transfinite induction, and that it is decidable.

Logic · Mathematics 2025-03-26 Emil Jeřábek

In this paper we describe an approach to resolve strategic games in which players can assume different types along the game. Our goal is to infer which type the opponent is adopting at each moment so that we can increase the player's odds.…

Computer Science and Game Theory · Computer Science 2014-04-02 Mario Benevides , Isaque Lima , Rafael Nader , Pedro Rougemont

We provide some examples showing how game-theoretic arguments can be used in computability theory and algorithmic information theory: unique numbering theorem (Friedberg), the gap between conditional complexity and total conditional…

Logic · Mathematics 2012-09-11 Andrej Muchnik , Alexander Shen , Mikhail Vyugin

We consider a family of distributions on which natural tail orders can be constructed upon a representation of a distribution by a (single) hyper-real number. Past research revealed that the ordering can herein strongly depend on the…

We present a general algorithm to order moves so as to speedup exact game solvers. It uses online learning of playout policies and Monte Carlo Tree Search. The learned policy and the information in the Monte Carlo tree are used to order…

Artificial Intelligence · Computer Science 2020-01-16 Tristan Cazenave

Computational indistinguishability is a key property in cryptography and verification of security protocols. Current tools for proving it rely on cryptographic game transformations. We follow Bana and Comon's approach, axiomatizing what an…

Cryptography and Security · Computer Science 2019-05-13 Adrien Koutsos
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