Related papers: Decidability of higher-order matching
A perfect matching in a hypergraph is a set of edges that partition the set of vertices. We study the complexity of deciding the existence of a perfect matching in orderable and separable hypergraphs. We show that the class of orderable…
The Value Problem for weighted timed games (WTGs) consists in determining, given a two-player weighted timed game with a reachability objective and a rational threshold, whether or not the value of the game exceeds the threshold. This…
We formulate and analyze game-theoretic problems for systems governed by integral equations. For Volterra integral equations, we obtain and prove necessary and sufficient conditions for linear-quadratic problems, and for problems that are…
We introduce a class of extensive form games where players might not be able to foresee the possible consequences of their decisions and form a model of their opponents which they exploit to achieve a more profitable outcome. We improve…
The matching of multiple objects (e.g. shapes or images) is a fundamental problem in vision and graphics. In order to robustly handle ambiguities, noise and repetitive patterns in challenging real-world settings, it is essential to take…
The stable matching problem is one of the central problems of algorithmic game theory. If participants are allowed to have ties, the problem of finding a stable matching of maximum cardinality is an NP-hard problem, even when the ties are…
Under the assumptions that (i) gamification consists of various types of users that experience game design elements differently; and (ii) gamification is deployed in order to achieve some goal in the broadest sense, we pose the gamification…
We present an alternative proof of a theorem by Courcelle, Makowski and Rotics which states that problems expressible in MSO are solvable in linear time for graphs of bounded rankwidth. Our proof uses a game-theoretic approach and has the…
It is shown that order-invariance of two-variable first-logic is decidable in the finite. This is an immediate consequence of a decision procedure obtained for the finite satisfiability problem for existential second-order logic with two…
Continuous-time game dynamics are typically first order systems where payoffs determine the growth rate of the players' strategy shares. In this paper, we investigate what happens beyond first order by viewing payoffs as higher order forces…
In this paper, we discuss a stochastic decision problem of optimally selecting the order in which to try $n$ opportunities that may yield an uncertain reward in the future. The motivation came out from pure curiosity, after an informal…
This paper presents a new model for word sense disambiguation formulated in terms of evolutionary game theory, where each word to be disambiguated is represented as a node on a graph whose edges represent word relations and senses are…
Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as games on which proofs induce strategies. In this article, we introduce a game semantics for a fragment of first order propositional logic. One…
Scientific studies often require the precise calculation of derivatives. In many cases an analytical calculation is not feasible and one resorts to evaluating derivatives numerically. These are error-prone, especially for higher-order…
We give a simple proof that the first-order theory of well orders is axiomatized by transfinite induction, and that it is decidable.
In this paper we describe an approach to resolve strategic games in which players can assume different types along the game. Our goal is to infer which type the opponent is adopting at each moment so that we can increase the player's odds.…
We provide some examples showing how game-theoretic arguments can be used in computability theory and algorithmic information theory: unique numbering theorem (Friedberg), the gap between conditional complexity and total conditional…
We consider a family of distributions on which natural tail orders can be constructed upon a representation of a distribution by a (single) hyper-real number. Past research revealed that the ordering can herein strongly depend on the…
We present a general algorithm to order moves so as to speedup exact game solvers. It uses online learning of playout policies and Monte Carlo Tree Search. The learned policy and the information in the Monte Carlo tree are used to order…
Computational indistinguishability is a key property in cryptography and verification of security protocols. Current tools for proving it rely on cryptographic game transformations. We follow Bana and Comon's approach, axiomatizing what an…