Related papers: Decidability of higher-order matching
The higher order matching problem is the problem of determining whether a term is an instance of another in the simply typed $\lambda$-calculus, i.e. to solve the equation a = b where a and b are simply typed $\lambda$-terms and b is…
Higher-order unification has been shown to be undecidable. Miller discovered the pattern fragment and subsequently showed that higher-order pattern unification is decidable and has most general unifiers. We extend the algorithm to…
We consider the reachability problem for higher-order functional programs and study the relationship between reachability games (i.e., the reachability problem for programs with angelic and demonic nondeterminism) and may-reachability…
In applied game theory the motivation of players is a key element. It is encoded in the payoffs of the game form and often based on utility functions. But there are cases were formal descriptions in the form of a utility function do not…
We consider a matching problem, which is meaningful in team competitions, as well as in information theory, recommender systems, and assignment problems. In the competitions which we study, each competitor in a team order plays a match with…
In this study, we define interaction components of different orders between two input variables based on game theory. We further prove that interaction components of different orders satisfy several desirable properties.
We propose a new determinacy hypothesis for transfinite games, use the hypothesis to extend the perfect set theorem, prove relationships between various determinacy hypotheses, expose inconsistent versions of determinacy, and provide a…
We give a method to determine an explicit solution to a system of two inhomogeneous linear recursive sequences of higher order. Our approach can be used efficiently in solving certain combinatorial problems. We finish the paper by…
A large body of research is currently investigating on the connection between machine learning and game theory. In this work, game theory notions are injected into a preference learning framework. Specifically, a preference learning problem…
We give a complete self-contained proof of Statman's finite completeness theorem and of a corollary of this theorem stating that the $\lambda$-definability conjecture implies the higher-order matching conjecture.
We establish a generic result concerning order independence of a dominance relation on finite games. It allows us to draw conclusions about order independence of various dominance relations in a direct and simple way.
In this paper, we first briefly survey automated termination proof methods for higher-order calculi. We then concentrate on the higher-order recursive path ordering, for which we provide an improved definition, the Computability Path…
Higher-order processes with parameterization are capable of abstraction and application (migrated from the lambda-calculus), and thus are computationally more expressive. For the minimal higher-order concurrency, it is well-known that the…
We prove that for a given deterministic top-down transducer with look-ahead it is decidable whether or not its translation is definable (1)~by a linear top-down tree transducer or (2)~by a tree homomorphism. We present algorithms that…
Infinite games where several players seek to coordinate under imperfect information are deemed to be undecidable, unless the information is hierarchically ordered among the players. We identify a class of games for which joint winning…
An technically interesting proof of a known theorem.
In previous work on higher-order games, we accounted for finite games of unbounded length by working with continuous outcome functions, which carry implicit game trees. In this work we make such trees explicit. We use concepts from…
We show that the decidability of the first-order theory of the language that combines Boolean algebras of sets of uninterpreted elements with Presburger arithmetic operations. We thereby disprove a recent conjecture that this theory is…
We study a sequential decision-making model where a set of items is repeatedly matched to the same set of agents over multiple rounds. The objective is to determine a sequence of matchings that either maximizes the utility of the least…
The square-free word problem relative to a system of two defining relations is decidable.