English
Related papers

Related papers: Decidability of higher-order matching

200 papers

Admissibility has been studied for games of infinite duration with Boolean objectives. We extend here this study to games of infinite duration with quantitative objectives. First, we show that, un- der the assumption that optimal worst-case…

Logic in Computer Science · Computer Science 2016-11-29 Romain Brenguier , Guillermo A. Pérez , Jean-François Raskin , Ocan Sankur

We construct a finitely presented (two-sided) totally orderable group with insoluble word problem.

Group Theory · Mathematics 2014-02-26 V. V. Bludov , A. M. W. Glass

We introduce a new unified framework for modelling both decision problems and finite games based on quantifiers and selection functions. We show that the canonical utility maximisation is one special case of a quantifier and that our more…

Logic in Computer Science · Computer Science 2014-09-29 Jules Hedges , Paulo Oliva , Evguenia Winschel , Viktor Winschel , Philipp Zahn

We study stochastic two-player turn-based games in which the objective of one player is to ensure several infinite-horizon total reward objectives, while the other player attempts to spoil at least one of the objectives. The games have…

Computer Science and Game Theory · Computer Science 2016-05-13 Romain Brenguier , Vojtěch Forejt

We present a causality-based algorithm for solving two-player reachability games represented by logical constraints. These games are a useful formalism to model a wide array of problems arising, e.g., in program synthesis. Our technique for…

Logic in Computer Science · Computer Science 2021-06-01 Christel Baier , Norine Coenen , Bernd Finkbeiner , Florian Funke , Simon Jantsch , Julian Siber

Motivated by applications in automated verification of higher-order functional programs, we develop a notion of constrained Horn clauses in higher-order logic and a decision problem concerning their satisfiability. We show that, although…

Programming Languages · Computer Science 2017-08-02 Toby Cathcart Burn , C. -H. Luke Ong , Steven J. Ramsay

The most important factors which contribute to the efficiency of game-theoretical algorithms are time and game complexity. In this study, we have offered an elegant method to deal with high complexity of game theoretic multi-objective…

Computer Science and Game Theory · Computer Science 2015-03-13 Mahsa Badami , Ali Hamzeh , Sattar Hashemi

We prove that the word problem is undecidable in functionally recursive groups, and that the order problem is undecidable in automata groups, even under the assumption that they are contracting.

Group Theory · Mathematics 2017-11-28 Laurent Bartholdi , Ivan Mitrofanov

Infinite games where several players seek to coordinate under imperfect information are known to be intractable, unless the information flow is severely restricted. Examples of undecidable cases typically feature a situation where players…

Logic in Computer Science · Computer Science 2014-05-01 Dietmar Berwanger , Anup Basil Mathew

We characterize countable dimensionality and strong countable dimensionality by means of an infinite game.

General Topology · Mathematics 2007-09-19 Liljana Babinkostova , Marion Scheepers

In this article, we prove the completeness of the following game search algorithms: unbounded best-first minimax with completion and descent with completion, i.e. we show that, with enough time, they find the best game strategy. We then…

Computer Science and Game Theory · Computer Science 2021-09-21 Quentin Cohen-Solal

We present a Bounded Model Checking technique for higher-order programs. The vehicle of our study is a higher-order calculus with general references. Our technique is a symbolic state syntactical translation based on SMT solvers, adapted to…

Programming Languages · Computer Science 2018-04-06 Yu-Yang Lin , Nikos Tzevelekos

In this paper, we explain how the connection between higher-order model-checking and linear logic recently exhibited by the authors leads to a new and conceptually enlightening proof of the selection problem originally established by…

Logic in Computer Science · Computer Science 2016-09-29 Charles Grellois , Paul-André Melliès

We prove a general congruence result for bisimilarity in higher-order languages, which generalises previous work to languages specified by a labelled transition system in which programs may occur as labels, and which may rely on operations…

Logic in Computer Science · Computer Science 2023-03-22 Tom Hirschowitz , Ambroise Lafont

Solving a problem of Diestel and Pott, we construct a large class of infinite matroids. These can be used to provide counterexamples against the natural extension of the Well-quasi-ordering-Conjecture to infinite matroids and to show that…

Combinatorics · Mathematics 2013-01-28 Nathan Bowler , Johannes Carmesin

Hypergraph matching has recently become a popular approach for solving correspondence problems in computer vision as it allows to integrate higher-order geometric information. Hypergraph matching can be formulated as a third-order…

Computer Vision and Pattern Recognition · Computer Science 2016-11-17 Quynh Nguyen , Francesco Tudisco , Antoine Gautier , Matthias Hein

We introduce a game on graphs. By a theorem of Zermelo, each instance of the game on a finite graph is determined. While the general decision problem on which player has a winning strategy in a given instance of the game is unsolved, we…

Combinatorics · Mathematics 2014-11-21 C. L. Jansen , M. Scheepers , S. L. Simon , E. Tatum

We consider an extension of the classical Total Store Order (TSO) semantics by expanding it to turn-based 2-player safety games. During her turn, a player can select any of the communicating processes and perform its next transition. We…

Computer Science and Game Theory · Computer Science 2023-10-03 Stephan Spengler , Sanchari Sil

Model-checking is one of the most powerful techniques for verifying systems and programs, which since the pioneering results by Knapik et al., Ong, and Kobayashi, is known to be applicable to functional programs with higher-order types…

Logic in Computer Science · Computer Science 2023-09-01 Ugo Dal Lago , Alexis Ghyselen

We show that it is decidable whether two regular languages of infinite trees are separable by a deterministic language, resp., a game language. We consider two variants of separability, depending on whether the set of priorities of the…

Formal Languages and Automata Theory · Computer Science 2021-05-05 Lorenzo Clemente , Michał Skrzypczak