Related papers: Decidability of higher-order matching
Admissibility has been studied for games of infinite duration with Boolean objectives. We extend here this study to games of infinite duration with quantitative objectives. First, we show that, un- der the assumption that optimal worst-case…
We construct a finitely presented (two-sided) totally orderable group with insoluble word problem.
We introduce a new unified framework for modelling both decision problems and finite games based on quantifiers and selection functions. We show that the canonical utility maximisation is one special case of a quantifier and that our more…
We study stochastic two-player turn-based games in which the objective of one player is to ensure several infinite-horizon total reward objectives, while the other player attempts to spoil at least one of the objectives. The games have…
We present a causality-based algorithm for solving two-player reachability games represented by logical constraints. These games are a useful formalism to model a wide array of problems arising, e.g., in program synthesis. Our technique for…
Motivated by applications in automated verification of higher-order functional programs, we develop a notion of constrained Horn clauses in higher-order logic and a decision problem concerning their satisfiability. We show that, although…
The most important factors which contribute to the efficiency of game-theoretical algorithms are time and game complexity. In this study, we have offered an elegant method to deal with high complexity of game theoretic multi-objective…
We prove that the word problem is undecidable in functionally recursive groups, and that the order problem is undecidable in automata groups, even under the assumption that they are contracting.
Infinite games where several players seek to coordinate under imperfect information are known to be intractable, unless the information flow is severely restricted. Examples of undecidable cases typically feature a situation where players…
We characterize countable dimensionality and strong countable dimensionality by means of an infinite game.
In this article, we prove the completeness of the following game search algorithms: unbounded best-first minimax with completion and descent with completion, i.e. we show that, with enough time, they find the best game strategy. We then…
We present a Bounded Model Checking technique for higher-order programs. The vehicle of our study is a higher-order calculus with general references. Our technique is a symbolic state syntactical translation based on SMT solvers, adapted to…
In this paper, we explain how the connection between higher-order model-checking and linear logic recently exhibited by the authors leads to a new and conceptually enlightening proof of the selection problem originally established by…
We prove a general congruence result for bisimilarity in higher-order languages, which generalises previous work to languages specified by a labelled transition system in which programs may occur as labels, and which may rely on operations…
Solving a problem of Diestel and Pott, we construct a large class of infinite matroids. These can be used to provide counterexamples against the natural extension of the Well-quasi-ordering-Conjecture to infinite matroids and to show that…
Hypergraph matching has recently become a popular approach for solving correspondence problems in computer vision as it allows to integrate higher-order geometric information. Hypergraph matching can be formulated as a third-order…
We introduce a game on graphs. By a theorem of Zermelo, each instance of the game on a finite graph is determined. While the general decision problem on which player has a winning strategy in a given instance of the game is unsolved, we…
We consider an extension of the classical Total Store Order (TSO) semantics by expanding it to turn-based 2-player safety games. During her turn, a player can select any of the communicating processes and perform its next transition. We…
Model-checking is one of the most powerful techniques for verifying systems and programs, which since the pioneering results by Knapik et al., Ong, and Kobayashi, is known to be applicable to functional programs with higher-order types…
We show that it is decidable whether two regular languages of infinite trees are separable by a deterministic language, resp., a game language. We consider two variants of separability, depending on whether the set of priorities of the…