Related papers: The Complexity of Guarding Terrains
A standard way of justifying that a certain probabilistic property holds in a system is to provide a witnessing subsystem (also called critical subsystem) for the property. Computing minimal witnessing subsystems is NP-hard already for…
The Art Gallery Problem (AGP) asks for placing a minimum number of stationary guards in a polygonal region P, such that all points in P are guarded. The problem is known to be NP-hard, and its inherent continuous structure (with both the…
Treewidth is a useful tool in designing graph algorithms. Although many NP-hard graph problems can be solved in linear time when the input graphs have small treewidth, there are problems which remain hard on graphs of bounded treewidth. In…
We consider the polyhedral properties of two spanning tree problems with additional constraints. In the first problem, it is required to find a tree with a minimum sum of edge weights among all spanning trees with the number of leaves less…
In the nearest neighbor problem, we are given a set $S$ of point sites that we want to store such that we can find the nearest neighbor of a (new) query point efficiently. In the dynamic version of the problem, the goal is to design a data…
We study a class of geometric covering and packing problems for bounded regions on the plane. We are given a set of axis-parallel line segments that induces a planar subdivision with a set of bounded (rectilinear) faces. We are interested…
A forcing set $S$ in a combinatorial problem is a set of elements such that there is a unique solution that contains all the elements in $S$. An anti-forcing set is the symmetric concept: a set $S$ of elements is called an anti-forcing set…
We study the problem of finding a triangulation T of a planar point set S such as to minimize the expected distance between two points x and y chosen uniformly at random from S. By distance we mean the length of the shortest path between x…
In this paper, we study two classic optimization problems: minimum geometric dominating set and set cover. In the dominating-set problem, for a given set of objects in {the} plane as input, the objective is to choose a minimum number of…
Structural learning, a method to estimate the parameters for discrete energy minimization, has been proven to be effective in solving computer vision problems, especially in 3D scene parsing. As the complexity of the models increases,…
We study the Cooperative Guarding problem for polygons with holes in a mobile multi-agents setting. Given a set of agents, initially deployed at a point in a polygon with $n$ vertices and $h$ holes, we require the agents to collaboratively…
This paper studies the problem of, given the structure of a linear-time invariant system and a set of possible inputs, finding the smallest subset of input vectors that ensures system's structural controllability. We refer to this problem…
This paper introduces an approach to produce accurate 3D detection boxes for objects on the ground using single monocular images. We do so by merging 2D visual cues, 3D object dimensions, and ground plane constraints to produce boxes that…
We study the problem of guarding orthogonal art galleries with horizontal mobile guards (alternatively, vertical) and point guards, using "rectangular vision". We prove a sharp bound on the minimum number of point guards required to cover…
We present a general technique, based on parametric search with some twist, for solving a variety of optimization problems on a set of semi-algebraic geometric objects of constant complexity. The common feature of these problems is that…
For complexity of the heterogeneous minimum spanning forest problem has not been determined, we reduce 3-SAT which is NP-complete to 2-heterogeneous minimum spanning forest problem to prove this problem is NP-hard and spread result to…
Consider a sliding camera that travels back and forth along an orthogonal line segment $s$ inside an orthogonal polygon $P$ with $n$ vertices. The camera can see a point $p$ inside $P$ if and only if there exists a line segment containing…
We introduce a search game for two players played on a "scenario" consisting of a ground set together with a collection of feasible partitions. This general setting allows us to obtain new characterisations of many width parameters such as…
Given a geometric domain $P$, visibility-based search problems seek routes for one or more mobile agents ("watchmen") to move within $P$ in order to be able to see a portion (or all) of $P$, while optimizing objectives, such as the…
We study terrain visibility graphs, a well-known graph class closely related to polygon visibility graphs in computational geometry, for which a precise graph-theoretical characterization is still unknown. Over the last decade, terrain…